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Your Thoughts On Lights Post-Hsr


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#1 topgun505

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Posted 09 July 2015 - 09:28 PM

So HSR has gotten another pass. And it does seem to make a difference.

How MUCH of a difference is the big question. Obviously this will impact some mechs that had some notorious hitboxes.

The question is: How has this impacted lights and their viability? Are you having to play differently? A little? A lot? No change at all? Are certain lights better now than others that wasn't the case previously?

Weigh in your opinions here.

#2 FROGGY CHAIR

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Posted 09 July 2015 - 09:33 PM

I didn't even notice shots not hitting until I started hitting them after the patch.
Been nailing lots of Raven/Spiders with PPCs, they're definitely pretty squishy now.

#3 Alan Davion

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Posted 09 July 2015 - 09:42 PM

View PostLava Cookies, on 09 July 2015 - 09:33 PM, said:

I didn't even notice shots not hitting until I started hitting them after the patch.
Been nailing lots of Raven/Spiders with PPCs, they're definitely pretty squishy now.


I know my Centurion's feel a lot squishier now, those huge CT/ST hitboxes are the bane of my existence.

#4 Saint Scarlett Johan

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Posted 09 July 2015 - 09:44 PM

I haven't died anymore than prior to this patch, most players still can't hit ****.

But I have noticed that Spiders and Firestarters go down much easier, especially when I aim center mass. I've killed a few with straight up CT hits.

#5 El Bandito

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Posted 09 July 2015 - 09:45 PM

My CUACs are doing more damage to Lights thanks to shot count being lowered, and possibly due HSR, which is all well and good.

--A Direwhale pilot.

#6 GreyNovember

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Posted 09 July 2015 - 09:51 PM

Still get rekt as an Ember.

However, my lasers are now actually doing more than negligible damage. So there is that.

#7 Navid A1

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Posted 09 July 2015 - 09:53 PM

I wrecked face in my mist lynx before the fix... i still wreck face in that very same mist lynx after the fix...

I think rambo FS9s might have noticed the difference though... because i'm having more fun putting rounds after rounds into them.

#8 LordKnightFandragon

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Posted 09 July 2015 - 10:05 PM

ITS AMAZING!!!!! Actually able to get hits to register on lights. I always had afeeling they werent that tough. Ive dropped a few adders, nailed some stuff off a few jumping lights, with PPCS of all things hahaha.

You poor lights are now going to have to adjust to playing w/o your lag shield.

#9 DarthHias

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Posted 09 July 2015 - 10:07 PM

Adder never had lag shield - and I want to note that I´m glad my ERPPC shots hit all the time now ;)

#10 Juodas Varnas

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Posted 09 July 2015 - 10:11 PM

View PostAlan Davion, on 09 July 2015 - 09:42 PM, said:


I know my Centurion's feel a lot squishier now, those huge CT/ST hitboxes are the bane of my existence.

Oh god, i know how you feel.
My centurion just falls apart the moment anyone looks at it wrong now, no amount of twisting and shielding help.

#11 TheCharlatan

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Posted 09 July 2015 - 10:18 PM

I've always been a Jenner and Locust pilot, so no blessed hit reg for me.
I've learnt to not get shot, rather than to "dodge" fire.
With the new HSR, i've noticed that errors get punished way more then before, so i'm playing more cautiously.
At the same time, my dmage registers way more reliably than before, so it's not all bad.
Dog fights with other lights have become much more deadly, and the best pilot often comes up on top.

#12 Matthew Ace

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Posted 09 July 2015 - 10:29 PM

I find lasers are better at chopping legs off small mechs now.

Edit : Also, I got no excuse not to run Firestarters now. :)

Edited by Matthew Ace, 09 July 2015 - 10:53 PM.


#13 LordKnightFandragon

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Posted 09 July 2015 - 10:30 PM

View PostDarthHias, on 09 July 2015 - 10:07 PM, said:

Adder never had lag shield - and I want to note that I´m glad my ERPPC shots hit all the time now ;)


Then again, Clans dont really have "lights".

CLans have

Weak MEdiums
Mediums
Heavies
TImberwolves
Assaults.

