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Mw2 Had Jj Exhaust Crit Damage...

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#1 El Bandito

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Posted 13 July 2015 - 10:40 PM

And it was broadcasted by Betty. That's immersion right there.

https://youtu.be/23d...0C54AFF82&t=467


Wish we had more types of damage, such as gyro, hip, life support system. -_-

Edited by El Bandito, 13 July 2015 - 11:09 PM.


#2 Hit the Deck

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Posted 13 July 2015 - 10:47 PM

And it uses ***** SI Kelvin! :D

#3 STEF_

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Posted 13 July 2015 - 11:00 PM

"minimal viable product" tm

#4 kesmai

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Posted 13 July 2015 - 11:02 PM

Everything was better back then. Not. A brandnew pc wAS about 3000-4000$ and couldn't even handle the game properly a sounBlaster to play tHAt sound was Costing a fortune. Not speaking of the graphics adapter. You wERe playing on 15 inch monitors and setting up the game was a nightmare. . .
i prefer what i've got with mwo in 2015.

#5 El Bandito

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Posted 13 July 2015 - 11:08 PM

View Postkesmai, on 13 July 2015 - 11:02 PM, said:

Everything was better back then. Not. A brandnew pc wAS about 3000-4000$ and couldn't even handle the game properly a sounBlaster to play tHAt sound was Costing a fortune. Not speaking of the graphics adapter. You wERe playing on 15 inch monitors and setting up the game was a nightmare. . .
i prefer what i've got with mwo in 2015.



Point.
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Your head.

It is about an 18 year old immersive feature that is missing from MWO.

Edited by El Bandito, 13 July 2015 - 11:25 PM.


#6 STEF_

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Posted 13 July 2015 - 11:08 PM

View Postkesmai, on 13 July 2015 - 11:02 PM, said:

Everything was better back then. Not. A brandnew pc wAS about 3000-4000$ and couldn't even handle the game properly a sounBlaster to play tHAt sound was Costing a fortune. Not speaking of the graphics adapter. You wERe playing on 15 inch monitors and setting up the game was a nightmare. . .
i prefer what i've got with mwo in 2015.

Why do you talk about pc?
"Everything was better" is about mw :P

#7 kesmai

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Posted 13 July 2015 - 11:26 PM

A feature that existed.

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the chance to experience that feature back then

#8 Armored Yokai

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Posted 13 July 2015 - 11:29 PM

They could add more sounds for critical hits
and they could possibly add more features like heat and damage penalties

#9 SaltBeef

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Posted 13 July 2015 - 11:39 PM

Oh yeah the SoundBlaster 64 AWWWWuuuuaaaaUUUU UUUUUAAAAAAHHHH!!!!

Not shortly after Voodoo 2 SLI video cards came out about the time of the Pentium MMX chip , ( yes I had two ) and the Graphics jumped from colorless Polygongals to Rendered Polygonal.

Edited by SaltBeef, 13 July 2015 - 11:41 PM.


#10 Vellron2005

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Posted 14 July 2015 - 12:46 AM

View Postkesmai, on 13 July 2015 - 11:02 PM, said:

Everything was better back then. Not. A brandnew pc wAS about 3000-4000$ and couldn't even handle the game properly a sounBlaster to play tHAt sound was Costing a fortune. Not speaking of the graphics adapter. You wERe playing on 15 inch monitors and setting up the game was a nightmare. . .
i prefer what i've got with mwo in 2015.


Yeah, and setting all of that up, learning to do it, was one of the reasons I became a computer engineer... I'll never forget the look on my brother's face when he first saw me setting up .bat files in DOS to start a game on his old Intel 486... the look of dread and pride was.. precious.

back then everything had more fluff and immerison.. wonder why it doesn't anymore?

Becouse the average kid has the attention span shorter than the average McDonalds or Coke commercial.. THEY dont want immersion, they would not notice it.. it is WE, the old gamers, who were there when Tetris was King and Commodore was the shiaaat, and you were the neighbourhood hero if you could run Doom, that want immersion..

