Jump to content

Ac Hit Reg Broken...again...


33 replies to this topic

#1 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 15 July 2015 - 02:01 AM

First-up, this isn't a b*ich session.

Second, I know how to shoot straight, especially when a target has its back turned, and isn't moving. For those of you who have seen me in game, you'll know that I generally get high damage scores.

Ok, so that's the creds out of the way.

My Dire is currently running 2 CUAC10's, 3 CUAC5's and a CMPL. The UAC10's are on each arm, and the 3 UAC5's are torso mounted - so weapon convergence should not be an issue.

Tonight I unloaded some 150 rounds into a moving spider that was neck deep in water at about 30m and barely scratched him. I was a bit surprised, but figured maybe I was just having a suck game, though I would have backed myself to have killed him. Ah well.

Over several subsequent games, I kept an eye on things. Same deal with ballistic hits not registering on lights. The final straw was when a raven was about 40m away, standing stock still, with his back to me. Sweet! One alpha should do the trick. He gets slammed. Hit hit boxes barely change color. I immediately double tap a second alpha given my UAC capability to do so, and again, barely any damage registers. Off the bird waddles as some pedestrian speed (and I mean about 80k - not fast) and I get several followup shots into him, but off he goes.

At this stage I'm seriously f*cked off. I look right and there is an urbie staring at me. he backs up as fast as he can, and gets c*ck blocked by one of his teamies. I unload about 100 points worth of AC's into him while he's stuck, and damn near no damage gets registered. Off he waddles.

At this point I'm thinking "f*ck this sh*t..." and I log out.

Something has been badly broken with AC hit reg, particularly against lights. I didn't seem to have any real issue against other chassis types.

What gives?

#2 Eider

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 542 posts

Posted 15 July 2015 - 02:50 AM

Noticed this too but also noticed another thing, more common to have people over 300 ping. Almost wonder if lag switching is making a come back.

#3 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 15 July 2015 - 03:36 AM

View PostEider, on 15 July 2015 - 02:50 AM, said:

Noticed this too but also noticed another thing, more common to have people over 300 ping. Almost wonder if lag switching is making a come back.


I considered that, and it may be a factor with moving targets, but it shouldn't have any bearing on static, or near static targets.

#4 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 15 July 2015 - 04:05 AM

View PostRandom Carnage, on 15 July 2015 - 02:01 AM, said:

neck deep in water

At least in that situation, there's your answer.

Both lasers and ballistic damage is severely reduced when entering water; missiles explode on contact with it.

Edit: If you need dev confirmation, here you go.

Edit 2: In the situation with the Urbie, the game's collision code is still rather messed up. Most likely the server thought the Urbie was somewhere other than where he showed on your screen, so your shots missed. Reticule blinking is client-side (IIRC), so that's no guarantee.

Edited by stjobe, 15 July 2015 - 04:09 AM.


#5 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 15 July 2015 - 04:08 AM

View Poststjobe, on 15 July 2015 - 04:05 AM, said:

At least in that situation, there's your answer.

Both lasers and ballistic damage is severely reduced when entering water; missiles explode on contact with it.

Edit: If you need dev confirmation, here you go.


That is one situation of several described. You are ignoring the actual point.

#6 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 15 July 2015 - 04:13 AM

View PostPaigan, on 15 July 2015 - 04:08 AM, said:


That is one situation of several described. You are ignoring the actual point.



No he is not, and ballistics hit me just fine in my Jenner, I cower more and more in the corners since that last patch. I am sure Hit Reg is not completely fixed and there will always be issues. But that last fix was a decent jump. I am watching lights explode all over the place in my ELO bracket.

#7 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 15 July 2015 - 04:15 AM

View PostPaigan, on 15 July 2015 - 04:08 AM, said:


That is one situation of several described. You are ignoring the actual point.

I've edited in a plausible explanation for the Urbie situation as well.

But as always, these kinds of threads are completely and utterly useless without video.

Record your matches people, the devs aren't going to take your word for it that hit reg is wonky.

#8 Shad0wsFury

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 192 posts

Posted 15 July 2015 - 04:22 AM

I was standing right next to a raven yesterday, about 50 meters away, with both of us standing stock-still, and hit him with an alpha from my Sparky right in the leg (6 medium lasers) and watched as he took zero damage and strolled off. Neither of us moved for the entire duration of my medium lasers, yet no damage was recorded.

That was my last game yesterday.

Also had similar issues with a few spiders and firestarters yesterday seeming to not register hits, but at least they were moving.

How is it possible for hit registration to be so broken that static mechs can't even damage each other?

Edited by Shad0wsFury, 15 July 2015 - 04:23 AM.


#9 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 15 July 2015 - 07:09 AM

View PostRandom Carnage, on 15 July 2015 - 02:01 AM, said:

I know how to shoot straight

PROVE IT!

And I don't mean to sound rude, but you people experiencing issues should STEP UP and put some video proof out there showcasing the issue. So far I have seen zero effort from you people posting about this on the forums.

Look into shadowplay, obs, anything! doesn't have to be pretty or a heavy load on your system.

#10 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 15 July 2015 - 07:20 AM

View Poststjobe, on 15 July 2015 - 04:05 AM, said:

At least in that situation, there's your answer.

Both lasers and ballistic damage is severely reduced when entering water; missiles explode on contact with it.

