MecatamaMk2, on 27 July 2015 - 02:55 AM, said:
Because the game was designed on the principal of "First person mech combat"
The fact that 3rd person view was added AT ALL, was a point of contention between the old guard. Some wanted it to abuse it as it was abused in prior mechwarrior games [ability to peak over mountians, perfect for poptarts.] Other's didn't want it because they wanted the purity of Forced First Person perspective.
PGI wanted to add it because "some people cannot tell the relation of their torso to their feet." Or at least that was the line PGI fed us when they implimented 3pv despite a petition of over 5000+ users voting AGAINST adding said feature.
So what we got was a halfarsed, unuseable "as intended" feature, that at the time felt like a waste of resources to even code in. It doesn't do what it intended to in regards to helping players orient torso/legs... and it doesn't help peaking in any way.
And as a way to appease those of us who didn't want the feature, they made the camera done that floats behind the user, making you a shining becon of "I'm in 3rd person view, shoot me!" and "oh, we went ahead and removed yoru radar, and arm locked you, k, thx."
So yeah, I personally would rather see it either removed, or left entirely alone.
Narcissistic Martyr, on 27 July 2015 - 05:50 AM, said:
I suspect they'd make quite a bit if the game was good. Mechwarrior was always a profitable brand until mech assault ruined it...
Actually, Mech Assault didn't ruin it... in fact, Mech Assault sold so much, Microsoft decided to drop working on MW5 back in the early 2000's to focus on the Mech Assault brand.
The problem came when they did that, and angered the diehard's who decided to say screw it, and refused to buy MA2 and the DS game. Which caused Microsoft to feel the brand was unprofitable and dropped development of Mechwarrior and Mechassault games. Which caused the 10 year dark age.