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Mwo Development Focus


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#21 LordKnightFandragon

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Posted 10 July 2015 - 11:45 AM

View PostOdanan, on 10 July 2015 - 09:13 AM, said:

As someone said, "New mechs make money, new maps and game modes don't."

PGI needs to release new mechs to keep the development active. That constant flow of money is what pays servers and the salary of the programmers, artists, PGI employees and even the rent of the office.

If you think PGI is increasing the number of the released mechs now, you are mistaken. I'm here since the beginning, and there was a time we had a new mech every month. The only difference now is that the mechs are coming grouped in packs and sold in pre-order. I have no problem with that.

But I understand your feelings. Playing the same game modes over and over gets boring. I also bought at least one mech of almost every pack (only skipped the Project Phoenix, and this is because of two certain PR fiascos that happened that time) and even with my new shinny mechs Executioner and Ebon Jaguar good to go, I mostly return to the game not because of the game itself, but because of the friends I made here, who I enjoy playing with.

Yes, MWO needs new, fresh game modes. CW needs to really reward players with something (I mean, really something, like exclusive faction paintjobs and mech variants), otherwise people won't play it (and less people playing = long waiting times = even less people playing = even longer waiting times).

The new River City is terrific, but new or remade maps, alone, won't keep players in MWO for years.

We need Steam (and consequently a lot of new players), yes, but before that we need some good in-game tutorials (missions) that teach not only to pilot, but to use all of the mech's commands and to fight. No point in getting a lot of new players if they don't stay. So, we desperately need AI.

Singleplayer (or even better, co-op) missions would be great for introducing new players, because starting against veterans is brutal. MWO is no casual game and many newbies will feel frustrated after being stomped in all their first matches. Well, even old players need sometime to just launch a game to "relax" punching some AI, instead of facing the lottery of a public match.

PGI, it's time to get your AI up and running. In my humble opinion, AI is more important now for MWO than CW phase X or even Solaris.

Give us some simple random mission generator, with PvE missions like "destroy the enemy base", "destroy all enemies", "capture all control points", "defend the base", etc. and it will revitalize the game. You don't need to make new maps for this: you can use the current maps. Heck, even a "simulator" like the existing in MW2, MW3 and MW4 would be great (choose the map, your mech, the enemies and go). Sure, for stimulating people to still play "real" multiplayer, you could give smaller C-Bills and XP rewards for PvE.

A full campaign would be amazing (Russ said something is planned for 2016), but that will take time. Could you give us something simpler now, still in 2015?



But new game modes, maps and the like entice new players to come and buy their mechs, which in turn pays the bills. Obviously MWO is such a great game that we have hundreds of thousands of players and no issues wiht player retention or getting new players in, right? WRONG!

The NPE bites, grind sucks, the only way if 2 buddies wanted to play together is to go into the mega competitive world, basically 2 casuals are stuck playing in what equates to WoT's CLan wars...yeah, they will stay long. THe tutorials suck. Why would any newbie stay? Even if he solo Qs hes going to get wrecked, no practical practice room, even the private lobby with a buddy costs money, which someone just trying out the game for the first time is likely not going to spend.

Fix NPE that would be the first step to player retention and PGI making more money. You can only sell more mech packs to the same people for so long before they either get bored of the game or just dont wanna spend money on it anymore. GOtta get the fresh blood in here somehow. I think fixing the NPE would go along way to that. Fixing the grind would go along way to helping the NPE along. Even with premium time, which costs $$ and a premium mech, which also costs $$, you make not that much. I have had a few pretty avg games, 1-4k, 400-600dmg, wins and even with Prem mech and time it comes out to between 190-230K. Base its like 100-150K.......and a New player is going to be doing like I used to do......40-100K....even with premium hes making squat, and not going to stay long having no fun.

Increase avg earnings to like 150-200K then add premium time to make it 250-300K per game. Even then, you still need many, many millions just for 1 stock mech. Even at 250-300K with prem+mech its still going to be 20 games in a stock mech getting wasted to upgrade it. Prolly not gunna stay long as a New player. Some might, many prolly wont. Many come to just simply play mindlessly.....Im not saying give in entirely to that mentality, but easing up the game a little, just a little would help the game. Cant keep the game entirely all ESports, MLG, 1337 pro player lvls of grind.

More maps, they are starting the new map overhauls, that will be awesome. So far with RC, i have high hopes the rest will be nice.

