Yes, I've seen the MW4 intro before. I've been playing Mech Warrior for a long time which anyone could know that by reading the introduction in my guide. The MW4 intro's mech scale is mest up because the grass is growing taller than the Uziel's foot as it steps through. The mech scale gets fixed after the forest walk through is over when they get to the palace grounds shooting up the vehicles.
I've stated what I'm concerned about in my first post in this thread which was the perception of mech scale in those screen shots. Trees and mechs only in a picture doesn't suggest that the trees and mechs are giant without other items/props like smaller vehicles or humans standing nearby. How would a new player know that those trees are giant trees instead of regular sized trees? Would they know that the mech is huge already or would they not when they see a tree larger than the mech itself? Someone else would have to tell them that those trees are giant not regular size trees if there isn't anything else in their view that suggests that those two things, the mech, and the trees are larger.
Bombadil, on 11 July 2015 - 11:18 PM, said:
Keep in mind, these are only a few screenshots, featuring what I believe is the dropship drop-off location, in other words where the 'Mechs spawn. This map will be bigger than the current Forest Colony map, and will feature more assets than shown here. More screenshots and videos will come over the weeks as the map continues the development process.
I do know that this is a work in progress but I also know that if people are talking about the map it helps to let the artists know how to make their work more appealing to people.
The Dropship drop off location(Mech Spawn) is where player's are introduced or start to see the map. Wouldn't it be immersion breaking if the perception of mech scale is broken when the player's start to see the map?
Edited by ArchSight, 12 July 2015 - 03:12 PM.