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The New Forest Colony Sneak Peak.

Maps Metagame

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#1 El Bandito

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Posted 10 July 2015 - 05:43 PM

https://instagram.co...chwarrioronline

My impression is very positive on the design, due to abundance of colors and the scale. I do hope the fog in it will dissipate as the dynamic time goes on. Otherwise, I might just stay in heat vision and miss all the beauty. :unsure:

#2 LordKnightFandragon

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Posted 10 July 2015 - 05:56 PM

LOl@the comments about the trees on the side.

Yeah, I guess people dont realize some trees are ***** HUGE....sequoias? dem b big trees.

But it seems FC was upped in the Q over RC, cuz ive seen it what? 4 times in my last 6 drops....of my last, idk, 8 drops ive made into solo Q, 1 has been RC...

Edited by LordKnightFandragon, 10 July 2015 - 05:57 PM.


#3 Armored Yokai

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Posted 10 July 2015 - 06:18 PM

I hope it's bright like the original one that was displayed during a trailer.

#4 Johnny Z

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Posted 10 July 2015 - 08:55 PM

Awsome.

#5 Andi Nagasia

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Posted 10 July 2015 - 08:59 PM

I dont mind Huge Trees, but i would like Lots of smaller Destroyable trees,

Posted Image

i just hope its a good Mix of Large and Small Trees Like Real Forests, :)

#6 Kiyoshi Amaya

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Posted 10 July 2015 - 10:15 PM

Just thought I'd add some info.

For reference, an atlas is estimated to be 16m tall which equal to 52.5ft.

http://bg.battletech...s-and-vehicles/

https://www.nasa.gov...height-map.html

http://www.livescien...e-in-world.html

#7 DAYLEET

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Posted 10 July 2015 - 10:47 PM

View PostEl Bandito, on 10 July 2015 - 05:43 PM, said:

I do hope the fog in it will dissipate as the dynamic time goes on. Otherwise, I might just stay in heat vision and miss all the beauty. :unsure:


Like Bog preview, everyone was "OMG SO PRETTY" then the map drop and it's fog simulator.

#8 Jack Corban

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Posted 10 July 2015 - 11:10 PM

First 40 sec



#9 Kiiyor

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Posted 11 July 2015 - 12:18 AM

View PostLordKnightFandragon, on 10 July 2015 - 05:56 PM, said:

LOl@the comments about the trees on the side.

Yeah, I guess people dont realize some trees are ***** HUGE....sequoias? dem b big trees.

But it seems FC was upped in the Q over RC, cuz ive seen it what? 4 times in my last 6 drops....of my last, idk, 8 drops ive made into solo Q, 1 has been RC...


Some tree site said:


Redwood is a rapidly growing tree, and some individual trees have been measured at more than 360 feet (110m) in height, making it the tallest measured tree species on the earth.



Atlas height = 16m or so apparently.

#10 lshtaria

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Posted 11 July 2015 - 01:03 AM

This is what PGI really can do when they put in some real effort instead of pushing out a minimally viable product. The Urbanmech package ignited my faith that they can pull off some really good creative **** and RC redux is starting to make me believe that it's true. The end result of FC redux will hopefully confirm it when it ships.

Edited by Kyocera, 11 July 2015 - 01:03 AM.


#11 stjobe

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Posted 11 July 2015 - 05:29 AM

View PostLordKnightFandragon, on 10 July 2015 - 05:56 PM, said:

LOl@the comments about the trees on the side.

Yeah, I guess people dont realize some trees are ***** HUGE....sequoias? dem b big trees.

They're also rather rare. The vast majority of trees don't even grow half that tall.

#12 Joseph Mallan

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Posted 11 July 2015 - 05:32 AM

Its one picture, but it is a nice looking picture.

View Poststjobe, on 11 July 2015 - 05:29 AM, said:

They're also rather rare. The vast majority of trees don't even grow half that tall.

On Earth...

