To little to late.


That Lingering "pinpoint" Unlock
Started by Appogee, Jul 13 2015 04:45 AM
24 replies to this topic
#21
Posted 13 July 2015 - 10:08 AM
#23
Posted 13 July 2015 - 11:51 PM
Bush Hopper, on 13 July 2015 - 10:11 AM, said:
...would certainly kill the light queue for good
Not necessarily. Just reduce the standard Twist Y by -7%, then let the skill unlock it +7% so that it ends back where it is now.
Quick, easy to implement, and actually a minor advantage to Light pilots.
#24
Posted 13 July 2015 - 11:56 PM
Unlock it and your Gauss rifles fire w/o charge up

#25
Posted 14 July 2015 - 12:07 AM
Just gonna copy this from the other thread, so everyone knows what the last word we heard on this was from the Piranha's Mouth:
He did say this at the last town hall. He's also been saying it for two and a half years before that. Forgive me if I don't hold my breath.
I also find it funny that something which affects every match in every game and is responsible for a significant amount of the balance problems in the game (making heavies/assaults too mobile, increasing cooling, etc) is so low on their priorities list.
The last time this came up was ten months ago; Paul chimed in and said this:
Well, nothing has changed since then. I guess this really is on the back burner.
There's also an interesting post by Russ in that thread where he says they'll have a look at it after CW phase 2, which has come and gone with no word on any changes yet.
ShadowWolf Kell, on 12 July 2015 - 12:14 PM, said:
Russ mentioned it in the Towhall but it's a matter of when and low on their priority list. That said, it was the one he did say was specifically going to be addressed but the UI has had them backlogged.
Figure Oct at the earliest for them to decide on whether to tackle it, or do something higher priority.
Figure Oct at the earliest for them to decide on whether to tackle it, or do something higher priority.
He did say this at the last town hall. He's also been saying it for two and a half years before that. Forgive me if I don't hold my breath.
I also find it funny that something which affects every match in every game and is responsible for a significant amount of the balance problems in the game (making heavies/assaults too mobile, increasing cooling, etc) is so low on their priorities list.
The last time this came up was ten months ago; Paul chimed in and said this:
Paul Inouye, on 26 September 2014 - 02:44 PM, said:
Pinpoint is going to be replaced by an efficiency that increases the health of items (weapons/equipment) by 20%.
As for Fast Fire.. it it working as intended across the board. The AC/2 cooldown is 0.72. Fast fire drops that to 0.68. This is still above the 0.5 chain fire speed and is applied properly.
As for Fast Fire.. it it working as intended across the board. The AC/2 cooldown is 0.72. Fast fire drops that to 0.68. This is still above the 0.5 chain fire speed and is applied properly.
Well, nothing has changed since then. I guess this really is on the back burner.
There's also an interesting post by Russ in that thread where he says they'll have a look at it after CW phase 2, which has come and gone with no word on any changes yet.
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