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#21 Kristov Kerensky

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Posted 14 July 2015 - 03:55 PM

View PostWar Beast, on 14 July 2015 - 03:44 PM, said:

No. Truth is we dont actually know what pgi uses at this time. All we have is guesses based on previous statements. They could have changed (added and / or removed) criteria at any time and not have, nor had to have, informed us.

Especially possible when you consider they have announced upcoming elo and mm changes.

So if a poster comes along and acts like they know ... they dont. They are guessing. Partially correct maybe, but again, no one knows for sure.

So take the guesses with a grain of salt.


Not a guess, it's the facts that PGI themselves have given us, repeatedly, about how they figure Elo score in MWO currently. Russ even said at the last Town Hall that if you drop solo, your Elo will not vary much, if any, due to the fact that it's broken in it's current form. Dropping in the group que will get your Elo to rise, but it's an inflated value. Hence PGI redoing how the Elo ranking is determined, so that your performance will also factor in, NOT just win/loss. And that change is sometime in the future, no time frame given because they simply aren't sure when they'll get around to redoing that function.

They are also going to redo the Match Making system, first by putting New Players in a much lower Elo bracket when they start compared to now, because currently they are facing vets with fully Mastered and equipped Mechs, which they shouldn't be doing as a brand new first time dropping player. Also something that will be done sometime in the future, no time frame given, same reason as the Elo ranking changes, simply aren't sure when they'll get around to doing it.

Before you state someone is giving misinformation, please know what the hell you are talking about, ok? Thank you.

#22 War Beast

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Posted 14 July 2015 - 03:55 PM

View PostBigBenn, on 14 July 2015 - 03:46 PM, said:

If the K/D ratio is all you're worried about, I dont want you on my team.

Wankers like you watch guys like me take all the fire and pick and choose when you return fire unopposed. There is a term for that.....


The term is tactically smart. Also, we facepalm hard as we watch players like u get ur a** blown off, because you dont know how trade fire properly, use cover effectively, and cripple ur team by giving the enemy team an easy kill.

That kind of player hurts the team hurts the team more usually.

#23 War Beast

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Posted 14 July 2015 - 04:06 PM

View PostKristov Kerensky, on 14 July 2015 - 03:55 PM, said:


Not a guess, it's the facts that PGI themselves have given us, repeatedly, about how they figure Elo score in MWO currently. Russ even said at the last Town Hall that if you drop solo, your Elo will not vary much, if any, due to the fact that it's broken in it's current form. Dropping in the group que will get your Elo to rise, but it's an inflated value. Hence PGI redoing how the Elo ranking is determined, so that your performance will also factor in, NOT just win/loss. And that change is sometime in the future, no time frame given because they simply aren't sure when they'll get around to redoing that function.

They are also going to redo the Match Making system, first by putting New Players in a much lower Elo bracket when they start compared to now, because currently they are facing vets with fully Mastered and equipped Mechs, which they shouldn't be doing as a brand new first time dropping player. Also something that will be done sometime in the future, no time frame given, same reason as the Elo ranking changes, simply aren't sure when they'll get around to doing it.

Before you state someone is giving misinformation, please know what the hell you are talking about, ok? Thank you.


Again. You DO NOT know for a fact. You DO NOT have the formulas in front of you. Your reply about town hall gives no specific hard data does it ? Just a general statement from tow hall.

You honestly 100% do not know the details on current MM.

Again you are guessing based on previous statements. Guessing as there has been no detailed mm data in a long time. Things could easily have changed and or been modified.

AGAIN, you DO NOT know.

It is that simple. You are the one who needs to rethink what you are saying.

And unless you are providing a CURRENT dev provided mm matrix, you dont know.

Guesses, assumptions ...

#24 Mcchuggernaut

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Posted 14 July 2015 - 04:18 PM

View PostBigBenn, on 14 July 2015 - 03:46 PM, said:

If the K/D ratio is all you're worried about, I dont want you on my team.

Wankers like you watch guys like me take all the fire and pick and choose when you return fire unopposed. There is a term for that.....


Sorry, but...if you are standing in the open taking all the fire, you are doing it wrong. Even in a Dire, Atlas, or Crab you are going to be focused into a pile of scrap in seconds if you do that. You want to get good trades, and should be stepping in and out of cover between shots, waiting for the right moment to commit to anything that will be stripping your armor. Be smart about it. You can be right on the front lines, peeking only an arm out of cover and whacking someone, and then step back behind a rock before the enemy can do much to you. That's what I do in my Dragon. I sit right on the front lines, behind a hill or tree, popping out and blasting someone, then fading away and re-positioning as needed before I take much return fire. Rinse and repeat until the moment comes for a push, or I catch someone alone or not paying attention and can rush and ambush them. Try standing in the open and face-tanking an enemy team in a Dragon. That huge pot-belly with an XL will last a mater of seconds. If you're smart though, you will be be shredding people all match.

