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Rate New Geometry Changes For Commandos/dragons/awesomes/and Cicadas.


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#21 Past

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Posted 08 July 2015 - 09:10 PM

My Centurion Looks Better my Cicada 3M looks terrible with misaligned PPC's and i keep hitting terrain with the new lower positioned one. If they were both in the correct spots it would look far better though now the Ultra AC5 isn't there even when not equipped.

Edited by Past, 08 July 2015 - 09:10 PM.


#22 WrathOfDeadguy

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Posted 08 July 2015 - 09:14 PM

Thank you to tred for reminding me that I still miss my Cents' missile doors.

I don't own an Awesome or a Dragon... the silliness with the camo is a strike, and the weapons look a tad wimpy, but I don't have any strong feelings on either one.

Cicada- 4/10 based on hardpoint location changes. Some good, some bad. I don't understand why the X-5's torso missile and laser hardpoints needed to be inverted. Nobody ridge-peeks with SRMs. Well, nobody smart ridge-peeks with SRMs. Silly decision.

Commando- 1/10. Atrocious. The TDK is the only bright spot here, by virtue of not changing very much at all. The rest of the COMs now have tape decks strapped to their arms, making their arms larger and therefore easier to shoot off. Which is exactly what the Commando needed, amirite?! Instead of doing this geometry update, what PGI should have done was update the quirks to bring the chassis back into parity with the Locust, and raise the 2D's engine cap so it wouldn't be slower than the SDR-5D and RVN-3L anymore.

#23 Ragtag soldier

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Posted 08 July 2015 - 09:47 PM

  • Commando: 2/10 the limited dynamics of their dynamic hardpoints is a big part of what killed the commando for me and it was my go-to mech for the longest time. the torso missile rack looks like they literally copy-pasted off of another mech entirely and the arm pods are unwieldly, placed mostly poorly and in the case of the left arm build around the design of the least common hardpoint setup available. i literally don't know what they were thinking here but they're gonna have redo most of this.
  • Dragon: 1/10 the main problem of running in a dragon is everyone knows where most of your firepower is probably gonna be. this made it worse. not only is the arm hitbox now larger, but it's this giant black shiney mass you'd have to be blind not to pick out. and the cannons are still tiny and pathetic! on top of that, the missile boxes are a train wreck, and the laser placements are a mess in places. this wasn't just bad, it was lazy and apathetic and shows that PGI doesn't give a enough of a **** to know when they need more time.
  • Centurion: 3/10 on the plus side, they managed to make the ballistic arm look acceptably beefy again. on the con side, the cannons are still tiny, the forearm is a lazy black mass again and the arm can't tell actual heavy ballistics from half-ton machineguns. i'd rate this lower but a lot of the problems are old and they just don't understand why they suck. accept you're gonna usually have to remake the missile racks for each 'mechs possible SRM/LRM configs guys.
  • Cicida: 6/10 not much to say, could've been worse. the asymmetry is a little odd, but whatever.
  • Awesome: 4/10 i must have said it a dozen times now, stop sizing PPCs for light 'mechs! they're the heavy weapon of the energy bracket, it needs to look oversize on a light. especially since you'd doubled the difference in proportions for mech sizes! on an assault mech that's built around the heavy energy guns, it just ends up looking like garbage. i'm not fond of the missile placements myself, since canon places at least one of them where the PPCs went. another one of those moments where the dynamic weapon hardpoints simply aren't all that dynamic. at least the missiles on this one don't look entirely pasted on.
in summery? PGI needs to not put deadlines on this particular aspect of their work and keep working on them until they're done, rushing them makes things worse because we all feel insulted. they allso need to accept the true horror that is every 'mech likely needing custom missile rack geometry that can't be recycled.

#24 mad kat

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Posted 08 July 2015 - 10:42 PM

I honestly think this may be the final nail in the coffin for the game for me. While i feel something has been done about hit reg clearly 95% of the work in this patch was on what was once river ****** now making it river pretty. But the mechs......just terrible the awesome in particular. And the commando which now has huge gorrilla arms and missiles that don't even fit in the launchers.

