Greyhart, on 27 July 2015 - 02:08 AM, said:
I know that there are things that are problems in the game but clearly the core of the game is fun otherwise it would be dead.
However the game offers none of the usual hooks to keep you logging back in. i.e. overly complex crafting or grinding for uber stuff, levelling characters.
The game is strange on how you progress in your skills.
You start off doing barely any damage and then at some point you release that you have jumped up to doing 100 per match then a few weeks later you realise that you expect to average 300 per match.
You clearly get better but their is change in the Mechs or the other players.
Anyway this all got me thinking if you were able to obtain ranks (after completing the cadets bonus) i.e. private, lieutenant, captain etc. What would you measure to gain an increase in rank?
Clearly you don't want something like just total damage or number of matches on their own (as that would cause people to play to reach that target).
So lets assume there was ranking system and that you increase in rank by achieving certain land marks or by doing X etc.
What would you have as an achievement that would let you gain a new rank?
i.e. completing 25 matches takes you from cadet to private. Or averaging 200 damage in 10 matches makes you go up a rank.
Just interested in what people think are skills that might be tracked.
NB I considered where to post this. But consider it is not a feature suggestion.
*whispers* YOU CAN !! Play CW. That has rank rewards in it that are not easy to achieve. And you won't be doing enough until you are averaging 1200damage a match there (you have 4 mechs to do it in too).