Juodas Varnas, on 10 July 2015 - 12:01 PM, said:
All the joking aside,
OP is kind of right.
The 3d models almost never look as good as Alex's Concept arts did.
This trend of mechs being made wider and boxier than the sleek designs in the 2d artwork, started way early in closed beta with the Centurion (which is still one of the worst 2d-3d transitions in the game). Other mechs that suffered severely during this transition are Quickdraw and maybe the Thunderbolt (in the concept, it's nowhere near as square, building-like, like it is in-game)
This is the case with most of the art. They get the proportions compeltely wrong. Go through them one by one and see the MASSIVE differences.
The hulking bulldog stance of the Stalker became a chicken penis walker
The lithe and deadly centurion became a brick wall with a cartoon hand
The brutal and somewhat rounded jagermech became a skinny cubic legomech with toothpick cannons
The Highlander became all torso, with little stick arms, and no neck.
The Banshee's face went from 'manic' to 90s saturday morning cartoon goon with shades
I could go on about every mech.
The original 4 are the only truly solid ones... (pre geometry ****) Also the clan mechs look solid, but they have a very 'legomech' style canonically
The common theme is everything becomes boxes, torsos become larger, legs and arms often become smaller, and guns look tiny.
Don't even get me started about the scaling issues...
Edited by LordBraxton, 10 July 2015 - 12:07 PM.