J0anna, on 08 March 2017 - 05:21 PM, said:
RACs should work like a gauss, the longer it charges, the more slugs it expels. A RAC 5 can shoot up to 6 slugs (each doing 5 damage) so a fully charger RAC would do 30 damage, but might take 2 seconds to fully charge, Imagine a Mauler with 4xRAC 5's...120 to the face.
Actually you might be able to get 4xMRM 40's on a Stalker (7 crits each)....yum.
When the IS gets ER lasers, all ER lasers should go back to 2x range, since clans can never mount regular lasers, regular lasers should be relegated to the dust heap.
NO!!! The whole purpose of creating new weapons was to make mechs more lethal. Weapon advancement should NOT be more of the same. Nobody should expect a Abrams Tank to perform like a Grant. You develop the new weapons to be better than the old weapons, not more of the same with a different colored beam/projectile.
For those who whine about TTK (not me, I'm fine with current TTK, or even reduced), make the bonuses in the armor/structure tree more effective, so you spend more there and less in weapons.
Except this is a video game. An online pvp game. Balance is important. So they will nerf weapons if they're too strong. I hope people have their expectations in check.