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Community Warfare - An Entreaty To All Units And Solo Players.


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#1 xX PUG Xx

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Posted 19 July 2015 - 03:21 AM

[TL:DR - Unit leaders, I implore you to come up with ways to motivate your players. Get them interested in CW; the more we play it, the more likely the final iteration of CommWarfare will actually be good

Solo players - use the tools available, it doesn't take too much effort and you might find the game more enjoyable. You may even make some life long friends.]


I realise I am not a well known player or from a particularly high profile Unit but as a player and as a Unit we are active in Community Warfare on a daily basis. I would like to urge all Unit leaders, solo players and small group casual players to play CW as much as possible.

There are Units out there with the numbers to increase the population of CW ten fold overnight yet I see the same names over and over. The simple fact is, at this moment the game as a whole is what we the players make of it. There is no overarching storyline beyond what stories we write up in the Fan Fiction forum, no persistent campaign beyond the glowing dots on the Inner Sphere map with the names tagged on them. Yes CBill rewards could be slightly better but if you are playing well it is possible to earn a decent amount.

We all know this phase of Beta will come to an end at some point and everything will be reset but we need to realise that PGi NEEDS us to play the game, what kind of balance, changes, tweaks, improvements will come about if the only data they have is from such a small percentage of the games population? I realise they do not seem to follow what is suggested here on these forums but it may only SEEM that way, however they DO follow the information that is produced from the game play on the servers.

I am not going to attempt to tell people how to play the game, I am not that good or conceited but for the sake of a game that I have invested a lot of time, energy and sanity into, I implore the Unit leaders to at least TRY and encourage your players to get into CommWarfare, make up awards on your forums, give out cheap prizes for completion of Unit assigned contracts, use your imagination to fill in the gaps that the reality of the game has left.

Solo players - do not be discouraged by facing large teams, I play solo on a regular basis and have seen big name Units losing to a group of soloists. It doesn't happen often and the odds are against you but if you give yourself a set of targets for the drop it can become more enjoyable.

Yes using Meta builds means they (and you) can be more effective but these builds are not secret, any of us can use them. Or you can see it as a challenge and find ways to use it against them; shoot the right arm off that DRG-1N, no more AC5 ubber-quirks for you.

You will see many people (usually Unit members) telling you to group up and it is true that this will increase your chances of winning but remember there are accessible options beyond joining Units to do this. Check out your Factions forum section, you will most likely find TeamSpeak information for public use. Get on your Factions TS server and check out their groups, you might meet some good people and realise the game is more fun when you have like-minded people to talk and play with.

Edited by xX PUG Xx, 19 July 2015 - 03:43 AM.


#2 oldradagast

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Posted 19 July 2015 - 12:12 PM

CW ended exactly as most people expected it would - with a handful of large units swallowing up everything in sight and zero reason for small units, PUG's, or casuals to even participate anymore since they can no longer make a difference. This really is not shocking - it's how a lot of military games tend to play out, and even has parallels in reality. The snowball effect can be expected, as well as the outcome when units can just keep growing and growing, basically crushing opponents under sheer numbers.

The end result: CW simply isn't worth it right now without fundamental changes to the game mode. It's bad enough that the matches take forever to find and launch, but they also tend to drag on past when the match is decided, earnings per hour tends to be lower, and there are far more CW games decided at match pairings (PUG's vs. 12-man, ggclose) than in the Public queue.

While I applaud your efforts to try to get people interested, CW has so many fundamental problems right now that one should not be surprised to see it so close to death. That being said, the general concept you support - join a unit or at least try to find some friends in the game - is a good one. It is a fun way to play, allows you to improve your game, and you may make friends that last a lifetime. However, all of that transcends CW, a game mode that is in serious trouble, IMHO.

Edited by oldradagast, 19 July 2015 - 12:12 PM.


#3 Mystere

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Posted 19 July 2015 - 12:39 PM

View Postoldradagast, on 19 July 2015 - 12:12 PM, said:

CW ended exactly as most people expected it would - with a handful of large units swallowing up everything in sight and zero reason for small units, PUG's, or casuals to even participate anymore since they can no longer make a difference.


Zero reason to participate?

This is why not many are listening to you. You're always exaggerating things.

Edited by Mystere, 19 July 2015 - 12:39 PM.


#4 Leggin Ho

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Posted 19 July 2015 - 12:43 PM

CSJ is one of the smallest factions, rarely do we have enough from my to field a 8 man much less 12, BUT we do have alot of folks that are not with unit's that we have gotten to jump on TS with us so we can play a directed game. Do we win them all, nope but we win alot more than if we have only 5 or 6 on comms working together, so even if you say you don't have time for a unit, just on faction comms and see if you don't have a better experence. The quirks are part of the issue in CW for some, but they are supposed to be balancing it a better way soon (we will see if it's more balanced) but thinking you can just jump in a 24 player game like the free for all PUG que and be able to make a difference in game is just not gonna happen against even 5 folks on the other team working together on comms. Teamwork is not OP or a cheat and CW IS a team format unlike the public que.

#5 NAMEUNKOWN

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Posted 19 July 2015 - 12:53 PM

the issue with cw for the most us. is the lack,.... well of everything we would like to see economy..,planning which planets to attack,..yes we the houses ,clans, should decide where we attack, planning of jumpship routes, game modes that matter in cw like capturing a mech factory, and have it refelect in the WHOLE INNERSPHERE OR CLANS. ECT ECT. if pgi cant supply this. cw is doomed

#6 Naglinator

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Posted 19 July 2015 - 01:06 PM

I guess you kinda make more money in CW divided by how long the matches are? Though the que time often means you don't. Essentially CW is LESS maps(and more MOBA style maps) then normal game and not much else. Having multiple mechs to bring is fun but I don't see the huge draw. There's really no roleplay or point. The colour slowly changes on a big map and then the beta is over. That's all there is. It's better then what I expected from PGI but that's not saying much. Play it and enjoy it if you like but i really suggest pugs play normal game mode for now.

#7 BigBucket

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Posted 19 July 2015 - 01:16 PM

At least we all seem to agree on one thing. One of the best ways to improve your Mechwarrior: Online experience is to make (MWO) friends and / or join a unit.

I often feel I am in the minority here when people talk about reasons to perform activities in a game. This seems to come up a lot regarding CW and C-Bill earnings/rewards. In my opinion, anyone who feels the gains are too low or simply not good enough to incite people to play are not focusing their attention in the right direction. At the end of the day, I play video games to have fun. If I enjoy a game then having fun playing it is reason enough to show up to play in the first place. I say focus on having fun and the C-Bills or XP or LP or whatever it is you need will appear in good time.

It is like staring at the clock right before it is time to go home from work/school. That last 15 minutes will seem like an hour and a half if that is all you are focused on.

The best way I have found to have fun is to make friends and join a unit. Even the wait times for a match can be fun (in their own way) when you are sitting in VOIP and talking to your unit-mates, sharing music, funny youtube videos, etc.

How many people can honestly say that they have turned down dinner with friends because you would not earn enough points on your loyalty card to get a free meal next time? Pass on a game of darts with friends at the pub because there wasn't some form of a pay out if you won?

When the day finally comes when you move on and uninstall MWO what will all of your hard earned LPs, GXP, C-Bills, etc matter then? I offer that they will not matter much at all as they will all disappear with the game. However, the experiences you have shared and the relationships you built with the people you met while earning all of those in game things can last a lifetime.

#8 Kin3ticX

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Posted 19 July 2015 - 01:51 PM

There is a lot of burnout happening but there are also way to many unorganized solos.





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