The Carrion Crows would like to see an improvement in the Testing Grounds:
Specifically, we would like the ability to choose the mechs that appear in a testing grounds session, and that the list of available mechs to choose from include as great a variety of mechs as is reasonably doable.
Currently, the available mechs are limited to just a handful, and the majority of mechs we encounter in the game are not represented there.
1
Call For Testing Grounds Improvement
Started by crustydog, Jul 25 2015 06:42 PM
10 replies to this topic
#1
Posted 25 July 2015 - 06:42 PM
#2
Posted 25 July 2015 - 06:46 PM
I think that with all of the things they need to do. That's not one that should take priority.
#3
Posted 25 July 2015 - 07:07 PM
MechaBattler, on 25 July 2015 - 06:46 PM, said:
I think that with all of the things they need to do. That's not one that should take priority.
Clearly this is the most important issue - like number 1 on the agenda - I fail to see how we can continue to play this game until this critical aspect is addressed.
Where is Bishop Steiner when we need him?
Damn it all - Bishop, I need your help here!
#4
Posted 25 July 2015 - 07:08 PM
My main issue with Testing Grounds is that the mechs are too few and far in between. Also stock armor so they go down really fast.
#5
Posted 25 July 2015 - 07:30 PM
They can't do that...then people will see how broken a lot of mech hitboxes really are.
#6
Posted 25 July 2015 - 07:39 PM
Pretty sure the only time any Clan mechs were up for the Testing Grounds was for that Public Test with the Mining Collective.
They should probably get around to getting one of each robot onto a map. Then someone would need to compile a list...(let's face it, PGI wouldn't let you choose which robots to shoot at.)
They should probably get around to getting one of each robot onto a map. Then someone would need to compile a list...(let's face it, PGI wouldn't let you choose which robots to shoot at.)
#7
Posted 25 July 2015 - 07:44 PM
Mcgral18, on 25 July 2015 - 07:39 PM, said:
They should probably get around to getting one of each robot onto a map. Then someone would need to compile a list...(let's face it, PGI wouldn't let you choose which robots to shoot at.)
Yeah, I can see that being way too much. Getting them to at least get every 'mech in one of the maps is the realistic option.
#8
Posted 25 July 2015 - 08:02 PM
The main thing I want to see is a damage counter. How much damage am I throwing out before I overheat? Just a basic numbers overlay would be really helpful in figuring out the most efficient builds.
#9
Posted 25 July 2015 - 11:43 PM
One bug I'd like to mention is with weapon cool-down behaving differently in comparison to a live match.
Laser cool-down starts immediately when firing, instead of after the beam ended.
Laser cool-down starts immediately when firing, instead of after the beam ended.
#10
Posted 26 July 2015 - 07:09 AM
Would be nice if you could say.. build a mech you'd wish to buy, and then test it in the Training Grounds.
Too bad that sounds like total Lostech.
Too bad that sounds like total Lostech.
#11
Posted 26 July 2015 - 06:34 PM
Deathlike, on 26 July 2015 - 07:09 AM, said:
Would be nice if you could say.. build a mech you'd wish to buy, and then test it in the Training Grounds.
Too bad that sounds like total Lostech.
Too bad that sounds like total Lostech.
Yes, - try before you buy - I like this!
Same should apply to new mech purchases from the store.
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