Edit: If you need dev confirmation, here you go.



I like how the pending feature in that link was talked about back in 2012, but so far nothing was done until now.

PGI pls. <_<

#11 Water Bear

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,137 posts

Posted 15 July 2015 - 07:33 AM

"Trust me, I'm good. I've been missing my shots so hit reg must be broken."

Yay, video game forums!

#12 The Mech behind you

    Member

  • PipPipPipPipPipPipPip
  • 566 posts
  • LocationGermany, Northern Baden-Württemberg

Posted 15 July 2015 - 07:41 AM

I had the opportunity to play a ballistic build for the first time after the patch today. It was a Shadowhawk with 2 AC5. I had no such problems like the OP is describing. My ping is 130-140 btw.

However I noticed that the hitreg went down over the weekend. Had a lot of situations where my Lasers or SRMs barely registered. But besides that everything went well since the patch. I guess the servers were heavy loaded.

I see you're from New Zealand. Maybe it's a ping thing.

#13 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 15 July 2015 - 08:55 AM

View PostEider, on 15 July 2015 - 02:50 AM, said:

Noticed this too but also noticed another thing, more common to have people over 300 ping. Almost wonder if lag switching is making a come back.

There are a lot more high ping players lately. I'm more inclined to believe there are many getting back into the game in anticipation of the EU and Oceanic servers coming online.

#14 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,981 posts
  • LocationUSA

Posted 15 July 2015 - 09:09 AM

The majority of what I see with Ballistics, are phasethroughs and reach-around hits.

Usually if I see the impact effect where I perceived (clientside I see it hit) the projectile to hit, it usually deals damage.

But often enough I see PPC's especially land on target, with no impact spark but the projectile does not continue on past the target as though it was a miss it just vanishes.

That or the Projectile hits the front of my target squarely on his front armor section, but will deal damage to his rear as though it teleported through him and hit him from behind.

I would say maybe the tickrate isn't high enough to deal with high velocity physics projectiles with the accuracy that it needs.

#15 Chuck Jager

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,031 posts

Posted 15 July 2015 - 11:17 AM

I too have seen some very laggy people on my team after I died. I usually assume it is WiFI. The worst offender was going stable then lag when he entered combat. Posted what I saw in all talk without naming the person and sent in a report. If something is fishy pgi will probably dig into it if they see multiple reports with players names. They get enough info on the ping that they should be able to make a flag when they see certain behaviors, but they need to catch folks first.

#16 Grommen

    Member

  • PipPipPip
  • Bridesmaid
  • 51 posts

Posted 15 July 2015 - 11:48 AM

I pumped half a dozen AC20 rounds into the CT of an Executioner the other day and not only did he not die (I guess possible), but it didn't turn red either. Thought that was a bit odd.

Other than that the new updates to hit registration have been pretty good for me. My ping is under 40 most days.

#17 Felio

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,721 posts

Posted 15 July 2015 - 12:08 PM

View PostBilbo, on 15 July 2015 - 08:55 AM, said:

There are a lot more high ping players lately. I'm more inclined to believe there are many getting back into the game in anticipation of the EU and Oceanic servers coming online.


I would suspect this.

And I would imagine that in at least some cases of stationary mechs becoming incorporeal, either the shooter or the target has an interrupted connection.

Personally, I believe the effect of a little damage landing on adjacent sections is widely underestimated. A bit here or there -- I don't think it takes much to make your targeted section seem like it took a lot less than it should.

Additionally, ping isn't always stable, and I think HSR kind of needs it to be. Or does it? Can anyone more knowledgeable chime in?

I'm starting to feel a bit like an apologist or white knight. I don't think hit detection is perfect or ever will be. Certainly things like the OP describes should never happen. But, to echo what others have said, you've got to record it.

#18 WatDo

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 172 posts
  • LocationIn your base, killin' your d00ds

Posted 15 July 2015 - 02:19 PM

As a few others pointed out, it might've been because of the water. You know water actually messes with projectiles in the game right?

Outside of that, I can confirm hitreg is borked again, atleast for AC's. I was in a match earlier in my ac20 BoomJack, brawling with a jenner. He overheated and shutdown infront of me. Armor in the orange. I ac20 him directly in the center and follow up with another 20 damage for a total of 40 directly to his shutdown CT. He comes back up with a cherry center. A firestarter comes around the corner, opened ST that magically took no damage aswell. Even had a few teammates commenting on it.

Even yesterday in my ac40 crab, completely red Scrow, one ST gone, the other open and cherry red... grazing it would have killed it under normal circumstances, i had to kill it with my lasers because shot after shot of AC fire simply vanished into nothing. Hitmarkers, sparks and paperdoll lighting up everytime, but no death. Again, many people on my team noticing it aswell.

It's working great for the most part, just AC's are iffy... I'm holding out hope that it's just pgi messing with the servers though.

#19 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 15 July 2015 - 02:30 PM

Funny, with my Aussie ping i'm having no trouble with HSR and i'm getting very good hitreg with my HBK 4g's AC 20

#20 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 15 July 2015 - 02:41 PM

View PostKharnZor, on 15 July 2015 - 02:30 PM, said:

Funny, with my Aussie ping i'm having no trouble with HSR and i'm getting very good hitreg with my HBK 4g's AC 20

Exactly why i've stopped caring about these threads until people start posting footage.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users