I think alot of the CW Maps are just plain annoying. WE get to run through 2 narrow gates while the enemy sits on the other side. THen run through narrow corridors while the enemy sits up on ridges plastering us the whole way.
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25 replies to this topic
#21
Posted 13 July 2015 - 09:30 AM
#22
Posted 13 July 2015 - 10:00 AM
Gorgo7, on 11 July 2015 - 07:26 PM, said:
Really? Really?
You die more than once on this map due to OOB and you got it coming.
Think of it as a way of weeding out the weak and hopeless!
Wow.
You die more than once on this map due to OOB and you got it coming.
Think of it as a way of weeding out the weak and hopeless!
Wow.
Yes REALLY. There isn't a good reason you should be dying to out of bounds in those locations in the first place. This is very poor map design whether you die to it once or a hundred times.
#23
Posted 13 July 2015 - 10:34 AM
Tarogato, on 10 July 2015 - 09:38 AM, said:
I've died at spawn more than once by idiotically placed out-of-bounds as well. Sometimes I'm grabbing at my cup of coffee while the dropship is coming in, hit W, and "oh shii.., wtf just... I ... wut"
Please, whoever does the OOBs on CW maps (I think it's Thad, but could be wrong), ... I know you think we're smart enough and you didn't expect this to actually be a problem, but please...
Please, whoever does the OOBs on CW maps (I think it's Thad, but could be wrong), ... I know you think we're smart enough and you didn't expect this to actually be a problem, but please...
I agree with these changes....It would be one thing if all those areas were impassable but i dont think a single one of them is. You can walk right through them while making a b line (even if its not on the b line ) to the place you are SUPPOSE to fight.
Edited by DarthRevis, 13 July 2015 - 10:35 AM.
#24
Posted 13 July 2015 - 10:41 AM
LordKnightFandragon, on 13 July 2015 - 09:30 AM, said:
I think alot of the CW Maps are just plain annoying. WE get to run through 2 narrow gates while the enemy sits on the other side. THen run through narrow corridors while the enemy sits up on ridges plastering us the whole way.
Its a shame really. Imagine the potential of a map that was essentially a large metropolis--i.e. the whole map was a huge city with immense buildings. If done right it could lead to some very unpredictable gameplay.
#25
Posted 13 July 2015 - 12:19 PM
Here I was all ready to dive in with a, "Grim Portico map is best map!" rant, but yeah, the boundaries and their markings could be better.
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