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Heat Scaling Wrong?


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#1 Thrudvangar

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Posted 17 July 2015 - 03:34 AM

Hi everybody,

so i've got a little problem with my Griffin Sparky...

Mounting 2x Large Pulse and 4x Medium Lasers...

one Lager Pulse is at 7 heat while one Medium Lasers is at 4 heat, makes a total of 30 heat per alpha... right?

Now in the testing grounds and, of course, also in a live match, my alpha pushes my heat up
to a total of 36... Why?

Medium lasers ghostheat starts at 6 lasers firing at once while the large (pulse) lasers ghostheat begins with three large (pulse) lasers shooting simultaneous.

True or false?

#2 Y E O N N E

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Posted 17 July 2015 - 03:40 AM

You said two (2) Large Pulse and four (4) standard Medium lasers?

The heat is 7+7+4+4+4+4 = 34

Broken down by type totals, it's 14 + 20 = 34.

Seems right to me.

Edit: Bad math is bad, 4*4 is 16, not 20. :wacko:

Edited by Yeonne Greene, 17 July 2015 - 11:55 AM.


#3 Kekkone

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Posted 17 July 2015 - 04:26 AM

Unless something has changed in the UI (haven't played for a while), heat is displayed as a percentage, not an absolute value.

#4 zagibu

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Posted 17 July 2015 - 06:59 AM

View PostYeonne Greene, on 17 July 2015 - 03:40 AM, said:

You said two (2) Large Pulse and four (4) standard Medium lasers?

The heat is 7+7+4+4+4+4 = 34

Broken down by type totals, it's 14 + 20 = 34.

Seems right to me.


Sorry, but for the rest of us, 4*4 is still 16, not 20.

#5 Agent 0 Fortune

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Posted 17 July 2015 - 07:15 AM

Movement also adds to heat.
I am curious how you verified your heat rose to 34?

#6 process

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Posted 17 July 2015 - 07:32 AM

What you see in-game is a percentage, based on weapon heat and your total heat capacity. There are other factors in that percentage, such as ambient heat, movement, and jumpjets. For your loadout, your heat capacity is probably around 70.

To my knowledge there's no way to see how much absolute heat you're generating.

#7 Dimento Graven

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Posted 17 July 2015 - 07:36 AM

The core of your problem being:

Posted Image


This game needs true heat affects, and NOT "ghost heat"...

Edited by Dimento Graven, 17 July 2015 - 07:38 AM.


#8 JohnnyWayne

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Posted 17 July 2015 - 08:16 AM

No, it needs not. Because BT is 10 seconds turns and MWO is no turns (max 4 second turns if you insist). This just doesnt work when you are in a dynamic environment.

Edited by JohnnyWayne, 17 July 2015 - 08:16 AM.


#9 Mcgral18

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Posted 17 July 2015 - 08:32 AM

Heat is a percentage. Tell us your heatsinks and efficiencies, we can calculate it's the right percentage.

Moving at max throttle generates 0.2H/s (2 heat per 10 seconds, TT heat).


View PostJohnnyWayne, on 17 July 2015 - 08:16 AM, said:

No, it needs not. Because BT is 10 seconds turns and MWO is no turns (max 4 second turns if you insist). This just doesnt work when you are in a dynamic environment.


It would, if they didn't fudge all the stats up.


2-20 times RoF, 2x armour, 1x heat dissipation doesn't really follow TT stats, despite what people say.

#10 Y E O N N E

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Posted 17 July 2015 - 11:54 AM

View Postzagibu, on 17 July 2015 - 06:59 AM, said:


Sorry, but for the rest of us, 4*4 is still 16, not 20.


I ****** up. It was 7:40 AM and I hadn't slept yet. :P

Edited by Yeonne Greene, 17 July 2015 - 11:54 AM.


#11 Thrudvangar

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Posted 17 July 2015 - 12:16 PM

Hmmmm

Using xl300 engine with two HS inside and each sidetorso carries another two heatsinks, makes a total of 16 heatsink if you count the 10 HS from the engine to this....

Also i was standing completely still and used no jumpjets.

Heat was at 0 when i fired my alphas and stopped at 36.

Edit:

Im not at home right now but my mechlabs heat efficiency is at 1.21 or 1.24, cant remember exactly.

Also the sparkys laser heat quirk removes 7,5% of my weapons heat.

Still strange to me why it scales so high... also the mech isn't mastered but elited. Makes another good % of heat removing while having the x2 multiplier from the basic.

Edited by Thrudvangar, 17 July 2015 - 12:21 PM.


#12 Mcgral18

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Posted 17 July 2015 - 12:27 PM

View PostThrudvangar, on 17 July 2015 - 12:16 PM, said:

Hmmmm

Using xl300 engine with two HS inside and each sidetorso carries another two heatsinks, makes a total of 16 heatsink if you count the 10 HS from the engine to this....

Also i was standing completely still and used no jumpjets.

Heat was at 0 when i fired my alphas and stopped at 36.

Edit:

Im not at home right now but my mechlabs heat efficiency is at 1.21 or 1.24, cant remember exactly.

Also the sparkys laser heat quirk removes 7,5% of my weapons heat.

Still strange to me why it scales so high... also the mech isn't mastered but elited. Makes another good % of heat removing while having the x2 multiplier from the basic.


Doubled basics?


16 heatsinks gives a capacity of:

50+(1.4*6)=58.4
*1.2
=70.08 heat

4 MLs generate 16*.85=13.6 heat

2LPLs generate 14*.925=12.95 heat


Total heat generation of 26.55 heat

26.55/70.08
=37.88 % heat

Add the heat dissipation of (2+(.14*6))*1.15
=3.266 H/s and the burn time of ~a second, you get around that 36 number.



Everything adds up.

Edited by Mcgral18, 17 July 2015 - 12:27 PM.


#13 Thrudvangar

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Posted 17 July 2015 - 12:49 PM

View PostMcgral18, on 17 July 2015 - 12:27 PM, said:


Doubled basics?


16 heatsinks gives a capacity of:

50+(1.4*6)=58.4
*1.2
=70.08 heat

4 MLs generate 16*.85=13.6 heat

2LPLs generate 14*.925=12.95 heat


Total heat generation of 26.55 heat

26.55/70.08
=37.88 % heat

Add the heat dissipation of (2+(.14*6))*1.15
=3.266 H/s and the burn time of ~a second, you get around that 36 number.



Everything adds up.



Thanks for all your guys replies and especially yours Mcgral...

Where do you got the heat percentages of the weapons from?

With doubled basics i mean that one basic "skill" wich lowers the heat by xx% ... dunno the name right now., costs 750 (G)XP. Or even increasing heat dissipation by xx%.

Edited by Thrudvangar, 17 July 2015 - 12:50 PM.


#14 Mcgral18

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Posted 17 July 2015 - 12:54 PM

View PostThrudvangar, on 17 July 2015 - 12:49 PM, said:



Thanks for all your guys replies and especially yours Mcgral...

Where do you got the heat percentages of the weapons from?

With doubled basics i mean that one basic "skill" wich lowers the heat by xx% ... dunno the name right now., costs 750 (G)XP. Or even increasing heat dissipation by xx%.


Without doubled basics, you'd just get 7.5 and 10%, instead of 15% and 20% bonus in the math above.


Smurfy has the weapon quirks and values
http://mwo.smurfy-net.de/

Sparky has 7.5 basic energy heat and 7.5 ML specific (+7.5 general).





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