

10 replies to this topic
#1
Posted 23 July 2015 - 04:28 PM
With the new patch whenever I cross paths with another mech the collision seems to warp me around much worse than before the patch.
#2
Posted 23 July 2015 - 04:51 PM
My BJ-Arrow lost 3% when I collided with a friendly heavy mech. This is too much...
#4
Posted 23 July 2015 - 08:17 PM
Agree lost both legs in a light before I got a shot off 1.39 into a match when heavy team mates push past.
I get the banding around mech's mostly when using lights and then cant get a hit on the enemy even aiming right on them very strange after the patch.
I get the banding around mech's mostly when using lights and then cant get a hit on the enemy even aiming right on them very strange after the patch.
#5
Posted 23 July 2015 - 08:37 PM
agreed. it seems to have worsened since this patch. it has been annoying to see.
#6
Posted 23 July 2015 - 08:55 PM
Whatever they did, they need to roll that **** back.
Having some jackass bump me at the start damages a leg as much as 7%, then there's the getting stuck in everyone and everything and warping everywhere.
Having some jackass bump me at the start damages a leg as much as 7%, then there's the getting stuck in everyone and everything and warping everywhere.
#7
Posted 24 July 2015 - 12:47 PM
I've experienced several instances where collision with another 'Mech, friendly or enemy, results in rapid, extremely disorienting rubber-banding after I try to maneuver away from the other 'Mech. I'll end up back in the same spot I collided in several times, generally within one to two seconds after starting to maneuver away, and can't generally stop the rubber-banding cycle until I come to a dead stop, wait a few seconds, and then start maneuvering again.
It's acting like some sort of bizarro-world desync. I have not recorded the match and compiled a twelve-step-process bug report the way Kyle's old guide demands, nor am I able to, but this has gotten me killed more than once. Easily the most debilitating bug I've ever experienced. Would be very nice if Piranha could kill it dead.
It's acting like some sort of bizarro-world desync. I have not recorded the match and compiled a twelve-step-process bug report the way Kyle's old guide demands, nor am I able to, but this has gotten me killed more than once. Easily the most debilitating bug I've ever experienced. Would be very nice if Piranha could kill it dead.
#8
Posted 24 July 2015 - 02:02 PM
CapperDeluxe, on 23 July 2015 - 04:28 PM, said:
With the new patch whenever I cross paths with another mech the collision seems to warp me around much worse than before the patch.
Hmmm... From what I am seeing... What it is doing is correct...
The new fix stops people from phasing through mechs.
You try phase through a team mate... Sorry warps you back in place behind your team mate.
People have to start being better pilots and give each other more space.
Edited by ShinVector, 24 July 2015 - 02:02 PM.
#9
Posted 25 July 2015 - 04:30 PM
ShinVector, on 24 July 2015 - 02:02 PM, said:
Hmmm... From what I am seeing... What it is doing is correct...
The new fix stops people from phasing through mechs.
You try phase through a team mate... Sorry warps you back in place behind your team mate.
People have to start being better pilots and give each other more space.
I hated the phasing through other mechs, and I agree People should give each other a bit more space. there's certainly nothing wrong about collision damage from hitting another mech, but you're maybe missing the point.
When mechs do end up touching together they should not become stuck glitching, and rubber-banding. you can't even see which way to move to get out of the way, because of the warping back and forth. by the time you "unhook" yourself from the other mech all your leg armor can be stripped in a light.
Edited by Iron Pete Chiwalski, 25 July 2015 - 04:31 PM.
#10
Posted 25 July 2015 - 05:41 PM
We lost 2 mechs last night due to collision dark magic. 1st incident me and another Light on my team happened to tap each other while jumping up onto a ledge together. It sucked me into his legs and kept slamming me into them until he died. The other incident was after I got legged in my Light and a friendly Shadow Cat happened to hit me with his arm while running by. Well the collision mechanic decided to keep me getting dragged along his legs and blew my last one off. Honestly this needs fixing badly.
#11
Posted 26 July 2015 - 05:57 AM
While I really hated phasing, too, it has become much worse now. I was unable to move backwards after a friendly mech placed his self in front of me multiple times, literally getting stuck at him for no reason.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users