They are far too busy dreaming up new mechs like the IIc's to put effort into some of the forebearers of the game and some of my favourite mechs.

Get a life i know.....

Edited by mad kat, 09 July 2015 - 07:50 AM.


#25 Juodas Varnas

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Posted 08 July 2015 - 11:03 PM

View Postmad kat, on 08 July 2015 - 10:42 PM, said:

I honestly think this may be the final nail in the coffin for the game for me. While i feel something has been done about hit reg clearly 95% of the work in this patch was on what was once river ****** now making it river pretty. But the mechs......just terrible the awesome in particular. And the commando which now has huge gorrilla arms and missiles thar don't even fit in the launchers.

They are far too busy dreaming up new mechs like the IIc's to put effort into some of the forebearers of the game and some of my favourite mechs.

Get a life i know.....

Posted Image

#26 oldradagast

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Posted 09 July 2015 - 03:17 AM

The Dragons received idiotic and often split up missile hardpoints in the nose.

Commandos now have huge arms to nerf them.

Cicadas... eh... a wash...

Awesome: My baby was basically wrecked here. The missiles, while no longer mounted in a saggy cardboard box, are now scattered all over the mech like some insane skin disease. Any hope of having good SRM grouping is gone. Also, the geniuses at PGI decided to mount the 2nd energy hardpoints in the torso LOWER than the first, because the Awesome clearly needed a stealth nerf to reduce the ability of its direct fire weapons to hit anything. Yeah...

#27 mad kat

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Posted 09 July 2015 - 04:35 AM

Just as i thought they have just deleted the lrm and ppc's from the lower torso, put in a blanking plate and poorly dumped the new nipples in front of it.
Posted Image
Posted Image

Edited by mad kat, 09 July 2015 - 07:52 AM.


#28 Jaspbo1

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Posted 09 July 2015 - 05:39 PM

PGI, please remodel most of these 'mechs give them a proper Art pass, not this, this is just lazy, fix the issues on most of these 'mechs, it's funny that these are the one's which usually have hit box issues, that have been shafted until now and just been shafted again when they needed attention, I bet you'll make the bleeding Awesome bigger after it's resize poll or something next...

Go over some of these 'mechs and remodel them.
Awesome for obvious reasons.
Commando has blatant and at time broken hit boxes. (Gets shot in the back, hit front CT)
Dragon needs some remodeling to lighten the need for it's god like quirks.
Cicadas are in an odd posistion really, I hear good I hear bad, haven't touched it.

How did this?
Spoiler

Becomethis!?
Spoiler


#29 LordKnightFandragon

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Posted 09 July 2015 - 05:43 PM

This most recent patch of geometry changes look like a mod I made to a Mechwarrior AOD piece from Wizkids games.

I took the double barrel machinegun off this piece

http://www.warrenbor...nit.php?ID=D084

and glued it to the under side of this piece's cannon arm

http://www.warrenbor...it.php?ID=BF021

and it has the same general appearnce as that Commando, where that big box is just sitting on the arm....like it doesnt belong there at all....

#30 OznerpaG

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Posted 09 July 2015 - 07:09 PM

hardpoint height is everything in this game

so that being said, they nerfed the cicadas/CDA-3M

because that's what IS mechs need - more nerfs

#31 Kira Onime

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Posted 09 July 2015 - 07:36 PM

For each step forward they did, they took 2 back.

#32 Levi Porphyrogenitus

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Posted 09 July 2015 - 07:45 PM

I love the Cicada. 8/10.

I love the Awesome. 9/10. My 8Q is especially vicious looking.

I love the Dragon, less the missile nose distribution. 7/10.

Based on what I've seen, the arms are sort of nuts. 5/10.

#33 LordNothing

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Posted 09 July 2015 - 08:42 PM

only one of those i own is a couple of cicadas, they look hideous now.

#34 QuantumButler

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Posted 09 July 2015 - 10:06 PM

They all look like Death warmed over.

