daneiel varna, on 17 November 2011 - 12:24 PM, said:
I don't think the reason given by them was the real one , i still think they wanted to release the MW4 for consoles
MW4 was
launched and entire year before Microsoft's
Xbox, and about one year after Microsoft officially acquired
FASA Studios. The development team
was part of the tesla pod team and even
re-used pod engine assets(scroll down). They are the last kind of people who would want to see it moved to a console. T.J Wagner, the
executive producer for MW4 and a tesla developer also quotes the main development time as
18-20 months. All of this shows that MW4 was a branch off of the Firestorm series engine from the Virtual World Centers. In no way was it developed for for an existing console of the time (PS2 came out same time MW4 did) or near future consoles like the Xbox.
For reasons why MW4 came out more "actiony" then previous games, you can thank
this guy. Some of the things I hear come out of his mouth in that interview make me cringe. But that is a different issue then why the reticle was returned to a locked configuration. Sadly, sites like badkarma.net and the older versions of dropshipcommand.com are no longer available and I admit I still have not found a first person source stating the reasons for locked reticle. However, you can find a common theme in posts where forum users simply say "the devs said it was unfair to joysticks" like in the link I provided in my first post. They state it like it was common knowledge. This circumstantial evidence, combined with the documentary material provided above does not support your case.
As for "yes most of the old players like me prefer - MW3 targeting system , but some of the people who started with MW4 and prefer joystick for control system will be unhappy with free targeting system"
MW3 as "old players" lacks hindsight. It ignores the massive impact of MW2(a
DOS release) and expansions that were released in a time when the mouse itself was a new gadget and complex joysticks ruled the field. Look at the MW2 instruction manual, it showcases the many types of joysticks available at the time. It was MW2 players who were the ones who felt miffed at MW3s floating reticle and that older core fanbase was the reason MW4 returned it.
For its time, it was the right move. We have the capabilities and know-how to let it return if that is what the MWO team wants. Please do not take this as a attack on you or your ideas, I was just addressing the factual claims in the post.
Edited by Amechwarrior, 17 November 2011 - 03:30 PM.