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Clan: Lbx 2 Vs A/c2 Post Burst Count Adjustment.

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#1 MeiSooHaityu

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Posted 16 July 2015 - 03:48 AM

I know most players don't concern themselves with the class 2 auto cannon much. However I bring this up because the patch that reduced the round count for clan autocannons kind of screwed up the LBX2, so I thought I'd bring it to light.

Clan LBX weighs the same as it's A/C and counterpart. The difference between LBX and A/C was to act as an interchangeable round so to speak. Do you want to fire x amount of shells in a stream equalling x damage (A/C) or do you want one shell equalling x damage, but with a spread effect (LBX). They weighed the same and took up the same crit slots so really it was a shell type choice (quasi interchangeable ammo).

Point:

Ok, now they reduce shell count to buff the clan A/Cs. That's great, but they made the Clan A/C2 one shell for 2 damage. If the LBX and A/C2 both fire one burst now, and weigh the same and take up the same crit space, why would you want a shell that fires pellets spread out for 2 damage?

The new Clan LBX2 vs A/C2 relationship now mimics the IS A/C10 vs LBX10 relationship. At least for the IS the LBX is lighter and takes 1 less crit space.

The new round count is great, and I like the idea. It just took away any reason to have a LBX2 (more so than before)...completely.

So, should the Clan LBX2 be 1 ton lighter and/or take up one less crit slot to compensate (like the IS LBX)?

Again, we are talking about an LBX2 here, so this isn't earth shattering. Still, all it is there to do is make the a A/C2 worse...and that is saying something.

Edited by MeiSooHaityu, 16 July 2015 - 03:49 AM.


#2 Zordicron

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Posted 16 July 2015 - 03:59 AM

IMO every AC2 in the game should be 2 tons lighter. Then we might actually see some.

#3 TyphonCh

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Posted 16 July 2015 - 05:12 AM

Honestly I still wouldn't take it, even with 1 less slot and ton. It's a pointless weapon

#4 Alistair Winter

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Posted 16 July 2015 - 05:23 AM

No, they won't make it lighter. The only thing left to do now is to manipulate other stats.
Giving it extra range makes no sense, because it's got pellets that spread out.
Giving it lower cooldown makes no sense, because the whole point of the CUAC2 is rapid fire.
Giving it lower heat won't work, because it's already at 1, the lowest possible value. Just as low as the gauss rifle.

The only thing that makes sense to me is extra damage. Particularly extra damage vs structure, or a significantly higher chance of crits. And the lack of damage is pretty much why no one ever uses the LBX2 except to boat it.

#5 Elizander

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Posted 16 July 2015 - 05:26 AM

They can lower the heat below 1. It adds up when firing a lot of them.

#6 MeiSooHaityu

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Posted 16 July 2015 - 05:39 AM

View PostAlistair Winter, on 16 July 2015 - 05:23 AM, said:

No, they won't make it lighter. The only thing left to do now is to manipulate other stats.
Giving it extra range makes no sense, because it's got pellets that spread out.
Giving it lower cooldown makes no sense, because the whole point of the CUAC2 is rapid fire.
Giving it lower heat won't work, because it's already at 1, the lowest possible value. Just as low as the gauss rifle.

The only thing that makes sense to me is extra damage. Particularly extra damage vs structure, or a significantly higher chance of crits. And the lack of damage is pretty much why no one ever uses the LBX2 except to boat it.


Now that the A/C2 and Ultra 2 fires one slug per pull of the trigger, there isn't even much point in boating LBX2s either lol.

Maybe a damage boost or better crit chance like you suggested. Elizander mentioned less heat, and at first I liked it, but that really just seems to aid boating. I'm not sure 1 or 2 LBX2s really generate the amount of heat that could be an issue (then again I'm not very experienced with the weapon either).

Yea, the whole purpose of the LBX vs A/C for clans were just negated for the 2 class ballistic. It just needs something IMO.

#7 Chuck Jager

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Posted 16 July 2015 - 08:43 AM

Its your fault if you date the ugly fat one when the looker said they would go out with you. Take the meta or enjoy riding the cow instead of the race horse.