#13 Johnny Z

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Posted 11 July 2015 - 05:39 AM

View PostKyocera, on 11 July 2015 - 01:03 AM, said:

This is what PGI really can do when they put in some real effort instead of pushing out a minimally viable product. The Urbanmech package ignited my faith that they can pull off some really good creative **** and RC redux is starting to make me believe that it's true. The end result of FC redux will hopefully confirm it when it ships.


You couldnt be more right. The River City map being redone in this way shows the potential for all the maps. This map redo situation really shines a light on where the entire game is at the moment and how well the content in game is going to turn out once complete.

There is a ton of content missing is one of the big complaints I have. i have no problem seeing the potential of the maps in game or how cool the Galaxy map will be.

#14 stjobe

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Posted 11 July 2015 - 05:40 AM

View PostJoseph Mallan, on 11 July 2015 - 05:32 AM, said:

On Earth...

We only have the one sample of planets with trees on so far Joe, so that's where I'm taking my statistics from ;)

Also, there's plenty of ridiculously large trees on Viridian Bog, we don't really need another map to make our 'mechs seem human-sized.

#15 Alistair Winter

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Posted 11 July 2015 - 05:44 AM

I don't mind the big trees. I think that's great. But here's the important bit. I'll center it, since it's so important.

There needs to be other visual cues to establish the fact that mechs are bigger than people


Big trees, big rocks, big caves, big waterfalls, fine. But the map needs to have something that creates a frame of reference so you instinctively know that you're in a big f***ing mech when you're walking through the map. In River City, the whole city creates this frame of reference, there are plenty of visual cues. Like tiny cars and tiny traffic lights.

If they don't insert loads of man-made infrastructure, buildings, vehicles, etc, walking through a forest of giant trees is going to feel like walking through a forest of regular trees, on foot. It's "Forest Colony", so put some more Colony stuff in there. Trucks, hovercraft, cargo crates, helipads, fortifications, etc.

#16 Johnny Z

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Posted 11 July 2015 - 05:45 AM

View Poststjobe, on 11 July 2015 - 05:40 AM, said:


We only have the one sample of planets with trees on so far Joe, so that's where I'm taking my statistics from ;)

Also, there's plenty of ridiculously large trees on Viridian Bog, we don't really need another map to make our 'mechs seem human-sized.


Your right, aside from a few missing elements, the rules that apply on earth apply everywhere.

#17 Joseph Mallan

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Posted 11 July 2015 - 05:48 AM

View Poststjobe, on 11 July 2015 - 05:40 AM, said:

We only have the one sample of planets with trees on so far Joe, so that's where I'm taking my statistics from ;)

Also, there's plenty of ridiculously large trees on Viridian Bog, we don't really need another map to make our 'mechs seem human-sized.

To be fair... I don't think Bogs have trees that match some forests for height. Just sayin'. :D

#18 stjobe

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Posted 11 July 2015 - 05:55 AM

View PostJohnny Z, on 11 July 2015 - 05:45 AM, said:

Your right, aside from a few missing elements, the rules that apply on earth apply everywhere.

Depending on which rules you're talking about, sure. Laws of physics? Yep, should be the same everywhere. Lots and lots of evidence of the laws of physics being the same on each and every non-terrestrial place we've looked at.

Biology though? There's a sample size of exactly one here. We haven't found anything even remotely like life anywhere else but here on Earth.

Sure, if there was this planet like Earth, and if it had trees, and if it had the same kind of atmosphere, soil composition, etc etc, basically if it was an exact copy of Earth, we could reasonably expect trees there to look the same as here.

#19 LordBraxton

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Posted 11 July 2015 - 06:01 AM

3 years later and maps are leaving beta

Not complaining, cause the new river city is amazing, and as long as they keep up the good work it's worth the wait... I had fun with the ****** maps ...anyway...

#20 Ngamok

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Posted 11 July 2015 - 06:04 AM

I didn't see the Colony.

View Poststjobe, on 11 July 2015 - 05:40 AM, said:

We only have the one sample of planets with trees on so far Joe, so that's where I'm taking my statistics from ;)

Also, there's plenty of ridiculously large trees on Viridian Bog, we don't really need another map to make our 'mechs seem human-sized.


Posted Image

Lots of Sci-Fi stuff has rather large trees.





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