Domoneky, on 17 July 2015 - 02:27 PM, said:
No weekend events is good. This will lead to upset fan base and we'll soon return to the glorious status of what we used to be in 2013. THOSE were the good days.
There's a fan base? There are satisfied people, now?
No.
There are people who are still bound by dreams of an ideal or neutered by an aversion to bloodlust.
Nothing has changed. The only thing at stake is the integrity of the illusion and self-delusion. How long will they dance over falling trees? At what point does the collectible artwork become moot in a minimum viable product?
These are questions I'm curious to see answered. People have murdered millions in the pursuit of dysfunctional ideals, I'm curious to see who plays out to be the beast and who plays out to be the harlot in this scenario. It can be interpreted both ways, but the beast ultimately consumes the harlot in the end.
....
As for what PGI must be working on instead of weekend events...
Remember 2014? How not much was going on?
Then Bryan announced the crowd-funding campaign for Transverse? Another game aimed at the Wing Commander IP?
Oh - but once that exploded in their face, they came out with community warfare in December. Which is about right. Transverse's crowd-funding campaign exploded in september and it was done by October. Two to three months is appropriate for what we see in Community Warfare.
PGI can work pretty quick when they want to.
Which just means that they don't want to most of the time. Which is unfortunate. They can actually do some decent work when they are aiming above the minimum viable standard. I almost want to see PGI "grow up" and 'realize the world doesn't have to be this way.'
Like I said - people bound by ideals. I am no exception.