#8 DONTOR

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Posted 16 July 2015 - 08:59 AM

View PostTeam Chevy86, on 16 July 2015 - 05:12 AM, said:

Honestly I still wouldn't take it, even with 1 less slot and ton. It's a pointless weapon

6 on a DW puts out 192 damage in 10 ish seconds without double tap at 800+ meters. It can be hard to use, but its not pointless, atleast when i use them...

Edited by DONTOR, 16 July 2015 - 09:05 AM.


#9 DONTOR

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Posted 16 July 2015 - 09:04 AM

View PostMeiSooHaityu, on 16 July 2015 - 03:48 AM, said:

words

LBX2s will need some kind of crazy epic buff to be considered viable in any way. Possibly 50%+ crit chance, even tighter spread, less heat, because other lbx weapons have less heat than their AC counter parts.

#10 0bsidion

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Posted 16 July 2015 - 09:15 AM

View PostAlistair Winter, on 16 July 2015 - 05:23 AM, said:

No, they won't make it lighter. The only thing left to do now is to manipulate other stats.
Giving it extra range makes no sense, because it's got pellets that spread out.
Giving it lower cooldown makes no sense, because the whole point of the CUAC2 is rapid fire.
Giving it lower heat won't work, because it's already at 1, the lowest possible value. Just as low as the gauss rifle.

The only thing that makes sense to me is extra damage. Particularly extra damage vs structure, or a significantly higher chance of crits. And the lack of damage is pretty much why no one ever uses the LBX2 except to boat it.


I'm not sure I agree with the lower cooldown statement. They'd have to reduce it substantially to compete with the UAC2 RoF as it can fire 2x as fast as LBX or AC2, and the UAC2 would still be a superior PPFLD weapon due to LBX spread, even as minor as LBX2.

A better crit chance makes sense, and make it work with TCs, because right now LBXs are exempt from some TC bonuses according to the tool tip. The fact LBX2 can't jam is also an inherent bonus over UAC2s, but no net gain over AC2s. Maybe more ammo per ton for LBX2s as well?

#11 AlphaToaster

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Posted 16 July 2015 - 10:11 AM

How about increasing the chance per pellet to crit, and change it from 2 x 1 damage pellets to 4 x .5 damage pellets?

Its strange to have a 2 pellet shot gun. At least with 4 there is an actual cluster of shot.



#12 Kain Demos

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Posted 16 July 2015 - 10:25 AM

View PostElizander, on 16 July 2015 - 05:26 AM, said:

They can lower the heat below 1. It adds up when firing a lot of them.


YEah let's see:
AC2 family: 2 damage, 1 heat
AC5 family: 5 damage, 1 heat

Therein lay the problem. Knock that heat down to .5.

#13 Chuck Jager

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Posted 16 July 2015 - 10:33 AM

I think my biggest fear is any change we make now is based upon a balance in the world of big alpha where the 6 tons for 2 damage would need almost 1/2 the heat and double the rate of fire to compete with laser spam (especially clan). If the high alpha get nerfed that could make the ac2 a big beast. It is the weight to damage ratio that is so far removed from the rest of balance equation in the online version of this game. That weight is not going to change so I have harder time seeing the problem getting solv

#14 Kain Demos

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Posted 16 July 2015 - 10:40 AM

View PostChuck YeaGurr, on 16 July 2015 - 10:33 AM, said:

I think my biggest fear is any change we make now is based upon a balance in the world of big alpha where the 6 tons for 2 damage would need almost 1/2 the heat and double the rate of fire to compete with laser spam (especially clan). If the high alpha get nerfed that could make the ac2 a big beast. It is the weight to damage ratio that is so far removed from the rest of balance equation in the online version of this game. That weight is not going to change so I have harder time seeing the problem getting solv


Just the heat being halved would do it. The sustained DPS, range and shell velocity, and screen shake/blinding effect would give it a place. Would it be as common as a large pulse laser? No, but you would see it more.





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