#25 Kristov Kerensky

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Posted 14 July 2015 - 04:20 PM

View PostWar Beast, on 14 July 2015 - 04:06 PM, said:

Again. You DO NOT know for a fact. You DO NOT have the formulas in front of you. Your reply about town hall gives no specific hard data does it ? Just a general statement from tow hall.

You honestly 100% do not know the details on current MM.

Again you are guessing based on previous statements. Guessing as there has been no detailed mm data in a long time. Things could easily have changed and or been modified.

AGAIN, you DO NOT know.

It is that simple. You are the one who needs to rethink what you are saying.

And unless you are providing a CURRENT dev provided mm matrix, you dont know.

Guesses, assumptions ...


And I'm not talking about the Match Maker itself, I'm talking about Elo ranking, which we do have a lot of information about, and recently at that, as Russ went into detail about it and how it's broken and the changes they are going to make with it in the future.

Elo is a flawed ranking system for team games that rank individuals based on team performance, fact, so the MM currently, and going forward after the changes are made to how Elo ranking is determined, is a flawed system because it's using bad data. Until they stop using Elo, that won't change.

#26 Dingo Battler

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Posted 14 July 2015 - 04:21 PM

I have a rule where I stop playing heavies immediately the moment I lose more than 2 games in a row, and heavy is more than 40% on the queue.

Reason being that they're just dumping you into the minimally viable teams, because so many people are waiting to play.

Not sure if its me, but when I pick any other class after that, I usually get put into a strong team.

#27 Eider

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Posted 14 July 2015 - 04:26 PM

Matchmaker does not work at all. I played a match yesterday where 6 team members literally face rushed opposing team trying to base cap and all died before the assaults could even fire a shot. Didnt even bother trying at that point.

#28 Kristov Kerensky

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Posted 14 July 2015 - 04:33 PM

View PostEider, on 14 July 2015 - 04:26 PM, said:

Matchmaker does not work at all. I played a match yesterday where 6 team members literally face rushed opposing team trying to base cap and all died before the assaults could even fire a shot. Didnt even bother trying at that point.


The MM can't judge intelligence of the players, so don't blame it! Although I feel your pain, I get teams like that myself plenty of times, it's just how the MM works because players aren't actually ranked by performance, just win/loss...a broken clock is right twice a day...we get THOSE special players who have somehow managed to be on the good teams just often enough...

#29 Mcchuggernaut

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Posted 14 July 2015 - 04:45 PM

View PostKBurn85, on 14 July 2015 - 04:21 PM, said:

Reason being that they're just dumping you into the minimally viable teams, because so many people are waiting to play.


Interesting. Heavies are so dominant right now because they have nearly the firepower of assaults, but aren't gigantic targets (mostly) or dead-snail slow. Especially with the advent of Clan heavies. I often see them at 40-60% of the whole population, and that would break any matchmaker that tried to have an even mix of mech types. I gave up playing with my Dire. Too tired of getting left behind by my team and swarmed, and the locked engine gives me no alternative. I was against 12v12 from the start, and was because the sheer number of players was always going to make stomps and being caught alone and swarmed more likely, which would really punish less-mobile mechs. Mediums are too large, making them too easy of targets with their weak armament and light armor, and could do with a re-scale. They would be much more viable then. Lights, well...they are effective if piloted well, but recent HSR adjustments have changed them from the days of the un-hittable doom Spider in to something that can no longer run through the middle of a whole enemy team and barely get touched. Players that used to play like that are now getting blown to bits and need to adjust, but instead get frustrated and quit using them. Add to that the fact that a lot of people just find the bigger mechs more exciting, and you get why the mech percentages are where they sit currently. :rolleyes:

Edited by Mcchuggernaut, 14 July 2015 - 06:03 PM.


#30 Novakaine

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Posted 14 July 2015 - 04:49 PM

Nuff said.Posted Image

Edited by Novakaine, 14 July 2015 - 04:49 PM.


#31 Kristov Kerensky

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Posted 14 July 2015 - 05:15 PM

Novakaine, I had a drop last night, I did over 700, 3 kills, rest of my team COMBINED didn't break 500. 11 people, under 500 total damage combined.

I just shook my head, hit Exit, and looked at the forums for a little bit before I hit Play Now again, it worked! I got 500 damage and 2 kills, the rest of my team cleaned up, no one under 200 damage!

#32 Mcchuggernaut

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Posted 14 July 2015 - 05:23 PM

Guess I'll show THIS again, haha:

Posted Image

I thought killing half the enemy team myself would be enough to give my teammates a good fighting chance. I thought wrong. <_<

Edited by Mcchuggernaut, 14 July 2015 - 05:26 PM.


