New 'Mech Details For July 21St Patch
#21
Posted 20 July 2015 - 10:10 PM
But first I need to play it, to give a definite comment.
The only thing that scares me is, that it has only 30 tons !
Therefore a Double Gausse shot from 800m away, will core its center torso instantly.
I would have wished to get a 35 ton light Mech, with the same speed.
#22
Posted 21 July 2015 - 12:15 AM
#23
Posted 21 July 2015 - 04:06 AM
#24
Posted 21 July 2015 - 04:10 AM
Greenjulius, on 20 July 2015 - 08:40 PM, said:
These make the Mist Lynx, Kitfox, Adder and Ice Ferret look like dog turds. Seriously, please fix those mechs.
I am fine with my adder, even with the arctic. I'm fine with my Nova, even with SHC.
MLX and IFR are doomed with clan construction rules, they kinda need some urgent help.
Edited by Lily from animove, 21 July 2015 - 04:11 AM.
#25
Posted 21 July 2015 - 04:23 AM
Ozealot, on 21 July 2015 - 04:17 AM, said:
Kinda works against the whole purpose of Omnimechs and their only advantages (in MWO) in the first place. Odd approach indeed. No gamebreaker but treating the standard pod-layout (all pods of one version) as a battlemech instead of this would be much better. You know, Omnimech construction rules only when using as Omnimech with swapped pods. All else treated as fully customizable. Can't wait for Origins IIC and the repercussions of it's ingame release to everyone...
yeah I hate this since they intorduced that CT quirk thing, and honestly it had a heavy impact on my playtime of MWO, since now playing the mechs I like is just running around in even more gimped mech. Also it just kills any motivation into buying further Omnimech packages since it makes often 2 or even 3 out of 4 chassis obsolete by being inferior.
While affectig me, not really my problem, I have way more games than my freetime allows me to spent with, so I just play other things. For PGI, more problematic when the whales swim away. so close: |=| to buy another gold mech (adder) Now its just representing the timeframe in spent in MWO. Can I have my OMNI-mechs back please?
Edited by Lily from animove, 21 July 2015 - 04:23 AM.
#26
Posted 21 July 2015 - 04:59 AM
#27
Posted 21 July 2015 - 05:03 AM
Edited by RedEagle86, 21 July 2015 - 05:55 PM.
#28
Posted 21 July 2015 - 06:18 AM
RedEagle86, on 21 July 2015 - 05:03 AM, said:
Did anyone else notice in the Shadow Cat's release notes that you cannot have Lower Arm Actuators on the -A and -B variants? Even though the stock loadout has 'acceptable' weapons (No LBX/AC/Gauss/ERPPC). 1 Laser each arm on the -A and 1 missile on each arm on the -B, and no lower arm actuators on either of them.
Sure did, and I'm not too worried about it. Ebon Jaguar does fine without any lower arm actuators at all.
<edit> Did you notice the Shadow Cats have ample 135 degree torso twist range? Makes the lateral movement a little less necessary when you can almost turn completely around with double basics (162 degrees total). </edit>
Edited by Luscious Dan, 21 July 2015 - 06:28 AM.
#29
Posted 21 July 2015 - 06:24 AM
#30
Posted 21 July 2015 - 06:43 AM
#31
Posted 21 July 2015 - 07:22 AM
Sereglach, on 20 July 2015 - 07:38 PM, said:
These little snippets of lore info are a great start.
Or maybe just build some form of in game browser to link to sarna? xD
#32
Posted 21 July 2015 - 09:54 AM
First things first, they need to have a "Lore" mode and a "Oh F*** it, lets just put 17 hardpoints on an Atlas" mode...
#34
Posted 21 July 2015 - 10:57 AM
MovinTarget, on 21 July 2015 - 09:54 AM, said:
First things first, they need to have a "Lore" mode and a "Oh F*** it, lets just put 17 hardpoints on an Atlas" mode...
It's just text... Parsing text is a first year programming class exercise... No need to report everything the way Sarna does it, just pull the text with a quick html command to grab the page and then parse the text into whatever format they want... immersive text in game and they control the way we see it, even if it's simply the content from Sarna...
#36
Posted 21 July 2015 - 03:15 PM
side note....IM STILL PUSHING FOR A 16 WEAPON ATLAS.....BRING BACK THE KING OF THE BATTLE FIELD
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users