dervishx5, on 28 June 2016 - 09:23 PM, said:
That's not how heavy lasers work. Heavy lasers charge up for about 1 second before firing what is basically a double inner sphere laser in terms of damage with the same range. That's why they have a +1 to hit, because it throws off the pilot's timing.
MW3 pulse lasers have never existed in canon. I'm not opposed to them but I just wanted to point that out.
I didnt Make LL based on how another game has done it,
I came up with my Own Stats and Ideas on how to Balance them out,
How i see heavy Lasers is 2 Lasers of a lower Class Tied together,
look to my Stats, Heavy-LL is like 2ER-ML that take up more Space and 1Damage but LL CoolDown,
but why? so HardPoint Starved Mechs can be Given something to help with how Starved they are,
an SHC with 3HLL would have 6ERML in Comparison, a WHK could have 2HLL(4ERML per arm),