I think alot of the CW Maps are just plain annoying. WE get to run through 2 narrow gates while the enemy sits on the other side. THen run through narrow corridors while the enemy sits up on ridges plastering us the whole way.


25 replies to this topic
#21
Posted 13 July 2015 - 09:30 AM
#22
Posted 13 July 2015 - 10:00 AM
Gorgo7, on 11 July 2015 - 07:26 PM, said:
Really? Really?
You die more than once on this map due to OOB and you got it coming.
Think of it as a way of weeding out the weak and hopeless!
Wow.
You die more than once on this map due to OOB and you got it coming.
Think of it as a way of weeding out the weak and hopeless!
Wow.
Yes REALLY. There isn't a good reason you should be dying to out of bounds in those locations in the first place. This is very poor map design whether you die to it once or a hundred times.
#23
Posted 13 July 2015 - 10:34 AM
Tarogato, on 10 July 2015 - 09:38 AM, said:
I've died at spawn more than once by idiotically placed out-of-bounds as well. Sometimes I'm grabbing at my cup of coffee while the dropship is coming in, hit W, and "oh shii.., wtf just... I ... wut"
Please, whoever does the OOBs on CW maps (I think it's Thad, but could be wrong), ... I know you think we're smart enough and you didn't expect this to actually be a problem, but please...

Please, whoever does the OOBs on CW maps (I think it's Thad, but could be wrong), ... I know you think we're smart enough and you didn't expect this to actually be a problem, but please...

I agree with these changes....It would be one thing if all those areas were impassable but i dont think a single one of them is. You can walk right through them while making a b line (even if its not on the b line

Edited by DarthRevis, 13 July 2015 - 10:35 AM.
#24
Posted 13 July 2015 - 10:41 AM
LordKnightFandragon, on 13 July 2015 - 09:30 AM, said:
I think alot of the CW Maps are just plain annoying. WE get to run through 2 narrow gates while the enemy sits on the other side. THen run through narrow corridors while the enemy sits up on ridges plastering us the whole way.
Its a shame really. Imagine the potential of a map that was essentially a large metropolis--i.e. the whole map was a huge city with immense buildings. If done right it could lead to some very unpredictable gameplay.
#25
Posted 13 July 2015 - 12:19 PM
Here I was all ready to dive in with a, "Grim Portico map is best map!" rant, but yeah, the boundaries and their markings could be better.
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