#35 WrathOfDeadguy

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Posted 09 July 2015 - 11:19 PM

I've decided that all of the Commandos except the TDK now look like they've spilled something on their shirt and are looking down their noses to see what it was.

Y'all took the only light 'Mech that rocked its monocle like a Proper Sir and turned it into a clumsy dinner guest.

*slow clap*

#36 Revis Volek

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Posted 09 July 2015 - 11:24 PM

View Posttredmeister, on 08 July 2015 - 08:54 PM, said:


I have plenty of mech bays and I do not use premium time, so the only thing I really spend MC on is camo. I usually buy the full unlock so I can switch back and forth between jungle or desert camo, and the default pattern in team colors for comp matches. Now most of the paint jobs I paid for just look terrible! Perhaps I should just paint all my mechs a shiny dark blue and forget about buying camo from now on...


FYI

You DO NOT have to buy the full UNLOCKABLE camo to be able to switch back....i do it all the time with the one shots.

The FULL UNLOCKABLE unlocks it for ALL VARIANTS, the one shot works on ONE MECH but you can still switch back and forth with no penalty from the ones you have bought.


This no longer works like that....dont listen to me.

But i could have sworn a while back i was changing my catapults back and forth every other night and it cost me no extra....hmmm.

Time to find my twitter account password

Edited by DarthRevis, 10 July 2015 - 07:45 AM.


#37 patataman

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Posted 10 July 2015 - 12:22 AM

Awful. In a 1-10 scale my rating is "I'm not buying your next mech pack PGI".

#38 Mornedhel

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Posted 10 July 2015 - 01:55 AM

The geometry changes just look as if it was the job of some intern. It completely lacks understanding for vision, proportion and quality.

My biggest concern with the dynamic weapon geometry systems is the whole absence of consistency and dedication.
As many other said before, a ppc is a big cannon and should also look like one. And it should be look like one on every mech. On every single mech at least the barrel should be of the same size. Of all dynamic geometry weapons the differences between the ppc's are the most obvious. They range from tiny barrels to big muzzle cannons. All for the same weapon.

The way PGI refitted older mechs with dynamic geometry is just loveless quick and dirty way.
  • Slapping only a barrel on a hardpoint and no other parts that belong to the weapon that would make it look like one.
  • Showing hardpoints also if there are no additional hardpoints. AWS 9m right arm for example
  • uncomprehensive placement of weapon hardpoints. Just have a look at the HBK 4G with 3 MGs. New missle hardpoints on the AWS 9m shoulder armor...seriously?
  • No visual differences between all laser weapons
  • Hardpoints that are not integrated into the actual geometry of a mech but just grey boxes slapped onto the mech
On nearly every refitted mech the dynamic geometry is of poor quality. This shows a complete lack of dedication for these mechs.


PGI, if you really intend to launch on Steam, keep in mind there is a hard rating system on Steam. Its thumbs up or thumbs down.

Edited by Mornedhel, 10 July 2015 - 01:56 AM.


#39 stjobe

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Posted 10 July 2015 - 02:12 AM

View PostMornedhel, on 10 July 2015 - 01:55 AM, said:

As many other said before, a ppc is a big cannon and should also look like one. And it should be look like one on every mech. On every single mech at least the barrel should be of the same size. Of all dynamic geometry weapons the differences between the ppc's are the most obvious. They range from tiny barrels to big muzzle cannons. All for the same weapon.

No, the PPC should look like a big cannon both on lights and assaults. That means it cannot be the same size on all 'mechs - that is the error PGI is in the process of committing, which results in e.g. the PPC nipples on the Awesome and K2.

#40 Mornedhel

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Posted 10 July 2015 - 03:59 AM

View Poststjobe, on 10 July 2015 - 02:12 AM, said:

No, the PPC should look like a big cannon both on lights and assaults. That means it cannot be the same size on all 'mechs - that is the error PGI is in the process of committing, which results in e.g. the PPC nipples on the Awesome and K2.


Thats what I said





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