Clan LBX weighs the same as it's A/C and counterpart. The difference between LBX and A/C was to act as an interchangeable round so to speak. Do you want to fire x amount of shells in a stream equalling x damage (A/C) or do you want one shell equalling x damage, but with a spread effect (LBX). They weighed the same and took up the same crit slots so really it was a shell type choice (quasi interchangeable ammo).
Point:
Ok, now they reduce shell count to buff the clan A/Cs. That's great, but they made the Clan A/C2 one shell for 2 damage. If the LBX and A/C2 both fire one burst now, and weigh the same and take up the same crit space, why would you want a shell that fires pellets spread out for 2 damage?
The new Clan LBX2 vs A/C2 relationship now mimics the IS A/C10 vs LBX10 relationship. At least for the IS the LBX is lighter and takes 1 less crit space.
The new round count is great, and I like the idea. It just took away any reason to have a LBX2 (more so than before)...completely.
So, should the Clan LBX2 be 1 ton lighter and/or take up one less crit slot to compensate (like the IS LBX)?
Again, we are talking about an LBX2 here, so this isn't earth shattering. Still, all it is there to do is make the a A/C2 worse...and that is saying something.
Edited by MeiSooHaityu, 16 July 2015 - 03:49 AM.