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Anyone Notice Mgs Lately?


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#21 Cyborne Elemental

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Posted 07 July 2015 - 08:59 PM

Asked Russ on Twitter about any possible MG changes.

He said "no we haven't - I suppose the hit reg improvements would have helped some"

So there ya have it.
Thats what I figure as well, hitreg improves, so now hitscan (MG/laser/flamer) weapons are more reliable.

#22 Fuggles

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Posted 07 July 2015 - 09:01 PM

View PostDeathlike, on 07 July 2015 - 06:53 PM, said:


Lostech.

The cries of the 6MG Spider need to be heard, loud and clear.


but imagine what this could do to the back of an atlas!

#23 Ace Selin

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Posted 07 July 2015 - 10:15 PM

MG are still crap on anything that isnt damaged to near scrap metal. They just dont do any damage. My Arrow is an Ac20 Arrow as 6 MG just dont do much.

#24 Thorqemada

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Posted 07 July 2015 - 11:35 PM

I had the imrpession already b4 this patch that higher amounts of MGs can hurt dearmored Mechs pretty well if you can stay on the target.
Imo the MG fun starts when you can mount at least 3 of them.

Edited by Thorqemada, 07 July 2015 - 11:35 PM.


#25 stjobe

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Posted 08 July 2015 - 01:50 AM

MGs were nerfed in the 2014-06-17 patch because there were some adjustments to hit detection (they used to only register 7-8 of the 10 hits they should do). PGI probably thought a 1.0 DPS MG with proper hit detection would be too much for the game to handle, so they nerfed it to 0.8 DPS.

Perhaps now, a year later, that pre-emptive nerf is finally compensated for with the latest HSR fix?

Anyway, since this is a MG thread, here's my History of the MG chart:

Posted Image
(History of the MG, as per 2015-07-06)

#26 Joseph Mallan

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Posted 08 July 2015 - 02:24 AM

View Poststjobe, on 08 July 2015 - 01:50 AM, said:

MGs were nerfed in the 2014-06-17 patch because there were some adjustments to hit detection (they used to only register 7-8 of the 10 hits they should do). PGI probably thought a 1.0 DPS MG with proper hit detection would be too much for the game to handle, so they nerfed it to 0.8 DPS.

Perhaps now, a year later, that pre-emptive nerf is finally compensated for with the latest HSR fix?

Anyway, since this is a MG thread, here's my History of the MG chart:

Posted Image
(History of the MG, as per 2015-07-06)
Just for clarification, when you say "should do", you mean of teh 10 that were actually on target, not and the
10 fired in the general direction of the target. Right?

Just being clear for those in the school of "Skillz" ;)

#27 stjobe

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Posted 08 July 2015 - 02:40 AM

View PostJoseph Mallan, on 08 July 2015 - 02:24 AM, said:

Just for clarification, when you say "should do", you mean of teh 10 that were actually on target, not and the
10 fired in the general direction of the target. Right?

Just being clear for those in the school of "Skillz" ;)

Yes. 10 shots on-target would - for some game-engine related issue - fail to register all the hits.

Misses due to the MGs Cone of Fire is another issue altogether; and they're misses, not hits :)





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