Navid A1, on 08 July 2015 - 10:14 PM, said:
Don't know about you alistair, but that immersion factor slowly changed to an annoying factor in the first couple of hours... clang, dang, clong... all the time. Its a bit over-done.
Also, footstep sounds were there from the very very beginning.!
I wouldn't say it's over-done. I don't feel any sounds should be removed. But many of the sounds in MWO are poorly done and should be either replaced or supplemented by a bunch of other sounds.
I know footstep sounds were there from the beginning.
CptGier, on 08 July 2015 - 11:05 PM, said:
To much CoD with mechs and to litlte Mechwarrior...no way to really get immersed in it.
Id find it much more immersive to just be with a litlte 4 man lance doing a PVE coop campaign. Where we can move tactically and its not all just wash rinse repeat, nascar or corner humping......
Mechcommander 1 I find more immersive...
I was walking through that new river city thinking of various PVE modes and ways that map could really be immersive and its awesome...but actual gameplay on it...was same ol MWO.
Well, I think solo player is the most immersive experience, for sure. I don't ever feel like coop mode is more immersive than regular PVP, in any game I've ever played. As soon as you introduce other players, it's very hard to think of them as part of the universe unless you're actually roleplaying.
0rionsbane, on 08 July 2015 - 11:35 PM, said:
so let me get this straight, a minor graphical/sound change and trees being destructible (wich mwLL did years ago) is enough to make you feel immersed by having a mech that magically appeared with 11 other mechs on a planet around a city that is not named on a nameless planet fighting 12 other mechs over what i assume is territory but we really dont even know that.
I feel your level of immersion is quite shallow, but it is a improvement nonetheless.
You don't really need names for the sake of immersion. A lot of movies and books have main characters you never know the name of. Sometimes you don't know where the story is supposed to take place either.
The minor change in itself isn't enough for immersion, but this game was doing a lot of things right already. The cockpits, the map design (I'm talking in purely aesthetical terms on the micro level, not game balance and not that the landscapes look realistic as a whole), the animations. MW:LL will never be as immersive in a close range encounter, simply due to the fact that the animations are too unrealistic. It may very well be the best Mechwarrior game ever, its maps may look more realistic on the macro level, in terms of having realistic mountains and hills instead of arbitrary walls of rocks that have clearly been put up for balancing reasons, like on MWO maps. But it's very hard to immerse oneself in MW:LL when all the mechs look like they were animated in 1992. Hell, some of the MW2 animations look better than the ones in MW:LL.
The mechs don't magically appear on the new River City, they're inserted via dropships. Unless you want to follow the MechWarrior from he gets up that morning, pours a cup of coffee, puts his neurohelmet on, walks into the mechbay, climbs into his mech, etc, then I'd say this is fine. Naturally, Star Citizen has almost every FPS game beat in terms of immersion. It will actually have that level of immersion, which is pretty crazy.
With the level of resources PGI has available, I don't think there's any way around the game mechanics of equally big teams dropping equally far from game objectives on a fairly symmetrical map. There's no point complaining about that, so I feel that to say it detracts from my immersion is like complaining that the maps have borders and we're not playing on infinite maps that stretch across a whole Earth-sized planet. Quentin Tarantino made a similar point when discussing suspension of belief in his movies. At some level, the viewer never forgets that he's watching a movie, he said. At least he has never really been so immersed that he actually truly believed he was watching a real event. So he doesn't worry too much about breaking the 'immersion' at times, for the sake of telling a better story.