Jump to content

Play As Clan And Innersphere


15 replies to this topic

#1 Red Line Pilot

    Member

  • PipPipPipPipPipPip
  • 243 posts

Posted 11 July 2015 - 07:50 AM

I'd like to play some CW but i don't have enough clan mechs but i am already in a Clan. Is it somehow possible to play in both a House and a Clan?

I'd like to keep using all my InnerSphere mechs in CW but that is simply not possible for as far i can see. Maybe make a second Clan-only account, but i can not transfer any items/mechs...

mmm...

This CW thingy doesn't really look like it is thought through well :S I need to spend more time understanding all the contract and affiliation rules.

Maybe it is an idea to have 1-2 month seasons and you have to re-pick sides every other month or so, that would be nice and acceptable :-)

Edited by Red Line Pilot, 12 July 2015 - 01:14 AM.


#2 UberStuka

    Member

  • PipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 277 posts
  • LocationBRANDON, MISSISSIPPI

Posted 11 July 2015 - 08:00 AM

No need to make a second account. Find a Merc unit who swapps contracts between clan and IS weekly

#3 Ductus Hase

    Member

  • PipPipPipPipPip
  • 199 posts
  • LocationBerlin

Posted 11 July 2015 - 08:02 AM

You are asking for something that is already here:

You can always pick a temporary contract and go merc as so many others.

Breaking a permanent contract should cost you around 1.5million C-Bills.

#4 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 11 July 2015 - 08:06 AM

View PostRed Line Pilot, on 11 July 2015 - 07:50 AM, said:

This CW thingy doesn't really look like it is thought through well :S

This is one of the 'bitter' thoughts going about from Founders and 2012 players, since it took more than 2 years to get CW started.

That said one of the thoughts I had when they first announced the Clans half a year before its first mechs rolled out, I said that PGI should do a split-account concept.

The concept I gave goes a bit like this:

Quote

Essentially, you are X player.
You have two pilots. X Player, Inner Sphere and X Player, Clans.

X Player, Inner Sphere pilot uses IS mechs, has an IS mechlab, uses IS tech, earns and spends Cbills and can join an IS faction or merc unit.

Click the toggle button.

X player, Clan pilot uses Clan mechs, has a Clan mechlab, uses Clan tech, earns and spends either Kerenskies or Prestige, and can join a Clan faction or Loyalist unit.

Prestige, definition:
Widespread respect and admiration felt for someone or something on the basis of a perception of their achievements or quality.
"he experienced a tremendous increase in prestige following his victory"

Clans, for the most part, don't use money. This also encourages wider use of both IS and Clan tech in public queues as well.

Edited by Koniving, 11 July 2015 - 08:06 AM.


#5 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 11 July 2015 - 08:53 AM

Keep tweeting to russ about it. I do it every so often. I don't think he understands how much money they're missing out on by not allowing us to have a is/clan login. I have a lot of both but im not buying anymore clan because I can't use them that often. I am not making two accounts after I already have clans I paid for on this one.

Edited by Monkey Lover, 11 July 2015 - 08:54 AM.


#6 UberStuka

    Member

  • PipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 277 posts
  • LocationBRANDON, MISSISSIPPI

Posted 11 July 2015 - 09:19 AM

View PostMonkey Lover, on 11 July 2015 - 08:53 AM, said:

Keep tweeting to russ about it. I do it every so often. I don't think he understands how much money they're missing out on by not allowing us to have a is/clan login. I have a lot of both but im not buying anymore clan because I can't use them that often. I am not making two accounts after I already have clans I paid for on this one.


thats the worst idea ive ever heard. the population swap during events would be insane!!

#7 Omaha

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 559 posts
  • LocationAnywhere

Posted 11 July 2015 - 09:32 AM

Events could easily be handled with an opt in feature. You dont think events now are messed with a little bit with multiple accounts? I don't really see the difference.

Player A plays event with clan account, finishes, then logs in with a IS account.

Though I forever Jade falcon I support this idea.

Edited by Omaha, 11 July 2015 - 09:34 AM.


#8 Celtic Warrior

    Member

  • PipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 507 posts
  • LocationClan Wolf Operations - Tukayyid - Honolulu HI

Posted 11 July 2015 - 09:41 AM

SWOL has both Clan and IS units.

#9 Repasy Cooper

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,131 posts
  • LocationAlpheratz

Posted 11 July 2015 - 10:26 AM

The solution to this problem is already present. This isn't actually a gameplay problem, it is a player stubbornness problem. You can take temporary contracts with a faction every week! The issue at hand is that too many people have merged into single giant factions. They then complain that they are forced to play one faction and never have anybody to fight against, when they are in fact the ones limiting themselves. If you people MUST be affiliated together in superfactions (i honestly don't know why, it's not like you people know more than a small fraction of your unit members), then it is much more efficient to form a conglomerate of smaller 12 - 36 player units, which can then be organized on the forums. There's no shame in splitting a unit into sub-units. I don't understand why people are so stubborn...

If you're just complaining about not being able to play Clan and IS, take the week contract and play a little bit of public queue to get the opposing faction tech out of your system. If your unit doesn't take week contracts, LEAVE IT..