More game modes, idk, not much else can be done here. BUt a PVE game mode, idk, but I think a PVE Game mode would just be so awesome it wouldnt even be funny. 2 buddies just wanna get in and shoot robots together, PVE. Dont wanna work the PVP scene but want stompy robots? PVE. JUst want to play some objective based game with a little more depth then wolfpack in a blob? PVE. AW has it, and if PGI was able to simply copy, paste what AW has, I personally would be hooked, and there are a number of mechs I would pick up just for use in PVE.

#22 Dettmam

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Posted 10 July 2015 - 11:48 AM

If I may, I would like to dream a little bit...

I really believe the big break through in this game should be mix players with AI units such as tanks and infantry. But not in a MOBA as I heard before, but like in Company of heroes, when the units came from a spown point and you can buy it after poins you make by controling capturing points. The unit flow could be automatic but following the unit point u team has due the controled points you have. Than u should have a lot of strategy, dynamics and constant action in the matches...

#23 LordKnightFandragon

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Posted 10 July 2015 - 11:50 AM

View PostDettmam, on 10 July 2015 - 11:48 AM, said:

If I may, I would like to dream a little bit...

I really believe the big break through in this game should be mix players with AI units such as tanks and infantry. But not in a MOBA as I heard before, but like in Company of heroes, when the units came from a spown point and you can buy it after poins you make by controling capturing points. The unit flow could be automatic but following the unit point u team has due the controled points you have. Than u should have a lot of strategy, dynamics and constant action in the matches...



A MEchwarrior RTS would be amazing. Well...maybe. I know Command and COnquer generals with the MEchwarrior mod was pretty fun.

#24 Dettmam

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Posted 10 July 2015 - 11:54 AM

View PostLordKnightFandragon, on 10 July 2015 - 11:50 AM, said:



A MEchwarrior RTS would be amazing. Well...maybe. I know Command and COnquer generals with the MEchwarrior mod was pretty fun.



I dint mean RTS! I mean the simulation game with the AI... I believe it is possible... maybe not today but one day...

#25 TLBFestus

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Posted 10 July 2015 - 12:20 PM

View PostAlistair Winter, on 10 July 2015 - 09:47 AM, said:

I'm not an economist, I'm not the president of a huge gaming company and I have no idea how massive multiplayer games like MWO are actually made behind the scenes, with all the coding involved.


Alistair, don't be too hard on yourself. From what you said above you are just as qualified as Russ.


:rolleyes:

Edited by TLBFestus, 10 July 2015 - 12:55 PM.


#26 LordKnightFandragon

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Posted 10 July 2015 - 12:23 PM

View PostDettmam, on 10 July 2015 - 11:54 AM, said:

I dint mean RTS! I mean the simulation game with the AI... I believe it is possible... maybe not today but one day...


Yeah, I know what you mean. AW is trying something like that, currently thier enemies spawn out of thin air, rather then come from off board.

It would be very possible, just have PGI go get wtih AW on how they made thier PVE :D

#27 Dettmam

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Posted 10 July 2015 - 12:28 PM

View PostLordKnightFandragon, on 10 July 2015 - 12:23 PM, said:


Yeah, I know what you mean. AW is trying something like that, currently thier enemies spawn out of thin air, rather then come from off board.

It would be very possible, just have PGI go get wtih AW on how they made thier PVE :D

True enough!

#28 Vandul

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Posted 10 July 2015 - 12:32 PM

View PostAnarcho, on 10 July 2015 - 03:07 AM, said:

I feel the pain from OP. You know what they could do? Open the game development to the comunity! There is a bunch of talented kids who would have FUN maiing maps, skins and other cool stuff for free. Let then submit their creations to PGI, run the user created content on the test server for a while, and if the comunity likes it, bring it to the game!
Doom 4 is coming with amazing tools to enable the community create maps and game modes, something like that takes the workload from PGIs back and let the fans go wild!

All well and good, but the amount of self-entitlement from some of those 'wild fans' would be pretty sad. Heck, we have people in this game who dont develop and still feel they are entitled something.

OP, good post.

#29 Dettmam

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Posted 10 July 2015 - 12:32 PM

View PostDettmam, on 10 July 2015 - 11:48 AM, said:

If I may, I would like to dream a little bit...