#33 Coolant

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Posted 14 July 2015 - 06:19 PM

View PostMcchuggernaut, on 14 July 2015 - 02:22 PM, said:


Ugh, figured I might get this. It looks like with a certain mech with which I am doing particularly well, I am being paired with much more inexperienced players. Inexperienced. New. Not ZOMGTHESEGUYSSUCK. It's an honest question as to if the matchmaker takes individual mech stats into consideration instead of just your overall stats, based on something I observed.



Ah, makes sense because this is my first mech in the Heavy class. Thanks, finally a strait and useful answer!


If you are genuine, and not an elitist you-know-what, then you probably should've exercised a little discretion and asked some online MWO buddies or maybe your unit if you are in one about it rather than post publicly on the forums the way you did...

#34 Throat Punch

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Posted 14 July 2015 - 06:32 PM

OOOooo We are showing off screenshots? Look at this malarkey...1000 damage and NO KILLS. Damn team full of kill stealing hippies I tells ya. :ph34r:

Posted Image

#35 Mcchuggernaut

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Posted 14 July 2015 - 06:53 PM

View PostCoolant, on 14 July 2015 - 06:19 PM, said:


If you are genuine, and not an elitist you-know-what, then you probably should've exercised a little discretion and asked some online MWO buddies or maybe your unit if you are in one about it rather than post publicly on the forums the way you did...


I have no unit or MWO buddies. Pure PUG. Hence, why I asked my question on the forums. I got good, constructive answers why I might have been experiencing what I was from most people. Others see posting stats as e-peen waving. Makes no difference to me so long as I learn something and gain better understanding of the game and improve my MWO experience. Make of it what you will.

Edited by Mcchuggernaut, 14 July 2015 - 06:54 PM.


#36 5th Fedcom Rat

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Posted 14 July 2015 - 07:02 PM

View PostMors Draco, on 14 July 2015 - 06:32 PM, said:

OOOooo We are showing off screenshots? Look at this malarkey...1000 damage and NO KILLS. Damn team full of kill stealing hippies I tells ya. :ph34r:


That tends to happen with LRMs unfortunately.

#37 Throat Punch

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Posted 14 July 2015 - 07:08 PM

View Post5th Fedcom Rat, on 14 July 2015 - 07:02 PM, said:


That tends to happen with LRMs unfortunately.


Sweet, sweet, LRM 5's of doomy doom doom. :ph34r:

#38 Leiska

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Posted 14 July 2015 - 07:09 PM

View PostKristov Kerensky, on 14 July 2015 - 05:15 PM, said:

Novakaine, I had a drop last night, I did over 700, 3 kills, rest of my team COMBINED didn't break 500. 11 people, under 500 total damage combined.

That's pretty extreme. It's really quite amazing how many poor players get into matches with good players. It's even more common when pugging in CW (less than 100 damage with 240 tons of mechs happens all the time if you pug for IS), but solo queue is supposed to have elo matching. I guess the player base just isn't large enough to support proper skill brackets.

View PostMors Draco, on 14 July 2015 - 06:32 PM, said:

OOOooo We are showing off screenshots? Look at this malarkey...1000 damage and NO KILLS. Damn team full of kill stealing hippies I tells ya. :ph34r:

Let me guess: You lurmed their armor off, then the rest of the team found them hiding behind cover and cleaned up.

Edited by Leiska, 14 July 2015 - 07:10 PM.


#39 Throat Punch

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Posted 14 July 2015 - 07:14 PM

View PostLeiska, on 14 July 2015 - 07:09 PM, said:

Let me guess: You lurmed their armor off, then the rest of the team found them hiding behind cover and cleaned up.


Guilty as charged. B)

#40 Clydewinder

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Posted 14 July 2015 - 07:26 PM

View PostKBurn85, on 14 July 2015 - 04:21 PM, said:

I have a rule where I stop playing heavies immediately the moment I lose more than 2 games in a row, and heavy is more than 40% on the queue.

Reason being that they're just dumping you into the minimally viable teams, because so many people are waiting to play.

Not sure if its me, but when I pick any other class after that, I usually get put into a strong team.


I have the same problem with mediums. If I drop PUG in a medium, I get dumped on the short bus derpotron team and usually end up 1st or second in match score with a Vindicator while my Stalkers and Direwolves struggle to break double digits in damage. I have a folder full of screenshots of matches like this, where 2 out of 3 lances won't break 100 damage.

It's really quite not fun. Once the MM decides that you need to carry the team and run a cheese-build to do it, the annoyance is annoyingly annoying.

Dear matchmaker, if you are going to put me on a team of space-tards, fill up the other team with them too.





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