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Prone Firing = Keep Fighting W/o Legs


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#1 AbsUserName

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Posted 24 July 2015 - 11:17 PM

Let us duck, roll and fire from a prone position.

Thanks.

And from hence on, a twice-legged mech keeps on firing from the prone position, and have, let's say, 5-10 kph?

Edited by AbsUserName, 24 July 2015 - 11:29 PM.


#2 bad arcade kitty

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Posted 25 July 2015 - 12:06 AM

actually you do the prone fighting when you lose 1 leg, how do you think you hop around with 1 leg only, obviously you crawl

also i suggest engine-less fighting, if they destroyed your engine you cannot use energy weapons but you can leave the cockpit and aim/shoot ballistic and missiles manually... dead mechs never surrender!

#3 Nightshade24

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Posted 25 July 2015 - 01:45 AM

View Postbad arcade kitty, on 25 July 2015 - 12:06 AM, said:

actually you do the prone fighting when you lose 1 leg, how do you think you hop around with 1 leg only, obviously you crawl

also i suggest engine-less fighting, if they destroyed your engine you cannot use energy weapons but you can leave the cockpit and aim/shoot ballistic and missiles manually... dead mechs never surrender!

This would be nice ifi t wasn't for the fact there is a nuclear melt down in the mech and you basicly explode the same way a mini nuke explodes in Fallout game series or there cars due to the fact the engine doesn't run on electricity... nor petrol... or diesel... or alien snail poop. but instead on nuclear fusion. (Hence hte name "Fusion engine".)

It would look something like this in MW3.
https://youtu.be/mMlJQ0G3zk4?t=1m50s

MW4... may not look much but the immense heat and damage from it still can be felt some distance away...
https://youtu.be/DD6GD6P_4ns?t=1m13s

or in mechwarrior 5 what it was gonna be...
https://youtu.be/OC2lsZU_Y4A?t=2m18s

Mechwarrior living legends?
https://youtu.be/lNFeE8mIlxQ?t=1m45s


Either way, it's very hard to fight without an engine... any weapons... a torso... cockpit... body... or life...

Without both legs on the other hand... the thing is you won't go prone... 1 of the 2 things will happen based on previous MW and TT...

1) you are standing, can't move or turn your legs but can still turn your torso... everything besides the urbanmech will suffer a bit and things like stalkers and direwolfs will have a lot of time in misery...

2) you die.



PGI didn't want to do number 1 as it could be boring... wouldn't be so if you had the option to eject in all mechs and games...

btw... you can crouch in a mech if you got both legs... which should be a feature in this game.

#4 bad arcade kitty

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Posted 25 July 2015 - 06:59 AM

View PostNightshade24, on 25 July 2015 - 01:45 AM, said:

This would be nice ifi t wasn't for the fact there is a nuclear melt down in the mech and you basicly explode the same way a mini nuke explodes in Fallout game series or there cars due to the fact the engine doesn't run on electricity... nor petrol... or diesel... or alien snail poop. but instead on nuclear fusion. (Hence hte name "Fusion engine".)


no, no, the engine explosion was a very rare event and it wasn't a nuclear explosion, just an eruption of a ball of plasma

http://www.sarna.net...i/Fusion_Engine

Fusion engines usually will only shut down if damaged or if heat is uncontrolled. Unlike popular belief, there is absolutely no risk of a fusion engine accidentally becoming a nuclear weapon. [17] There have been a number of cases of fusion engines being "over revved" and exploding with devastating force, but this is more akin to a boiler explosion than a true nuclear explosion. More often a destroyed engine will be punctured by weapons fire. Because the plasma is held in a vacuum chamber (to isolate the superheated plasma from the cold walls of the reactor; contact with the walls would super-chill the plasma below fusion temperatures), a punctured reactor can suck in air where the air is superheated. Normal thermal expansion of the air causes the air to burst out in a brilliant lightshow often mistaken for a "nuclear explosion". This thermal expansion damages anything within 90 meters of the destroyed 'Mech.

Such dramatic failures are rare, though. It is difficult to sustain the fusion reaction and very easy to shut down. Safety systems or damage to containment coils will almost always shut down the engine before such an explosion occurs. The massive shielding of the engine (in the case of standard fusion engines, this is a tungsten carbide shell that accounts for over 2/3 of the weight of the engine) usually buys the safety systems the milliseconds needed to shutdown the engine when severe damage is inflicted.

