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Please Dont Run To The Center On River City


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#1 Davegt27

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Posted 26 July 2015 - 10:00 AM

Trying to be nice as I can but please don’t run to the center on the New River City

The center is called the citadel by some

I just came in from a match where half the team ran to the water near the citadel
My first comment was "don’t run off"

That means don’t run away from the group before we can join up

Second comment was "we are getting flanked" a dire wolf and I moved to the right and I was holding them off with LRMs

We know one side near the open water and the ship has low buildings and has little cover

So a king Crap with a gauss was ripping my TW apart, then I started taking Gauss fire from the citadel side until I had no weapons

As I was typing this is a prime example why not to run to the center of a map
I was muted

Did you know when you mute someone they can’t talk or type to anyone for the duration of the match


To recap if you run to the center of a map you face the threat of getting shot at from two directions

This could be a fun map if you don’t run to the center
I even saw a thread (I can’t find it right now) about getting rid of the citadel

How about setting up an ambush near your base in the hills and waiting for the other team

Thanks for your time


#2 SolVali

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Posted 26 July 2015 - 10:02 AM

Hang on, If you mute someone, can they not speak to ANYONE? Or just you?

#3 Sarlic

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Posted 26 July 2015 - 10:02 AM

What would you do if somebody threw a snickers after 3 days of hunger into a 12 man random people.

Right...Sadly this is PUG. And they go PUG and follow any sheep around.

Edited by Sarlic, 26 July 2015 - 10:03 AM.


#4 Slow and Decrepit

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Posted 26 July 2015 - 01:04 PM

Part of the problem is that in assault mode the bases are on each side of the citadel. So despite the fun new map, we have the same issue that we had with the old one! :unsure: :wacko:

#5 Alistair Winter

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Posted 26 July 2015 - 01:23 PM

Because...
  • PUGs are uncoordinated and don't trust each other to pull off anything but the most obvious tactic
  • The river splits the map in two with little cover. The team crossing the river puts itself momentarily at risk. Most of the river is close to the Citadel.
  • Bases in Assault are too close together to allow wide flanking maneuvers unless you split up your team in a coordinated fashion. See point #1.
  • Bases in Conquest are too close together to allow a cap victory unless numbers are equal or in your favour. In other words, you can't split up and rely on winning by cap if you're outnumbered, because speed isn't such a big factor. Citadel is at the center of all bases, so staying near center and getting kills is a good tactic in pug queue.

TL;DR - Click the spoiler.

Spoiler

Edited by Alistair Winter, 26 July 2015 - 01:29 PM.


#6 LORD ORION

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Posted 26 July 2015 - 04:20 PM

You know what this map needs?

A random nuke strike on the space port.

60 second warning... "OMG nuclear strike inbound" and then.... kaboom, the space port turns into a crater....

Thanks... plz

#7 Slow and Decrepit

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Posted 26 July 2015 - 04:31 PM

Better hope your not in a Dire Wolf when that warning hits...

View PostAlistair Winter, on 26 July 2015 - 01:23 PM, said:

Because...
  • PUGs are uncoordinated and don't trust each other to pull off anything but the most obvious tactic
  • The river splits the map in two with little cover. The team crossing the river puts itself momentarily at risk. Most of the river is close to the Citadel.
  • Bases in Assault are too close together to allow wide flanking maneuvers unless you split up your team in a coordinated fashion. See point #1.
  • Bases in Conquest are too close together to allow a cap victory unless numbers are equal or in your favour. In other words, you can't split up and rely on winning by cap if you're outnumbered, because speed isn't such a big factor. Citadel is at the center of all bases, so staying near center and getting kills is a good tactic in pug queue.
TL;DR - Click the spoiler.

Spoiler



I think you hit the nail dead on! ;)

#8 CycKath

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Posted 26 July 2015 - 04:34 PM

But... but Theta is there...

#9 Trev Firestorm

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Posted 26 July 2015 - 04:47 PM

View PostLORD ORION, on 26 July 2015 - 04:20 PM, said:

You know what this map needs?

A random nuke strike on the Citadel.

60 second warning... "OMG nuclear strike inbound" and then.... kaboom, the Citadel turns into a crater....

Thanks... plz

FTFY

#10 Mister Blastman

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Posted 26 July 2015 - 05:16 PM

They need to just get rid of the citadel and replace it with a giant sand worm that eats you if you walk near the mirage.

#11 Tristan Winter

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Posted 26 July 2015 - 05:19 PM

View PostMister Blastman, on 26 July 2015 - 05:16 PM, said:

They need to just get rid of the citadel and replace it with a giant sand worm that eats you if you walk near the mirage.

Replace bases in Conquest with thumpers? Capture all thumpers to summon the sandworm that eats the Citadel and everyone near it.

#12 heimdelight

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Posted 26 July 2015 - 05:39 PM

The back of the citadel (not on the higher levels) is one of the most advantageous spots on the map. There is a perfectly good reason to be there, and plenty of cover from all angles by using the massive amounts of buildings.

#13 TheArisen

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Posted 26 July 2015 - 05:53 PM

View PostAlistair Winter, on 26 July 2015 - 01:23 PM, said:

Because...
  • PUGs are uncoordinated and don't trust each other to pull off anything but the most obvious tactic
  • The river splits the map in two with little cover. The team crossing the river puts itself momentarily at risk. Most of the river is close to the Citadel.
  • Bases in Assault are too close together to allow wide flanking maneuvers unless you split up your team in a coordinated fashion. See point #1.
  • Bases in Conquest are too close together to allow a cap victory unless numbers are equal or in your favour. In other words, you can't split up and rely on winning by cap if you're outnumbered, because speed isn't such a big factor. Citadel is at the center of all bases, so staying near center and getting kills is a good tactic in pug queue.

TL;DR - Click the spoiler.

Spoiler


This is what the map needs, putting the bases farther apart would also do wonders.





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