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Trial Mechs


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#1 Munchies67

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Posted 15 July 2015 - 09:33 PM

Just wondering how i change my trial mechs for the ones i bought i have 4 mechs but i cat see anywhere i can swap the triall mechs out thanks for your help appericate it

#2 Kodyn

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Posted 15 July 2015 - 09:37 PM

It's just a different tab, up top, you should see "Owned Mechs", that will be where yours are.

#3 Leone

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Posted 15 July 2015 - 09:39 PM

Are you talking about Community Warfare?

If so, you may only take Clan mechs into your drop load out, being that your aligned with the Smoke Jaguars.

Otherwise, check out your mech bay and click on the owned mechs option.

~Leone.

#4 Spike Brave

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Posted 16 July 2015 - 04:25 AM

Here is a video that goes through all the options available when selecting a BattleMech if you are having trouble finding the buttons in the UI.



#5 B L O O D W I T C H

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Posted 16 July 2015 - 05:46 AM

View PostSpike Brave, on 16 July 2015 - 04:25 AM, said:

Here is a video that goes through all the options available when selecting a BattleMech "..."


+1 for you, sir. Your video(s) should be in-game under tutorials.
Tho, i'm actually questioning the UI yet again, which requires a 20 minutes tutorial just for the battle'mech selection.
Clickfeast 2.0 and spreadsheet warrior online comes to mind.

#6 Spike Brave

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Posted 16 July 2015 - 03:42 PM

View PostLOADED, on 16 July 2015 - 05:46 AM, said:


+1 for you, sir. Your video(s) should be in-game under tutorials.
Tho, i'm actually questioning the UI yet again, which requires a 20 minutes tutorial just for the battle'mech selection.
Clickfeast 2.0 and spreadsheet warrior online comes to mind.


Thanks for the vote of confidence! I don't know if it's fair to say that the 20 minute tutorial is required. There are some that I've seen that are very short. It could be shortened down just a couple of minutes if I said click here, click here, then click launch. I'm really aiming at players who want to understand all of the little details that go into the game so I spent a lot of time explaining things like what the different weight classes and tech stacks mean.

I think the UI is in a good place. It's just a complicated game. There's lots of stuff going on so the UI will always have to give the player access to a lot different information and allow the user to interact with a lot of different options.





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