

Streaks
#1
Posted 23 July 2015 - 09:57 AM
testing Streakcrow for a while now - I think C-SSRM are way to powerful right now.
Rangemodule and this beast got almost 400m Range combined with devastating Alphas.
Either shorten the Range to 270m as with IS-SSRM
or
to keep them unique, change the interaction of AMS, being more dangerous than LRMs let AMS prioritize Streaks and nerf Streaks durability.
#2
Posted 23 July 2015 - 10:00 AM
Edited by mogs01gt, 23 July 2015 - 10:00 AM.
#3
Posted 23 July 2015 - 10:04 AM
#4
Posted 23 July 2015 - 10:05 AM
#5
Posted 23 July 2015 - 10:10 AM
Streaks are only good in one pretty specific situation - when boated and fired at Lights at no more than medium range (short range is much better). Against anything heavier, or at long range, they're mediocre at best.
#6
Posted 23 July 2015 - 10:10 AM
Maybe I've just had bad luck, but...yeah. Facing streakboats I don't worry nearly as much as when I see a gauss or wub boat. I find boomjagers are worse at Streak range because you know both those shells are going right into the softest part of your squishy metal coffin together, as bro's, high-fiving all the way

tl;dr - Streaks are good in some ways, bad in others. Seem okay right now.
Edited by Rakshasa, 23 July 2015 - 10:19 AM.
#7
Posted 23 July 2015 - 10:16 AM
Rakshasa, on 23 July 2015 - 10:10 AM, said:
Makes me wonder, perhaps using a targeting computer/command console could make your streaks have a high chance to lock on to the most damaged part of the enemy mech? That would be very lore-friendly(advanced targeting helps guided munitions find the weak points) and people might take those items more often.
#8
Posted 23 July 2015 - 10:18 AM
Ductus Hase, on 23 July 2015 - 09:57 AM, said:
Rangemodule and this beast got almost 400m Range combined with devastating Alphas.
I'd prefer it they changed the Target Lock mechanism. Right now, you just have to aim anywhere within that huge red rectangular target marker. You don't actually have to aim directly at the mech. But for a little while, there was a bug in MWO that only let you get target locks if you were actually aiming directly at the mech. This would basically remove the training wheels from the Streakboats, because your aim would need to be just as good with Streaks as with any other weapons.
I'd also like to see target locks broken quicker, because right now you can torso twist quite a lot while maintaining target lock.
Streaks and LRMs need to stop being situation-specific noobtubes and start becoming skill-based weapons. It'll be much easier to balance them once aiming skill becomes a factor.
#9
Posted 23 July 2015 - 10:32 AM
Rakshasa, on 23 July 2015 - 10:10 AM, said:
Maybe I've just had bad luck, but...yeah. Facing streakboats I don't worry nearly as much as when I see a gauss or wub boat. I find boomjagers are worse at Streak range because you know both those shells are going right into the softest part of your squishy metal coffin together, as bro's, high-fiving all the way

tl;dr - Streaks are good in some ways, bad in others. Seem okay right now.
You can help them somewhat by releasing from a 'side' look at that torso. The boning locks are much more likely to hit the torso then as there is 'less to choose from'
Quote
They already are skill based weapons that are more difficult to use EFFECTIVELY than direct fire because almost no one understands HOW to use them correctly.
#10
Posted 23 July 2015 - 10:32 AM
mogs01gt, on 23 July 2015 - 10:00 AM, said:
There is an exception; If you are able to maneuver to the side of an enemy mech, the Streaks often will hit all on the one side since they are trying to travel through to the other sides components.
When fighting streak boats, it's often best to simply present your front and not torso twist, unless you have an asymetrical build with a shield side. I've made the mistake of torso twisting at the wrong moment and taken most of the streaks in the side torso.
Other than that, I think Streaks are fairly well balanced, and often feast or famine. At the moment there are tons of Cheetahs and Cats running around, which are both susceptible to streaks, so they might seem more powerful than usual. If you run into a 60+ ton mech while running a streakboat, you'll usually be at a disadvantage.
#11
Posted 23 July 2015 - 10:33 AM
Mystere, on 23 July 2015 - 10:31 AM, said:
First they raged in game and whatever voice coms they were using THEN they went to the forums. They are still miffed that their participation trophy is not large enough.
#12
Posted 23 July 2015 - 10:33 AM
#13
Posted 23 July 2015 - 10:34 AM
#15
Posted 23 July 2015 - 10:42 AM
zagibu, on 23 July 2015 - 10:33 AM, said:
Please don't tell me you are having problems to hit Adders and Kit Foxes with non-streak SRM!
Relax, i'm kidding, Having SSRM-2 only is quite painful nowadays. I remember the days of the streak-Commando, hunting other lights and kicking serious a**. Good times.
#17
Posted 23 July 2015 - 11:08 AM
Ascaloth, on 23 July 2015 - 10:42 AM, said:
Please don't tell me you are having problems to hit Adders and Kit Foxes with non-streak SRM!
Relax, i'm kidding, Having SSRM-2 only is quite painful nowadays. I remember the days of the streak-Commando, hunting other lights and kicking serious a**. Good times.
Or streakintaros ... Being a light pilot back in the days i hated those, now i haven't see one in ages
Edited by Mardek, 23 July 2015 - 11:08 AM.
#18
Posted 23 July 2015 - 11:13 AM
#20
Posted 23 July 2015 - 11:21 AM
Ascaloth, on 23 July 2015 - 11:18 AM, said:
Oh my god...the streakintaros!
And the legendary Streak-cat, King of Darkness (Light killer, derp)!
Steakcat where used more for the insane splash DMG they got if i remember correctly
Edited by Mardek, 23 July 2015 - 11:22 AM.
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