Okay, I guess since I'm a 'Troll' because I have a contradictory opinion that refutes Nedo's opinion by using his own methods, I'll post this since I'm also on his ignore list apparently.
Quote
For fun, I tried a SMN vs CTF-3D comparison. If I do that on the 1x gauss+4xcERML build, the corresponding performance would require 1x gauss, 3x LL on the CTF-3D, and in order to squeeze that in I'd need to use an IS 280 XL engine (vs the SMN 350 cXL), and in addition to dying from a ST loss and having much worse speed/agility (89 kph+5% + agility quirks vs 71 kph), it's also slightly worse in heat efficiency, alpha and jumpjets.
Yes, let's do this for funsies..... but this time, we'll actually list each 'Mechs pro's and con's while we do it.
Cataphract 3D, because JJ's
Vs.
Summoner D(The best of the lot as posted on the Tier list--- Oh how I hate that list)
Now, I went with a comparison of the exact same build, 1 AC/20 and 4 Medium lasers, why, because each IS and Clan versions have their own perks, just wait, I'll detail them, and NO range is not the main determining factor. If range is all you care about, then go range, but stop with the comparisons, because they aren't there like many claim.
Cataphract 3D 4 Medium Lasers, 1 AC/20 in RT STD 300
Perks:
Shorter Laser burn time than Clan medium Pulse lasers (Because of Quirked Laser Duration)
4 JJ's, removeable
Single Fire Ballistic
30.1 Jump Distance
1.29 Heat Scale
4.5 tons AC/20 ammo
Can lose BOTH torso's before dying
2 Double heatsinks, removeable to upgrade engine or add more armor
416/434 Armor, Max armor minus 9 from each leg
7.5% Ballistic Velocity
7.5% laser Duration
Can remove AC/20, upgrade to Gauss and swap engine to XL, NO Clan mech currently can do this, with new found weight gained from XL swap can now remove 4 Medium Lasers and upgrade to 3 Large Lasers, making it OUTRANGE the Summoner AND
giving it 38 tons of carry weight with an XL 300/ 28 Tons with Standard 300 engine
Negative perks
13 kph slower than Summoner
If upgrade to XL dies at the loss of 1 torso, but can out range Summoner
With Medium Lasers less range, longer with Large
Summoner D
+20% Acceleration
+5% Speed Boost
+2.5% Laser Cooldown
+2.5% ER Laser Cooldown
-4% Laser Heat Gen
-6% Laser Duration
1.14 Quirked Burn Time
Longer Range Medium Lasers
Ultra AC
37.6 Jump Distance
1.2 Heat Scale
Can survive 1 Torso loss
Max armor minus 6 from each leg 422/434
Pre-Loaded case
48 point Alpha, but due to rapid Fire AC, this is a variable, UAC can double fire, but again, variable considering Jam Chance
Negative perks
Engine is Locked
4 extra Heatsinks are locked, why does this mech have worse heat efficiency with more locked heatsinks?
5 Locked JJ's
Multiple Slug AC, with Jam chance
Only 21 Tons of available tonnage
Only 3 tons of available Ammo with equal build
Longer Burn Time of lasers
I'm not complaining about Summoners, I'm not complaining about Cataphracts, I'm saying that if you do a comparison, do it right.....
Now why do I hate MetaMechs lists? Because, they are ACCEPTING the fact that not all mechs are balanced, and providing a way circumvent the balancing that we see in game. Lists like that allow the game to continue to be unbalanced, and you don't even see it or understand it.