MrMadguy, on 18 July 2015 - 10:50 PM, said:
And I don't really care about my W/L ratio and how fair it to have it almost equal to 1 in a long term. I care about following situation: imagine, I have only 1-1.5 hours every day to play MWO, so I don't have a time to wait till MM will "warm up" and ELO will settle down - I just don't want to waste this time on streak of roflstomps! I want MM to work the following way - it should care about my personal performance both in a long and in a short term. There should not be a situation, when for example while event, population of players suddenly dramatically changes, which causes ELO levels to shift, but it takes ages for my ELO level to be finally corrected, cuz average ELO level of both teams don't change - my personal level changes relatively to average.
MM should care about relative ELO level - not just average. Or more simply: it should also care about K/D or match score - not only about W/L.
MM should care about relative ELO level - not just average. Or more simply: it should also care about K/D or match score - not only about W/L.
It's not actually possible for many of the things cited here.
While it should care about relative Elo level, the problem is "the current population at the time of when you play" changes the makeup of its ability to make "fairer matches" as you move from the middle to an extreme (sounds like you're going into the higher level), the disparity increases as there are far less people in the upper tier regions than there are in the middle tier.
With regards to factoring K-D ratio and score, those aren't the most useful things. Getting a UAV to collect a better score doesn't mean you were actually responsible for the win (or any sort of influence to it). K-D ratios can be inflated as having a good game (say Aces of Spades - 8 kills in a match) doesn't actually mean you're a good player. Some people like having high K-D ratios, but don't focus on the win, thus affecting where they stand Elo-wise.
Ultimately, if you get the W, however which way, you are going to gain more Elo. The question is by how much.
The harder your "opponent's Elo average" happens to be, the more the gain. Beating the Lords (if they are still around) would generally mean an increase of Elo, but beating people "of your Elo average" changes very little on the Elo side. Remember, it's AVERAGES, so a very good 6-man team could be offset by a very poor 6-man team (both of which are on the same side) when the MM does its team construction.
In any case, you can't really have it the way you described it, given the current conditions AND to what Elo is mostly responsible for.. the Win. Your Elo simply changes more depending on whether "they were considered better or worse" than you.

