#5 VinJade

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Posted 25 July 2015 - 09:38 AM

Quote

also i suggest engine-less fighting, if they destroyed your engine you cannot use energy weapons but you can leave the cockpit and aim/shoot ballistic and missiles manually... dead mechs never surrender!


there is no way that any part of the mech can function without power that includes weapons.

as to the prone thing if the mech loses both legs then its on the ground, it can however prop itself up on one arm and fire weapons on the other arm but that's it no moving.

heck the mechs are not even suppose to move after losing one leg as it can barely balance on it let alone move.

so by all rights any mech missing a leg should be on the ground not hobbling along.

Edited by VinJade, 25 July 2015 - 09:46 AM.


#6 AbsUserName

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Posted 25 July 2015 - 11:10 AM

I would also say "let us tear asunder the legs too!", but that's a topic for another thread.

Also, can you imagine going prone on some covertop in Canyon Network, for example? Sniping like there is no tomorrow.

PS: physics kinda-heavy: if a person can stand and hop in one leg, a giant robot can do much better, cause it has much more moment of inertia and can keep itself upright with much more leeway. So even if we could pulverize one leg, the legged mech would be able to walk all right.

#7 Xhaleon

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Posted 25 July 2015 - 11:41 AM

Being able to survive legless and fire weapons while prone is one of the few things that would have solved the legging problem in all of the Mechwarrior games. Taking out a leg or both legs is still a viable strategy, but it would have to be weighed against how much extra time and effort it would take to actually finish off the enemy.

It's really not going to be implemented anytime soon though. There are still plenty of simple undone things like AUTODETECT(NO) in the game, you think they're gonna be able to add a whole separate movement state into the game?

#8 Nightshade24

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Posted 25 July 2015 - 05:24 PM

View PostXhaleon, on 25 July 2015 - 11:41 AM, said:

Being able to survive legless and fire weapons while prone is one of the few things that would have solved the legging problem in all of the Mechwarrior games. Taking out a leg or both legs is still a viable strategy, but it would have to be weighed against how much extra time and effort it would take to actually finish off the enemy.

It's really not going to be implemented anytime soon though. There are still plenty of simple undone things like AUTODETECT(NO) in the game, you think they're gonna be able to add a whole separate movement state into the game?

As stated earlier, mechs can't go prone. Especially if they got no legs functional.

however they an still stand in place if both legs are gone.

Also when you still have both legs you can crouch WHICH would be quite beneficial for MW: O and practical.

#9 VinJade

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Posted 25 July 2015 - 09:33 PM

@AUN
there is a difference between a human and a mech.
the mech is already fighting gravity as it is and using the pilot's own balance and the gyro scope are the only thing keeping the mech upright because without both there is no way a mech would be able to move correctly let alone being able to stay upright very well with one leg.

heck losing an arm or torso easily throws off the balance of the mech and makes the gyro & the pilot have to work harder.

so lose a leg and you are going nowhere fast and would be dang lucky to stay upright.

and so far the only pilots that I know of that can do that are the Kells and most likely Victor.

still my point is this BT not anime so losing a leg should make the mech fall on it's face or rear torso.

however if the mech still had one leg it could allow the mech to 'sit up' and fire with most of it's weapons.

however losing both legs would force the warrior to use one arm to prop itself up so it can fire with weapons from the other arm.

#10 Firewuff

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Posted 26 July 2015 - 05:02 PM

Prone fighting would be as much fun as... well it wouldnt. The enemy calmly walks behing you and fries your rear armour... it would suck

#11 Vellron2005

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Posted 27 July 2015 - 04:09 AM

View PostAbsUserName, on 24 July 2015 - 11:17 PM, said:

Let us duck, roll and fire from a prone position.

Thanks.

And from hence on, a twice-legged mech keeps on firing from the prone position, and have, let's say, 5-10 kph?


Wow... this idea brings the term "Zombie build" to a whooole new level...

Sorry, But... just.. NO.

#12 VinJade

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Posted 27 July 2015 - 05:44 AM

@VellRon
there is already 'prone' rules in place and they are allowed to prop themselves up to use at least one side of their weapons.

however losing one leg should be sending the mech down on it's face or rear torso.





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