Edited by Vellron2005, 14 July 2015 - 12:48 AM.


#11 kesmai

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Posted 14 July 2015 - 01:15 AM

The market has changed significantly, I'm ok to look at mwo as a minimal viable product. I'm also ok with looking back and recognising which features mw2 had that mwo has not. But there is no use of rose tinted glasses. Back in september 1995 when i bought mw2 it had so many IsSues it is not even fair to pick a single feature out and rub it under mwo's nose. It took(me, and i know i'm not alone) almost 2 yEars to get the right hardware, setup etc. To make mw2 a pleASant experience . And I'm not speaking of the 'multiplayer' part of the game or tHe headaches from the oh so brilliant ai.
the 'this was in mw2 approach' feels just wrong in my eyes and despite all it's shortcomings i definitely prefer todays mwo

Edited by kesmai, 14 July 2015 - 01:35 AM.


#12 TELEFORCE

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Posted 14 July 2015 - 01:28 AM

I'm hoping they add different kinds of damage over the next year or so. Implementing knockdowns as a result of damage would be cool too. For an example, you'd have to be more careful piloting your 'mech through rough terrain or jumping if your machine has suffered a gyro or hip critical hit.

#13 Nightshade24

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Posted 14 July 2015 - 01:52 AM

Yep.

well not sure about life support system and cockpit specifically... it would resault in a instant kill via head and the head is already fragile enough but I think that these should be void from the crit system and it'll go to the head weapon/ heatsink/ ammo (what ever is put there) and the sensors.

What each thing should occur if destroyed via crit:

Hand = nothing

Low arm actuator = lowers movement of arms horizontally by 50% while that arm is still attatched
B) if both arms lost lower arm actuator, the the mech can't move arms horizontally.

upper arm actuator = lowers movement of arms vertically by 50% while that arm still remains
B) if both arm lost there upper arm actuators, then the mech can't move arms vertically.

Shoulder = reduces speed of arm movement in all directions by a percentage?


upper leg = reduces acceleration and deceleration by a small percentage, slightly reduces stability
lower leg = reduces acceleration and deceleration by small percentage, slightly reduces stability
foot = reduces top speed and stability
hip = reduces acceleration, deceleration, and stability.

combination of above can result in critically low speed and stability and hinders reversing, limping will also occur. (worse case situation is to have the mech limping and to be very slow, ie as slow as you would be when you are first legged in MW:O but permanently, keep in mind this is assuming like 5 to 8 out of the 8 components is destroyed, You are probably not htat far of from losing your legs and dying that way.

Note: Limping is already in game when you are first legged, I would like to see limping to occur at a higher speed and when you are limping at higher speeds you have worse accuracy by a lil bit, my higher speeds I mean 25+ kph. Note: improved gyro module will help with this as well as the current module that increases speed when legged.


Sensors = when this is gone. you can not use any form of zooming in anymore, not enhanced zoom, not regular zoom, etc. and also you are not allowed to use night and thermal vision. Your hud will also be flickering and have statics, reading enemy and personal damage status would be impossible sometimes due to the intensity of static/ flickering at times.

This is based on MW4's situation when you are critically damaged in the head.

Jumpjet = as usual ,lose it and can't jump as high

#14 Impyrium

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Posted 14 July 2015 - 01:57 AM

View Postkesmai, on 14 July 2015 - 01:15 AM, said:

The market has changed significantly, I'm ok to look at mwo as a minimal viable product. I'm also ok with looking back and recognising which features mw2 had that mwo has not. But there is no use of rose tinted glasses. Back in september 1995 when i bought mw2 it had so many IsSues it is not even fair to pick a single feature out and rub it under mwo's nose. It took(me, and i know i'm not alone) almost 2 yEars to get the right hardware, setup etc. To make mw2 a pleASant experience . And I'm not speaking of the 'multiplayer' part of the game or tHe headaches from the oh so brilliant ai.
the 'this was in mw2 approach' feels just wrong in my eyes and despite all it's shortcomings i definitely prefer todays mwo


But are you saying that the features suggested by the OP wouldn't be good to have in MWO?