#14 Rebas Kradd

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Posted 09 July 2015 - 10:34 PM

I've seen a lot of lights switching back to support roles (i.e. scouting, spotting, tagging) after this patch, and an increase in LRM boating effectiveness as a result. At least in the solo queue.

#15 Greenjulius

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Posted 09 July 2015 - 10:49 PM

I just simply stopped playing my lights. Now that they can't really fight toe to toe with a decent player, they have no purpose other than spotting and harassing. At least until PGI decides to implement an actual role warfare mechanic, which I assume will be never. Every one my my lights now sits sad and unused.

I started running my BJ-1X and got a round over 1200 damage. Lasers, especially low duration, are insanely deadly now. It feels like cheating when I decide to take down a light, because they stand no change if they are in the open.

I think this patch basically benefited everyone who had trouble hitting lights due to faulty hitreg. Now Panthers, Firestarters and Locusts pop with just an alpha or two. Sadly, I own all of them and expect to rarely run them again.

Edited by Greenjulius, 09 July 2015 - 10:50 PM.


#16 Sylvian Le Fabre

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Posted 09 July 2015 - 10:52 PM

View PostLordKnightFandragon, on 09 July 2015 - 10:30 PM, said:


Then again, Clans dont really have "lights".

CLans have

Weak MEdiums
Mediums
Heavies
TImberwolves
Assaults.


MistLynx is a Clan Light.
- Jumps high
- 125
- Small

But yeah, wait for the ArcticC. :D.

---------------

On Topic: The Playstyle for Firestarters and Spiders is gone. Jenners are back. Raven is still the same (mid-long Range). Well Locust, i like them, i play them and it is nothing new: Don't let hit you ^^

Edited by Sylvian Le Fabre, 09 July 2015 - 10:53 PM.


#17 WrathOfDeadguy

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Posted 09 July 2015 - 11:00 PM

Well, Firestarters appear to have finally stopped tanking more damage than assaults, so there's that. I was actually in a few games yesterday where almost half of the 'Mechs on a team were lights, and most of them weren't FS9s... and one game where there weren't any of the bloody things at all! It's like my birthday came a month early! Interestingly, this all doesn't seem to have negatively impacted the light queue. If anything, I've seen more lights in the last few days. It's almost as if people are dusting off their everything else that's not a Firestarter and taking it for a spin.

Panther still tanks like a boss, but that's because it's got good hitboxes and a shield arm. There were a few more Commandos than normal out and about, which can't help but be a good thing, and I got to watch a SPL Wubstarter get rekt by a Locust because the flying flamer's pilot was obviously still leaning on the crutches without them, y'know, being there anymore. It was glorious.

Didn't see any Jenners though, and mine don't have engines in 'em right now, so I didn't get around to seeing how well the sprinting CT fares with better hitreg.

And, yes, everything is dying a lot faster, all the way from 20 tons up to 100... gives me a powerful lust for slower weapon refire rates across the board.

#18 Macster16

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Posted 09 July 2015 - 11:14 PM

FS9s IMO, are not the alpha-lights anymore. In all the games I've played since patch, I've not seen a single FS9 break 300 dmg. I tried a few games myself in mine and I got hammered fast. I'm finding my long-range Ravens (2X/4X) to be the most effective lights now - play extra cautious and poke enemies at arm's reach. I can still get 500+ dmg in my Ravens consistently, but doing so in my Spider or FS9s has become a monumental effort.

Simply put - I feel brawling lights are pretty much dead now with the fix to HSR.

#19 Revis Volek

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Posted 09 July 2015 - 11:20 PM

I have yet to shed an AC20 in any of my IS lights like it was a leaf blowing in the wind but really not much change honestly.


Its better though i will say that across the board...i feel like everyone is getting fair shots on me and vice versa. Its nice to have the game work like you THINK it will.

#20 William Mountbank

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Posted 10 July 2015 - 12:12 AM

Not enough data to comment either way.

But my brawling Kitfox is still really viable. It's slow, it's fat, it can't get behind a legged Atlas for toffee, but it does wreck face. So if a Kitfox can manage in the mosh, the other lights can't be completely off the table.





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