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Is There Any Reason To Ever Keep/use The Summoner?


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#101 Kira Onime

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Posted 12 July 2015 - 08:25 AM

View Postbad arcade kitty, on 11 July 2015 - 09:57 PM, said:


it's not faster, they have the same 81-89 kmh speed



Un-tweeked summoner has a base speed of 85KPH and 93.5 tweeked.

#102 Escef

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Posted 12 July 2015 - 09:39 AM

View Postmogs01gt, on 12 July 2015 - 07:12 AM, said:

LMAO!!! Its widely known that the Thor is garbage. You and others can continue to be ignorant.


So, you want us to tell you that you aren't ignorant, is that it?

You still haven't answered the question.

#103 RedDevil

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Posted 12 July 2015 - 10:35 AM

Does anyone have a link to some video of using the current Summoner effectively? I'd like to see the maneuver style in action.

#104 ShadowWolf Kell

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Posted 12 July 2015 - 12:01 PM

View Postreddevil, on 12 July 2015 - 10:35 AM, said:

Does anyone have a link to some video of using the current Summoner effectively? I'd like to see the maneuver style in action.


I know Phil was playing with someone running one the other day. You could check one of those videos, or his twitch streams.

I believe it was before the patch, but it might have been after.

https://www.youtube....oGutsNoGalaxyTV

#105 Anakha

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Posted 12 July 2015 - 12:25 PM

I really think the Summoner needs more available or virtual tonnage from quirks given its limited number of hardpoints. When you need to use large ammo dependant weapons or heavier weight wpns because of the limited hardpoints you either need more heat sinks to cool the big wpns or ammo and because the available tonnage is so low this really limits the builds. Even the stock builds have almost no ammunition or at least not enough to last most regular drops, let alone in CW matches. So hopefully PGI will either given it some more reduced heat energy quirks, some increased ammo per on quirks (like 50%) or unlock ES for it to increase its available tonnage. I think those 3 thing would dramatically improve the chassis.

Edited by Anakha, 12 July 2015 - 12:26 PM.


#106 Escef

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Posted 12 July 2015 - 12:35 PM

View PostAnakha, on 12 July 2015 - 12:25 PM, said:

I really think the Summoner needs more available or virtual tonnage from quirks given its limited number of hardpoints. When you need to use large ammo dependant weapons or heavier weight wpns because of the limited hardpoints you either need more heat sinks to cool the big wpns or ammo and because the available tonnage is so low this really limits the builds. Even the stock builds have almost no ammunition or at least not enough to last most regular drops, let alone in CW matches. So hopefully PGI will either given it some more reduced heat energy quirks, some increased ammo per on quirks (like 50%) or unlock ES for it to increase its available tonnage. I think those 3 thing would dramatically improve the chassis.


I have no idea what weapons you are putting on this mech where you are having difficulty managing the heat. If anything, the combination of 4 hard-locked, engine mounted extra heat sinks and the anemic hard points makes the Summoner run much cooler than other heavy mechs.

#107 RedDevil

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Posted 12 July 2015 - 12:53 PM

View PostShadowWolf Kell, on 12 July 2015 - 12:01 PM, said:


I know Phil was playing with someone running one the other day. You could check one of those videos, or his twitch streams.

I believe it was before the patch, but it might have been after.

https://www.youtube....oGutsNoGalaxyTV

Yeah. If you do a search for Summoner videos from within the last month or so, you pretty get only 1 or 2. It's not a popular mech.

#108 ilikerice

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Posted 12 July 2015 - 01:18 PM

View PostXetelian, on 11 July 2015 - 11:19 PM, said:



So clearly we're having the you're not good enough discussion.


That is not what I intended in my post, it was more like "this isn't a timber (or insert any random heavy mech name here), so don't play it like one. Try playing it like a light and not a heavy and you will be pleasantly surprised.

#109 RedDevil

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Posted 12 July 2015 - 01:24 PM

View Postilikerice, on 12 July 2015 - 01:18 PM, said:

That is not what I intended in my post, it was more like "this isn't a timber (or insert any random heavy mech name here), so don't play it like one. Try playing it like a light and not a heavy and you will be pleasantly surprised.

Yes, this is how it should be played, but unfortunately it's rated as a heavy and takes up that slot. Another strike against balance by weight class.

#110 aniviron

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Posted 12 July 2015 - 01:34 PM

The Summoner is terrible if your Elo isn't in the bottom bucket; it's certainly in the running for worst heavy in the game. The Stormcrow does everything it does better, with the exception of some fairly weak poptart builds.

That said, I have been having fun with a couple of mine. UAC20 + 3SRM6 is pretty nasty when you get in close, though the SMN doesn't have the tonnage to keep the ammo going for long. That's okay though, everyone will focus you quickly because you're a free kill as far as most people are concerned, so they'll chase you like they would a Locust or Urbanmech and there's never really time to run out of ammo. Generally, that's enough to take a couple mechs down with you though.

