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The Shadowcat: Well Scaled, Fantastic Agility And Jumpjets....but A Skosh Weak On Firepower.


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#301 Nightshade24

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Posted 25 July 2015 - 05:03 PM

View PostW A R K H A N, on 25 July 2015 - 05:37 AM, said:

Dual. Not Duel. Your weapons are not fighting eachother. Even that makes no sense
English isn't even my first or third language. and personally never knew there was different words for that... reminds me the first time I learned there was a "They're, There, Their..."...

#302 Bors Mistral

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Posted 25 July 2015 - 05:06 PM

Awesome mech.

Now only if some of the IS mediums got properly re-scaled, but noooooo...

#303 Spr1ggan

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Posted 26 July 2015 - 06:24 AM

This mech is also taking forever to level up. So sad when you're regularly in the top 3 dmg on your team in the games worst medium and losing. Grinding elites sub 1000 xp per match. The joys.

#304 N a p e s

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Posted 26 July 2015 - 10:08 AM

View PostSpr1ggan, on 26 July 2015 - 06:24 AM, said:

This mech is also taking forever to level up. So sad when you're regularly in the top 3 dmg on your team in the games worst medium and losing. Grinding elites sub 1000 xp per match. The joys.


Sucks when that happens.

Mine have been going really well. Missing about 200xp to get basics on all 4 and more than half way to elite the Prime. All that with pretty minimal play time (about 50 matches between the 4 of them).

Despite all my gripes about it I won't be changing mechs any time soon.


#305 Spr1ggan

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Posted 26 July 2015 - 10:36 AM

View PostPowerOfNapes, on 26 July 2015 - 10:08 AM, said:

Sucks when that happens.

Mine have been going really well. Missing about 200xp to get basics on all 4 and more than half way to elite the Prime. All that with pretty minimal play time (about 50 matches between the 4 of them).

Despite all my gripes about it I won't be changing mechs any time soon.


Yeah some people do well in them but i'm not one. I can't make this mech work to save myself. Writhen on the other hand posted a really impressive 5 kill 1400+ damage game in one.

#306 pbiggz

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Posted 26 July 2015 - 02:15 PM

1 ER PPC 1 UAC 10, no ECM (its for weaklings anyway), and if you use the P variant torso you can ghost both your arms for extra ammo, I think I cracked the Shadowcat code.

#307 Dino Might

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Posted 26 July 2015 - 03:52 PM

View PostNightshade24, on 25 July 2015 - 05:03 PM, said:

English isn't even my first or third language. and personally never knew there was different words for that... reminds me the first time I learned there was a "They're, There, Their..."...


Many of us who know English as our first language still can't figure that one out. :lol:

#308 Lightfoot

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Posted 26 July 2015 - 06:47 PM

Okay Mastered the Shadow Cat, now I am waiting for them to fix it because it still has huge problems. Mostly, every other mech in the 30-55 tons range is a 'laser vomit' with smaller hit-boxes and/or better armor.

Shadow Cat has the Summoner syndrome real bad and MASC was nerfed too much to be much help. MASC should have the Scat going 121 kph out of the box and then more with the mech Mastered if all things are equal.

#309 Bishop Steiner

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Posted 26 July 2015 - 07:39 PM

View PostDeathlike, on 25 July 2015 - 01:35 PM, said:


Congrats, but I seen and heard all the complaining that went on release. That and experiencing it for myself.

Squishiest medium isn't a great quality (helps for contention for worst medium), considering how others are more durable even if they are totally meddling on loadout options.

Personally, I think you do kinda take the "bad underdog mechs" to an extreme, which is fine, but not really a way of helping the chassis at hand (other than possibly keeping it mech limbo like the Spider-5V).

Except it is hardly the squishiest medium...at least for those who twist. It's objectively less so than either the Nova (hit wherever you want from any angle, so arm armor buff is next to useless) or the BJ (thich cannot cover it's STs with it's arms).

VND has always suffered 2 things: Too Big (though not near as bad as some mediums) and can't boat. Thus most people wrote it off without trying (and aside from poptarting, it would never fly in comp because it can't boat, and doesn't have uber high hardpoints) or simply can't play outside the Metabox enough to make it work.

But whatever. I've been laughing about this since the mech was introduced.

#310 Quicksilver Aberration

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Posted 26 July 2015 - 07:54 PM

View PostBishop Steiner, on 26 July 2015 - 07:39 PM, said:

Except it is hardly the squishiest medium...

It's not Cicada squishy, but it is still pretty squishy because it didn't get side torso buffs and runs an XL typically. The BJ is more squishy if caught in bad terrain, but those high mounts serve it well in minimizing exposure better than the Vindi can and thus make it slightly more "survivable".

A Clan XL would do wonders for the Vindicator imo...

Edited by WM Quicksilver, 26 July 2015 - 07:55 PM.


#311 Bishop Steiner

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Posted 26 July 2015 - 08:02 PM

View PostWM Quicksilver, on 26 July 2015 - 07:54 PM, said:

It's not Cicada squishy, but it is still pretty squishy because it didn't get side torso buffs and runs an XL typically. The BJ is more squishy if caught in bad terrain, but those high mounts serve it well in minimizing exposure better than the Vindi can and thus make it slightly more "survivable".