#10 Astrocanis

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 642 posts

Posted 11 July 2015 - 03:34 PM

View PostRepasy, on 11 July 2015 - 10:26 AM, said:

The solution to this problem is already present. This isn't actually a gameplay problem, it is a player stubbornness problem. You can take temporary contracts with a faction every week! The issue at hand is that too many people have merged into single giant factions. They then complain that they are forced to play one faction and never have anybody to fight against, when they are in fact the ones limiting themselves. If you people MUST be affiliated together in superfactions (i honestly don't know why, it's not like you people know more than a small fraction of your unit members), then it is much more efficient to form a conglomerate of smaller 12 - 36 player units, which can then be organized on the forums. There's no shame in splitting a unit into sub-units. I don't understand why people are so stubborn...

If you're just complaining about not being able to play Clan and IS, take the week contract and play a little bit of public queue to get the opposing faction tech out of your system. If your unit doesn't take week contracts, LEAVE IT..


How do you feel about ungrouped players in CW?

#11 crustydog

    Member

  • PipPipPipPipPipPipPip
  • 670 posts
  • LocationCanada

Posted 11 July 2015 - 09:46 PM

I've been working on this problem for some time now - the problem is a very real one and it is wreaking havoc on some of the units in the game (like ours.) Furthermore, it is suppressing participation in CW - because it forces players to either play with a specific technology, specific people, or at a specific time of day - instead of allowing players to play what they want, with whom they want, when they want - as occurs in the group queue.

One of the biggest problems with the restrictions is it forces participation in large units simply to be able to coordinate 12 man teams - the game's player population is not large enough at this time to support fielding enough 12 man coordinated drops. Even very large units have difficulty putting a full team in the field if it's not during prime time.

When you have a large unit - not every player in that unit will have viable drop decks for CW - or they may have only one drop tech but not the other - or they may not even play CW. Furthermore, they may not wish to fight for the faction that the unit is currently contracted to. To fight alongside their friends sometimes they have to switch contracts - which often involves leaving their unit - and for which they are penalized.

Forcing players into ALT accounts to get around all of these imposed hurdles is simply a bad system. Players are doing this now.

Instead, why don't we allow the players to choose their factions individually, instead of the units doing it - so players can play the tech they want, with the people they want, without being forced out of their units. Then you can have Clan and IS players within the same unit - fighting for the faction of their individual choice.

Remove the breaking contract penalties and the wait times altogether. Players can switch factions as they please, when they please... and thus play with the tech they want, with their friends.

While some players are die hard supporters of one faction or another, others just want to get on and play the game. If they can switch and get into a match because battles are waiting for players, they will do that.

I am currently equipped with drop decks for both IS and Clans.... and I want the flexibility to use them both without waiting for our unit contract to end, and then arguing over the next contract.... with whom and for how long. I'm a Merc, and I care not for which faction I fight for... I simply want to get on with the game.

Yes, I do understand that this can be "gamed" - and perhaps something could be done about that - but it is also true that the existing system can be equally gamed using Alt accounts right now.... so I do not think much would change in that respect.

#12 xX PUG Xx

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,721 posts
  • LocationThe other side of nowhere

Posted 12 July 2015 - 12:27 AM

@OP

This is why the Praetorian Legion do a two week tour of the factions, alternating between IS and Clan to allow our members to use all of their shiny toys.

However the implementation of the Factions mixed with the chosen timeline was IMO somewhat short sighted. It is what it is, for now, so we make the best of it as we can.

#13 Red Line Pilot

    Member

  • PipPipPipPipPipPip
  • 243 posts

Posted 12 July 2015 - 01:13 AM

I left my clan, broke a contract, spend some C-Bills. Dunno if it will let me play CW from here i'll have to see.

Mercenary contracts sound nice. The rules of CW seem to be more complicated than i thought. You can't just fool/click around in the CW-lobby without concequences like you'd do in a singleplayer game.

I take back my remark on "CW isn't thought through too well". I just need to spend more time understanding it.

#14 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 12 July 2015 - 01:23 AM

View PostMonkey Lover, on 11 July 2015 - 08:53 AM, said:

I take back my remark on "CW isn't thought through too well". I just need to spend more time understanding it.


While we can't say it is thought through that well, either.

View PostMonkey Lover, on 11 July 2015 - 08:53 AM, said:

Keep tweeting to russ about it. I do it every so often. I don't think he understands how much money they're missing out on by not allowing us to have a is/clan login. I have a lot of both but im not buying anymore clan because I can't use them that often. I am not making two accounts after I already have clans I paid for on this one.


I'm the same, i don't "buy" any IS mechs, simply because i would hardly ever use them. PGI is definitely missing something out here.

#15 Leone

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,693 posts
  • LocationOutworlds Alliance

Posted 12 July 2015 - 02:57 AM

You'll hafta take a contract to play in Community Warfare. Just take one week contracts with all the IS houses, see if you find a group you work with, and friend em if you do so you can drop together. And while your trying out the Innersphere side, you can build up a clan drop load out so you can try it all again from the other side.

Good Luck and Have Fun.

~Leone.

#16 Repasy Cooper

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,131 posts
  • LocationAlpheratz

Posted 12 July 2015 - 07:45 AM

View PostAstrocanis, on 11 July 2015 - 03:34 PM, said:


How do you feel about ungrouped players in CW?


I feel that they are vital in keeping player disposition spread equally amongst the factions. It's easier for pugs and smaller groups to have fun in ComWar. Whenever I talk to somebody from the big units all I ever hear about is there being nobody to attack.

Any ungrouped player who doesn't enjoy playing ComWar alone is free to join a unit too. But I recommend to all that they reconsider merging into superunits. It's just not feasible with the number of people who currently play this game. Perhaps if we get a player boom after Steam release, larger units will have less of a negative impact on ComWar.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users