Weekly Screenshot 10!
#41
Posted 05 July 2012 - 01:38 PM
I also can't make out what's getting shot. What is it?
#42
Posted 05 July 2012 - 02:04 PM
#43
Posted 05 July 2012 - 02:37 PM
#45
Posted 05 July 2012 - 03:18 PM
Edit, and the LRM-5's, What is this madness!
Edited by Skadi, 05 July 2012 - 03:19 PM.
#47
Posted 05 July 2012 - 08:50 PM
Elizander, on 05 July 2012 - 01:38 PM, said:
I also can't make out what's getting shot. What is it?
It's the direction the mech's feet are pointed. You can see the two triangles on the compass go along with this. The left triangle is leg direction, the right triangle is torso twist direction. The dashed line on the map is leg direction, and the shaded area between the two solid lines are field of view (based on torso direstion).
#48
Posted 05 July 2012 - 10:22 PM
Just to the left of the centurion.
Edited by autogyro, 05 July 2012 - 10:28 PM.
#49
Posted 06 July 2012 - 12:01 AM
Maybe thats the Base I have heard so much about capturing. Must have ECM to block target lock.
Edited by Revenant70, 06 July 2012 - 12:06 AM.
#50
Posted 06 July 2012 - 05:20 AM
Marvin Martian, on 05 July 2012 - 08:50 PM, said:
It's the direction the mech's feet are pointed. You can see the two triangles on the compass go along with this. The left triangle is leg direction, the right triangle is torso twist direction. The dashed line on the map is leg direction, and the shaded area between the two solid lines are field of view (based on torso direstion).
Oh thanks! That's pretty useful.
#51
Posted 06 July 2012 - 06:51 AM
#52
Posted 06 July 2012 - 07:30 AM
#53
Posted 06 July 2012 - 10:50 AM
Dracol, on 05 July 2012 - 02:37 PM, said:
Oh yeah, this. I find maps totally useless when they rotate and can't help but wonder what is wrong with people's heads who prefer it.
#54
Posted 06 July 2012 - 11:29 AM
#55
Posted 06 July 2012 - 12:12 PM
#56
Posted 06 July 2012 - 12:42 PM
#57
Posted 06 July 2012 - 04:01 PM
Elizander, on 05 July 2012 - 01:38 PM, said:
I think the white dotted line and arrow is the direction that the legs are facing, the 90 degree field is the direction the torso is facing and FOV.
I agree that a static map would be less confusing in the heat of battle than a rotating map.
#58
Posted 06 July 2012 - 05:55 PM
GrantLF, on 05 July 2012 - 02:52 PM, said:
Don't know its form, but there is definitly some sort of zoom facility planned, as it was listed as part of the concepts for the scout skill tree...
#59
Posted 06 July 2012 - 06:01 PM
Marvin Martian, on 05 July 2012 - 08:50 PM, said:
Which makes me think... would be interesting if that dotted line was plotted for other mechs on the mini map as well, with line lengths proportional to their speed, would be a nice tool for helping both plot, and avoid, use of the collision skill... the exact same way we overlay courses from radar or ais on ships at sea. Could be a part of the skill tree itself...
...possibly...
...just a thought anyway anyone like it?
Edited by takashi, 06 July 2012 - 06:02 PM.
#60
Posted 06 July 2012 - 06:10 PM
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users