A Clan XL would do wonders for the Vindicator imo...

clan XL would do wonders for pretty much all IS mechs, lol.

Also, it is 45 tons, so it's supposed to be on the squishier side. Though if you die before losing both arms, you should surrender your Medium Mech Pilot credentials before exiting this thread. ;)

#312 Deathlike

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Posted 26 July 2015 - 08:05 PM

View PostBishop Steiner, on 26 July 2015 - 07:39 PM, said:

Except it is hardly the squishiest medium...at least for those who twist. It's objectively less so than either the Nova (hit wherever you want from any angle, so arm armor buff is next to useless) or the BJ (thich cannot cover it's STs with it's arms).

VND has always suffered 2 things: Too Big (though not near as bad as some mediums) and can't boat. Thus most people wrote it off without trying (and aside from poptarting, it would never fly in comp because it can't boat, and doesn't have uber high hardpoints) or simply can't play outside the Metabox enough to make it work.

But whatever. I've been laughing about this since the mech was introduced.


It is a squishy medium.

The optimal build is some form of poptarting (if not with PPCs, it's probably going to be LPL/LL in some combination) keeping range.

The ironic thing is that the BJ-3 does the poptarting a bit better, despite lacking speed... but has the durability and high mounted arms to do something with. The Vindicator doesn't have anything resembling the Highlander of old where the high mounted PPCs (like the Cataphracts) that they'd kill for.

Durability was never the Vindicator's forte, thus keeping range is the only "optimal choice"... of many poor choices.

Of course, the 1X is technically unsalvageable as currently constituted.

#313 Bishop Steiner

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Posted 26 July 2015 - 08:07 PM

View PostDeathlike, on 26 July 2015 - 08:05 PM, said:


It is a squishy medium.

The optimal build is some form of poptarting (if not with PPCs, it's probably going to be LPL/LL in some combination) keeping range.

The ironic thing is that the BJ-3 does the poptarting a bit better, despite lacking speed... but has the durability and high mounted arms to do something with. The Vindicator doesn't have anything resembling the Highlander of old where the high mounted PPCs (like the Cataphracts) that they'd kill for.

Durability was never the Vindicator's forte, thus keeping range is the only "optimal choice"... of many poor choices.

Of course, the 1X is technically unsalvageable as currently constituted.

yup, sure, no problem.

#314 Quicksilver Aberration

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Posted 26 July 2015 - 08:13 PM

View PostBishop Steiner, on 26 July 2015 - 08:02 PM, said:

Also, it is 45 tons, so it's supposed to be on the squishier side.

So long as the class system of balance is a thing rather than tonnage, squishyness of the lighter end chassis' is the bane of inter-class balance. Partially because agility is tied to engine rating.

Edited by WM Quicksilver, 26 July 2015 - 08:13 PM.


#315 AlphaToaster

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Posted 26 July 2015 - 09:58 PM

So far I am enjoying the SHC's. I have tried several builds, most of which have been posted/discussed here already.

These are the two I like the most, with a preference for the poptart ppc/uac build. The erLL worked great as a sniper in CW while the poptart was just really fun all around in solo/group queue. I'm still testing it in CW.

SHC-PRIME w/ 2erLL+1erML+ 5dhs+ecm

SHC-PRIME w/ erPPC+uac5+ecm

I compare it to a Cicada that can jump, with masc, and I decide I can't get too picky. I mean fix masc mkII so the % scales right? To 12.5%, that only seems fair. That was probably a mistake in the first place. Rest is fine I think.

#316 Widowmaker1981

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Posted 27 July 2015 - 12:15 AM

View Postpbiggz, on 26 July 2015 - 02:15 PM, said:

1 ER PPC 1 UAC 10, no ECM (its for weaklings anyway), and if you use the P variant torso you can ghost both your arms for extra ammo, I think I cracked the Shadowcat code.


if im going to run a mech with a single ERPPC as its entire energy loadout, its going to be the Cicada-3C, end of story. No amount of anything can compare to the +50% velocity and -50% heat on that mech if thats all you are running.

Having said that, i quite enjoy the Scatman. But only for solo queue and CW, it STINKS for group queue, at least with my group. Just doesnt have the DPS to put up more than fail numbers in short games, i have real trouble breaking 400 in those situations.

#317 pbiggz

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Posted 30 July 2015 - 06:50 PM

View PostWidowmaker1981, on 27 July 2015 - 12:15 AM, said:


if im going to run a mech with a single ERPPC as its entire energy loadout, its going to be the Cicada-3C, end of story. No amount of anything can compare to the +50% velocity and -50% heat on that mech if thats all you are running.

Having said that, i quite enjoy the Scatman. But only for solo queue and CW, it STINKS for group queue, at least with my group. Just doesnt have the DPS to put up more than fail numbers in short games, i have real trouble breaking 400 in those situations.


Use the Clan ER PPC and the Clan UAC 10 (freshly buffed) in concert. Together they provide the punch of the double ppc build but its a bit cooler. Best you can get until they give us more hard points.





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