Because regardless whether you think MW2 was good, it had features that MWO does not, and said features IMO would only add to MWO.

#15 Aim64C

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Posted 14 July 2015 - 01:58 AM

View Postkesmai, on 14 July 2015 - 01:15 AM, said:

The market has changed significantly, I'm ok to look at mwo as a minimal viable product.


And this is why we can no longer put men on the moon.

Standards and passion have been replaced by apathy and complacency to facilitate the rotting of the human soul.

Quote

I'm also ok with looking back and recognising which features mw2 had that mwo has not. But there is no use of rose tinted glasses.


And now you've gone and thrown away your sentience, too.

It should not be any major taxing upon the human intellect and wisdom to be able to look back through history and realize that old ideas and solutions can be used to enhance, further, the current applications of modern advancements. There has been renewed interest in much of this over the past few years, particularly among the few passionate hold-outs among my generation, who enjoy reviewing the 'old arts' and finding things that can overcome modern obstacles.

For example, "Zero Voltage Sensing" combines many of the old resonant circuit design principles into modern switching architectures to virtually eliminate switching loss in various power supply/converter designs. It's become more popular over the years as mosfets have lowered conduction losses and the demand for smaller power supplies and more stable outputs in mobile devices have driven designers nearly into the RF range for switching supply designs (where switching losses can become 60% or more of your power dissipation within the supply).

Obviously, we don't need to use the large variable capacitors used to adjust what radio frequency we were passing into our vacuum tube amplifier that were all the rage back in the 30s - but the idea of building resonant circuits to work with the switching process and improve efficiency beyond what would be possible with simply developing a faster switching mosfets certainly has applicable value.

Surely, we can look back through previous games and see things that were done by the developers at the time to see what could be applied to today's more capable systems and, therefor, further enhanced.

Quote

Back in september 1995 when i bought mw2 it had so many IsSues it is not even fair to pick a single feature out and rub it under mwo's nose. It took(me, and i know i'm not alone) almost 2 yEars to get the right hardware, setup etc. To make mw2 a pleASant experience . And I'm not speaking of the 'multiplayer' part of the game or tHe headaches from the oh so brilliant ai.


*shrug*

I was playing flight simulators on a 486SX with a graphics adapter that would have been doing good to have a megabyte of RAM.

Quote

the 'this was in mw2 approach' feels just wrong in my eyes and despite all it's shortcomings i definitely prefer todays mwo


It's the ability to lose the function of your jumpjets due to damage, and also the announcement from the computer that you had lost a portion of your jump-jet function.

Are you incapable of thinking beyond the pixels on your screen?

#16 Nightshade24

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Posted 14 July 2015 - 02:04 AM

View PostTELEFORCE, on 14 July 2015 - 01:28 AM, said:

I'm hoping they add different kinds of damage over the next year or so. Implementing knockdowns as a result of damage would be cool too. For an example, you'd have to be more careful piloting your 'mech through rough terrain or jumping if your machine has suffered a gyro or hip critical hit.


I forgot to mention how knock downs and how damaged leg actuators and stuff will interact... as well as critting gyros.

but anyway knock downs are being attemtped to being brought back, just technical issues basically prevented it running optimally.

#17 Zaccheus

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Posted 14 July 2015 - 03:14 AM

View Postkesmai, on 13 July 2015 - 11:02 PM, said:

Everything was better back then. Not. A brandnew pc wAS about 3000-4000$ and couldn't even handle the game properly a sounBlaster to play tHAt sound was Costing a fortune. Not speaking of the graphics adapter. You wERe playing on 15 inch monitors and setting up the game was a nightmare. . .
i prefer what i've got with mwo in 2015.


