Your Thoughts On Lights Post-Hsr
#1
Posted 09 July 2015 - 09:28 PM
How MUCH of a difference is the big question. Obviously this will impact some mechs that had some notorious hitboxes.
The question is: How has this impacted lights and their viability? Are you having to play differently? A little? A lot? No change at all? Are certain lights better now than others that wasn't the case previously?
Weigh in your opinions here.
#2
Posted 09 July 2015 - 09:33 PM
Been nailing lots of Raven/Spiders with PPCs, they're definitely pretty squishy now.
#3
Posted 09 July 2015 - 09:42 PM
Lava Cookies, on 09 July 2015 - 09:33 PM, said:
Been nailing lots of Raven/Spiders with PPCs, they're definitely pretty squishy now.
I know my Centurion's feel a lot squishier now, those huge CT/ST hitboxes are the bane of my existence.
#4
Posted 09 July 2015 - 09:44 PM
But I have noticed that Spiders and Firestarters go down much easier, especially when I aim center mass. I've killed a few with straight up CT hits.
#5
Posted 09 July 2015 - 09:45 PM
--A Direwhale pilot.
#6
Posted 09 July 2015 - 09:51 PM
However, my lasers are now actually doing more than negligible damage. So there is that.
#7
Posted 09 July 2015 - 09:53 PM
I think rambo FS9s might have noticed the difference though... because i'm having more fun putting rounds after rounds into them.
#8
Posted 09 July 2015 - 10:05 PM
You poor lights are now going to have to adjust to playing w/o your lag shield.
#9
Posted 09 July 2015 - 10:07 PM
#10
Posted 09 July 2015 - 10:11 PM
Alan Davion, on 09 July 2015 - 09:42 PM, said:
I know my Centurion's feel a lot squishier now, those huge CT/ST hitboxes are the bane of my existence.
Oh god, i know how you feel.
My centurion just falls apart the moment anyone looks at it wrong now, no amount of twisting and shielding help.
#11
Posted 09 July 2015 - 10:18 PM
I've learnt to not get shot, rather than to "dodge" fire.
With the new HSR, i've noticed that errors get punished way more then before, so i'm playing more cautiously.
At the same time, my dmage registers way more reliably than before, so it's not all bad.
Dog fights with other lights have become much more deadly, and the best pilot often comes up on top.
#12
Posted 09 July 2015 - 10:29 PM
Edit : Also, I got no excuse not to run Firestarters now.
Edited by Matthew Ace, 09 July 2015 - 10:53 PM.
#14
Posted 09 July 2015 - 10:34 PM
#15
Posted 09 July 2015 - 10:49 PM
I started running my BJ-1X and got a round over 1200 damage. Lasers, especially low duration, are insanely deadly now. It feels like cheating when I decide to take down a light, because they stand no change if they are in the open.
I think this patch basically benefited everyone who had trouble hitting lights due to faulty hitreg. Now Panthers, Firestarters and Locusts pop with just an alpha or two. Sadly, I own all of them and expect to rarely run them again.
Edited by Greenjulius, 09 July 2015 - 10:50 PM.
#16
Posted 09 July 2015 - 10:52 PM
LordKnightFandragon, on 09 July 2015 - 10:30 PM, said:
Then again, Clans dont really have "lights".
CLans have
Weak MEdiums
Mediums
Heavies
TImberwolves
Assaults.
MistLynx is a Clan Light.
- Jumps high
- 125
- Small
But yeah, wait for the ArcticC.
---------------
On Topic: The Playstyle for Firestarters and Spiders is gone. Jenners are back. Raven is still the same (mid-long Range). Well Locust, i like them, i play them and it is nothing new: Don't let hit you ^^
Edited by Sylvian Le Fabre, 09 July 2015 - 10:53 PM.
#17
Posted 09 July 2015 - 11:00 PM
Panther still tanks like a boss, but that's because it's got good hitboxes and a shield arm. There were a few more Commandos than normal out and about, which can't help but be a good thing, and I got to watch a SPL Wubstarter get rekt by a Locust because the flying flamer's pilot was obviously still leaning on the crutches without them, y'know, being there anymore. It was glorious.
Didn't see any Jenners though, and mine don't have engines in 'em right now, so I didn't get around to seeing how well the sprinting CT fares with better hitreg.
And, yes, everything is dying a lot faster, all the way from 20 tons up to 100... gives me a powerful lust for slower weapon refire rates across the board.
#18
Posted 09 July 2015 - 11:14 PM
Simply put - I feel brawling lights are pretty much dead now with the fix to HSR.
#19
Posted 09 July 2015 - 11:20 PM
Its better though i will say that across the board...i feel like everyone is getting fair shots on me and vice versa. Its nice to have the game work like you THINK it will.
#20
Posted 10 July 2015 - 12:12 AM
But my brawling Kitfox is still really viable. It's slow, it's fat, it can't get behind a legged Atlas for toffee, but it does wreck face. So if a Kitfox can manage in the mosh, the other lights can't be completely off the table.
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