I really believe the big break through in this game should be mix players with AI units such as tanks and infantry. But not in a MOBA as I heard before, but like in Company of heroes, when the units came from a spown point and you can buy it after poins you make by controling capturing points. The unit flow could be automatic but following the unit point u team has due the controled points you have. Than u should have a lot of strategy, dynamics and constant action in the matches...


I realy believe it is a much better option to CW than the current one!

#30 Linkin

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Posted 10 July 2015 - 01:18 PM

View PostLordKnightFandragon, on 10 July 2015 - 11:45 AM, said:


Most of post removed to preserve quote length- all good stuff!

More maps, they are starting the new map overhauls, that will be awesome. So far with RC, i have high hopes the rest will be nice.

More game modes, idk, not much else can be done here. BUt a PVE game mode, idk, but I think a PVE Game mode would just be so awesome it wouldnt even be funny. 2 buddies just wanna get in and shoot robots together, PVE. Dont wanna work the PVP scene but want stompy robots? PVE. JUst want to play some objective based game with a little more depth then wolfpack in a blob? PVE. AW has it, and if PGI was able to simply copy, paste what AW has, I personally would be hooked, and there are a number of mechs I would pick up just for use in PVE.


I happened to quote yours, but there are a few really good posts in here. I agree wholeheartedly. Co-op PvE would cause me to never leave the apartment, haha. I would gladly help pay for that just like a mech pack or maybe even more. Heck, more in depth CW with less wait times would also help. I love MW and would classify myself as a pretty die hard fan. I still enjoy the game, but like others my interest in the game, due to not a lot of change, and the really only solid content being new mechs, is starting to make that interest wain. I hold hope that we will see some actual good game play content and changes, sooner than later.

#31 Dettmam

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Posted 10 July 2015 - 01:33 PM

View PostLinkin, on 10 July 2015 - 01:18 PM, said:


I happened to quote yours, but there are a few really good posts in here. I agree wholeheartedly. Co-op PvE would cause me to never leave the apartment, haha. I would gladly help pay for that just like a mech pack or maybe even more. Heck, more in depth CW with less wait times would also help. I love MW and would classify myself as a pretty die hard fan. I still enjoy the game, but like others my interest in the game, due to not a lot of change, and the really only solid content being new mechs, is starting to make that interest wain. I hold hope that we will see some actual good game play content and changes, sooner than later.


Fully agreed!

#32 Dettmam

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Posted 10 July 2015 - 01:51 PM

Lets keep talking people! It is the way of progress! :-D

#33 LordKnightFandragon

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Posted 10 July 2015 - 03:30 PM

View PostDettmam, on 10 July 2015 - 01:51 PM, said:

Lets keep talking people! It is the way of progress! :-D



Actually, the way of progress is with the devs, we can only muster up pipe dreams.

BUt as for a PVE campaign, I drummed up one that uses basically every map in the game. And even a progression system in it, as well as a salvage system of sorts that PGI could use to monetize PVE to a point. Getting players mechs with MC for less then their in store value. BUt that would be a page and a half post to put it up.

Edited by LordKnightFandragon, 10 July 2015 - 03:32 PM.


#34 Dettmam

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Posted 10 July 2015 - 03:49 PM

View PostLordKnightFandragon, on 10 July 2015 - 03:30 PM, said:



Actually, the way of progress is with the devs, we can only muster up pipe dreams.

BUt as for a PVE campaign, I drummed up one that uses basically every map in the game. And even a progression system in it, as well as a salvage system of sorts that PGI could use to monetize PVE to a point. Getting players mechs with MC for less then their in store value. BUt that would be a page and a half post to put it up.


Dude, remember we are the clients! Don't doubt this power! It is slow, of course, but it works!

#35 Dettmam

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Posted 10 July 2015 - 07:18 PM

What any community needs is a bit of coordenation... instead of only came here and spread oppinions we could start to find conclusions... it is not impossible! A way to start it is promote discussions among the units...

#36 Dettmam

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Posted 30 July 2015 - 08:39 PM

In any case, spreading ideas doesn´t hurt... if people agree, good! if not, it will be forgoten

#37 MischiefSC

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Posted 30 July 2015 - 08:41 PM

Gave development doesn't happen in a vacuum though. Sometimes you have certain features created to enable others.

Stage 3 CW is, in my perspective, a must have. So is PvE content (especially single player), which fixes a ton of NPE issues.

Primarily though the main focus for me is....

Getting the art for the Warhammer, Marauder et al that Catalyst has come out with into new mechs. You want money, that's going to make a lot of money.





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