Right because it's a one to one comparison. Because it's not easier now that those features have been developed to add them to a game then it was in the 90s. Your point makes no sense. Ya, when mw2 came out these features were unique and amazing to behold, woth today's tech, existing game engines and game developers are very easy things to implement, because it's been done for 20 years and can now be accomplished much more efficiently. It isn't in MWO because the developers are lazy, not because it's difficult or expensive.

For example 30 years ago, automatic windows and fuel injection where expensive and rare in cars, now the cheapest cars in the market have them because it's well known how to implement them and adding them takes very little resources. In order for MWO to have features on par with MW2 would take no where near the same effort as when they were designed for MW2 because it's already been done several times and now takes a little more effort than cut and paste

#18 Mechteric

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Posted 14 July 2015 - 05:49 AM

View PostZaccheus, on 14 July 2015 - 03:14 AM, said:

Right because it's a one to one comparison. Because it's not easier now that those features have been developed to add them to a game then it was in the 90s. Your point makes no sense. Ya, when mw2 came out these features were unique and amazing to behold, woth today's tech, existing game engines and game developers are very easy things to implement, because it's been done for 20 years and can now be accomplished much more efficiently. It isn't in MWO because the developers are lazy, not because it's difficult or expensive.

For example 30 years ago, automatic windows and fuel injection where expensive and rare in cars, now the cheapest cars in the market have them because it's well known how to implement them and adding them takes very little resources. In order for MWO to have features on par with MW2 would take no where near the same effort as when they were designed for MW2 because it's already been done several times and now takes a little more effort than cut and paste


wtf are you going on about? Games made back then had much smaller teams, if anything modern games have the capacity for more because they have many more resources.

I can almost guarantee MWO's decision to not implement crits is either entirely based on priorities, or they have no idea how to put them into the game in a fun and clever way.

Edited by CapperDeluxe, 14 July 2015 - 05:50 AM.


#19 Khobai

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Posted 14 July 2015 - 06:30 AM

Quote

I can almost guarantee MWO's decision to not implement crits is either entirely based on priorities, or they have no idea how to put them into the game in a fun and clever way.


more likely the guy that coded crits left and now they dont know how to do it anymore :P

#20 Lily from animove

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Posted 14 July 2015 - 06:45 AM

View PostVellron2005, on 14 July 2015 - 12:46 AM, said:


Yeah, and setting all of that up, learning to do it, was one of the reasons I became a computer engineer... I'll never forget the look on my brother's face when he first saw me setting up .bat files in DOS to start a game on his old Intel 486... the look of dread and pride was.. precious.

back then everything had more fluff and immerison.. wonder why it doesn't anymore?

Becouse the average kid has the attention span shorter than the average McDonalds or Coke commercial.. THEY dont want immersion, they would not notice it.. it is WE, the old gamers, who were there when Tetris was King and Commodore was the shiaaat, and you were the neighbourhood hero if you could run Doom, that want immersion..


because graphics back then were lower and so devs had more time spending in different features. Now designing a mech and its skins properly is a way more complex and time consuming task than those mw 2 boxes bakc then. So manpower as ressource is a lot more for these tasks compared to bakc then. Also hitboxes were a lot simpler, meaning CPU's had less issus to handle "hitreg". and online world with 24 people and tons of environment is an entirely different thing of complexity now, especially with our not so cubic hitboxes. And now with those features already more complex, testing gets even more complex. So while many teams nowdays have a lot more ressources, the can hardly do more than back in those days, since those additional manpower mostly just covers the additional complexity the features have grown. How many GPU's were available bakc then, how many do you have now? Hardware, their drivers, DX, and whatever other features any OS runs now. All this have to work with modern games not causing crazy stuff.

Guess why games like terraria and Minecraft were able to be done by small teams, because they never had to care about high complexities, since they are all quite slim in complexity and graphics.

And also audience changed, back in the days Baldurs gate and many other games had a specific depth, and were not easy at all, but today with the complexity of software, more money needs to be generated, so more players need to be attracted, and this also means more mainstream simple minded people have gtten target audience. And too many complexity is scaring them off.

days changed, and yes many things got simpler, while graphics went more complex.





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