#111 Lostdragon

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Posted 12 July 2015 - 02:16 PM

View Postreddevil, on 12 July 2015 - 10:35 AM, said:

Does anyone have a link to some video of using the current Summoner effectively? I'd like to see the maneuver style in action.


I decided to accept this challenge and record some Summoner play. I just recorded videos of two matches in a row where I did top damage, kills, and match score in my SMN-Prime. Videos are uploading to youtube, links when completed.

#112 Telmasa

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Posted 12 July 2015 - 02:38 PM

The "free-tonnage" to total tonnage ratio on the Summoner right now is one of the worst of any Clan 'Mechs.

There's really no fixing the Summoner unless you start considering sized hardpoints (while also keeping the numerical limits we have now), which would lend the Summoner a bit of an advantage.

That said, the c-UAC fixes do make the double UAC/5 or UAC/2 builds more feasible now.

Edited by Telmasa, 12 July 2015 - 02:39 PM.


#113 RedDevil

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Posted 12 July 2015 - 03:01 PM

View PostLostdragon, on 12 July 2015 - 02:16 PM, said:


I decided to accept this challenge and record some Summoner play. I just recorded videos of two matches in a row where I did top damage, kills, and match score in my SMN-Prime. Videos are uploading to youtube, links when completed.

Looking forward to it!

#114 bad arcade kitty

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Posted 12 July 2015 - 03:13 PM

View Postaniviron, on 12 July 2015 - 01:34 PM, said:

The Stormcrow does everything it does better, with the exception of some fairly weak poptart builds.


scr have only 1 available ballistic hardpoint so it cannot go doubledakka

Edited by bad arcade kitty, 12 July 2015 - 03:14 PM.


#115 Spr1ggan

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Posted 12 July 2015 - 03:34 PM

View PostTelmasa, on 12 July 2015 - 02:38 PM, said:

The "free-tonnage" to total tonnage ratio on the Summoner right now is one of the worst of any Clan 'Mechs.

There's really no fixing the Summoner unless you start considering sized hardpoints (while also keeping the numerical limits we have now), which would lend the Summoner a bit of an advantage.

That said, the c-UAC fixes do make the double UAC/5 or UAC/2 builds more feasible now.


A hero version with a lot of energy hardpoints would be cool. Especially high mounted torso energy hardpoints. Don't need anymore in the knuckle dragging arms.

#116 Lostdragon

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Posted 12 July 2015 - 03:36 PM

View Postreddevil, on 12 July 2015 - 03:01 PM, said:

Looking forward to it!


Video 1 is done uploading and is available here: http://youtu.be/kUzaYKgIg7I

I got lucky and actually got three good matches in a row, the third one I did over 900 damage. I will provide links to the other two when they are done uploading but my up speed is slow so it will be a bit.

This is actually my first time using Shadowplay and I didn't edit any of these at all.

Edit: This is in really low quality on youtube but was recorded at 1920x1080 with h.264. Anyone know what the issue might be?

Edit 2: Nvm, it is showing up in HD quality now, guess it just takes some additional time.

Edited by Lostdragon, 12 July 2015 - 03:53 PM.


#117 Escef

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Posted 12 July 2015 - 03:59 PM

View PostLostdragon, on 12 July 2015 - 03:36 PM, said:

Edit 2: Nvm, it is showing up in HD quality now, guess it just takes some additional time.


It does. Youtube seems to prioritize getting it processed to low rez just to get the vid out the door, higher rez processing passes come after.

#118 Bishop Steiner

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Posted 12 July 2015 - 04:00 PM

View PostSpr1ggan, on 12 July 2015 - 03:34 PM, said:


A hero version with a lot of energy hardpoints would be cool. Especially high mounted torso energy hardpoints. Don't need anymore in the knuckle dragging arms.

Meh. Already have enough laser vomit. Give us reasons to use some variety.

#119 Spr1ggan

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Posted 12 July 2015 - 04:04 PM

View PostBishop Steiner, on 12 July 2015 - 04:00 PM, said:

Meh. Already have enough laser vomit. Give us reasons to use some variety.


I agree, i've just been running the nova and summoner poptarts of late due to the boredom of laser vomit. It's just that in the current state of the game, that is really the only change needed to the chassis to make it more viable.

I mean i'd like a hell of a lot more variation in weapon mechanics. I'd like some TT stuff changed/thrown out. I mean why don't we have different ammo types of all these autocannons, like armour piercing rounds and HE rounds etc.

Edited by Spr1ggan, 12 July 2015 - 05:00 PM.


#120 Triordinant

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Posted 12 July 2015 - 04:10 PM

View Postmogs01gt, on 11 July 2015 - 08:50 AM, said:

I think I'll keep it for a few more months, if its not quirked or if PGI doesnt move its arms up a bit, Im freeing up a mech bay.

The reason to keep any "underperforming" 'mech is that they might super-quirk it the day after you sell it. :D





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