Mors Draco, on 12 July 2015 - 05:37 PM, said:
It was because when Clan tech was introduced in TT it was vastly better than anything the IS had. Also if you played a game that made use of build rules and so on you could swap an omni configs with no down time where per the construction rules for the IS you needed time, the salvage/parts, C-bills, and the techs to be able to retrofit your 'mech creating "franken-mechs". If you played a long TT campaign game and were using IS level 1 tech thats all you used. If you lost a 'mechs arm, you better hope you salvaged an arm somewhere and had the ability to put it on your mech. IS Battlemechs were basically, you used what you had because that was all you had, there was very little, to none actually, of this customization we see in MWO. It had nothing to do with "author's whims" . It had plenty to do with 'mech construction rules where the Omni 'mech reigned supreme.
Then they could at least have fixed the problems the Omni's had before they introduced the Omni locking
I know BattleTech is one of the last great bastions of patched-up bad rules, along with RIFTS and a couple others, but still. And I edited out the "author's whims" bit, figured that was a bit inflammatory. You must have quoted my post whilst I was editing
Edited by Rakshasa, 12 July 2015 - 05:44 PM.