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Why 3Rd View Penalty?


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#21 Narcissistic Martyr

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Posted 27 July 2015 - 05:50 AM

View PostTWIAFU, on 27 July 2015 - 03:26 AM, said:


Now the same pugs want a gigantic waste of time, money, and effort for PGI to make them MW5 for offline play.



I suspect they'd make quite a bit if the game was good. Mechwarrior was always a profitable brand until mech assault ruined it...

#22 Coolant

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Posted 27 July 2015 - 07:00 AM

View PostLugh, on 27 July 2015 - 04:58 AM, said:

There was a brief time when it was first implemented when it actually also aided weapon convergence when you switched to it as well. Thankfully that's gone.

It's a crutch. All crutches should not be advantages. Whining is also a crutch.


It's not a crutch if everyone uses it...like the vast majority did in MW4:Mercs - you know, that previous title in the franchise. Not MW1, 2 or 3, or even Vengeance/Black Knight...Mercs, the most recent title. Hosted servers in Mercs had the option to force first person and yet less than 10% did. I'm being very generous with the 10% cause most of the time there were zero that did. It was simple, all one had to do is check the Force First Person box in the server options...hardly anyone did. Know why? Because no one would want to join their server cause they wanted to be able to play in 3rd person.

#23 TheCharlatan

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Posted 27 July 2015 - 07:56 AM

It's useful to new players to understand how the mechs move.
I'm not a fan, but a lot of my friends who tried the game liked it for their first few test drives in training mode.

#24 FrontGuard

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Posted 27 July 2015 - 08:06 AM

Penalty? What Penalty?
What are you talking about please?

#25 Widowmaker1981

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Posted 27 July 2015 - 08:13 AM

View PostFrontGuard, on 27 July 2015 - 08:06 AM, said:

Penalty? What Penalty?
What are you talking about please?


No access to unlocked arms, cursor behaves weirdly, no minimap.

#26 MechaBattler

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Posted 27 July 2015 - 08:40 AM

Meh. Whatever.

#27 xWiredx

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Posted 27 July 2015 - 08:52 AM

The history here, and I'm surprised nobody else has said it, is that IGP wanted it in-game as a crutch for new players because they wanted new players to stick around (which in turn means some of them might eventually spend some money and fill IGP's pockets). PGI didn't particularly want it, most players didn't want it. IGP wanted it, though, and thus PGI wasted development resources on it. It was never supposed to exist in the first place.

Why the "disadvantages", you ask? Simple. Your third-person view requires a different view angle but the guns don't change view angles with it, so the aim is slightly off from where you'd expect. It also gives you a better view of what is immediately around your mech, an advantage first-person doesn't have (in addition to the view around some walls and over some objects), but because it was meant to help you learn how to move better, you need to see your legs and the minimap prevented that so it was removed from that view. Seems pretty logical now, doesn't it?

#28 GRiPSViGiL

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Posted 27 July 2015 - 08:53 AM

*dripping sarcasm all over the below*

Clearly PGI knows what is best for the MWO community. They do a great job implementing features and creating an environment of longevity for this game.

#29 SgtMagor

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Posted 27 July 2015 - 09:08 AM

3rd person is not a big deal, its not a game breaker, or will cause the death MWO heh! http://2.bp.blogspot...-dead-horse.jpg

#30 DAYLEET

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Posted 27 July 2015 - 11:36 AM

View PostMechWarrior5152251, on 27 July 2015 - 05:28 AM, said:

3rd view allows you to see over cover and around corners. A significant advantage much of the time. Also allows you to see fire coming from behind and whether some idiot friendly fatlass is blocking your rear from retreating, though we should have a rear view camera like MW2 available.

So switching back and forth is probably the most effective play style.


If you still think 3pv gives you an edge you probably still need it.

3PV was necessary to sell camo to the majority who arent just using their clan colors because roleplaying. People like me use 3pv all the time to look at their mech with the other mech on their team and sometimes the game is beautiful to look at outside your mech.

Edited by DAYLEET, 27 July 2015 - 11:38 AM.


#31 Trev Firestorm

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Posted 27 July 2015 - 12:22 PM

View PostTWIAFU, on 27 July 2015 - 03:26 AM, said:


Think about how further along CW would be if PGI didn't have to waste time, money, and effort on LFG, VOIP, Faction Chat.



LFG is ok, helps get ts formed groups together faster atleast. Voip is very useful in CW pug games about 1/3th of the time when ppl actually listen to it. Faction chat falls down because it isn't visible in the mechlab, only faction screen.

#32 Roadkill

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Posted 27 July 2015 - 12:28 PM

View PostPaigan, on 27 July 2015 - 05:23 AM, said:

Why all the hate for a simple 3rd person view that is more less standard in many games?

Because in this game it is a distinct and very significant advantage if implemented "normally." PGI was beaten into nerfing 3PV enough that it isn't an advantage, and surprise! No one uses it. (Which is how it should be in a multiplayer game.)

Quote

If it poses a balancing problem, it should be only enabled in Training Grounds (and maybe upcoming PvE) but be disabled in any multiplayer match.

Simple as that.

The only problems with that is that there's no single player mode in MWO for you to practice in. Training Grounds isn't the same. If you're the kind of person who needs 3rd person to play, you need to practice in 1st person before engaging in actual combat, and that includes having enemies that shoot back at you and force you to flee/evade.

Otherwise you are exactly correct.

#33 CMDR Sunset Shimmer

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Posted 27 July 2015 - 12:55 PM

View PostMecatamaMk2, on 27 July 2015 - 02:55 AM, said:

title is contest.
why?


Because the game was designed on the principal of "First person mech combat"

The fact that 3rd person view was added AT ALL, was a point of contention between the old guard. Some wanted it to abuse it as it was abused in prior mechwarrior games [ability to peak over mountians, perfect for poptarts.] Other's didn't want it because they wanted the purity of Forced First Person perspective.

PGI wanted to add it because "some people cannot tell the relation of their torso to their feet." Or at least that was the line PGI fed us when they implimented 3pv despite a petition of over 5000+ users voting AGAINST adding said feature.

So what we got was a halfarsed, unuseable "as intended" feature, that at the time felt like a waste of resources to even code in. It doesn't do what it intended to in regards to helping players orient torso/legs... and it doesn't help peaking in any way.

And as a way to appease those of us who didn't want the feature, they made the camera done that floats behind the user, making you a shining becon of "I'm in 3rd person view, shoot me!" and "oh, we went ahead and removed yoru radar, and arm locked you, k, thx."

So yeah, I personally would rather see it either removed, or left entirely alone.

View PostNarcissistic Martyr, on 27 July 2015 - 05:50 AM, said:


I suspect they'd make quite a bit if the game was good. Mechwarrior was always a profitable brand until mech assault ruined it...


Actually, Mech Assault didn't ruin it... in fact, Mech Assault sold so much, Microsoft decided to drop working on MW5 back in the early 2000's to focus on the Mech Assault brand.

The problem came when they did that, and angered the diehard's who decided to say screw it, and refused to buy MA2 and the DS game. Which caused Microsoft to feel the brand was unprofitable and dropped development of Mechwarrior and Mechassault games. Which caused the 10 year dark age.

#34 Lugh

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Posted 27 July 2015 - 01:02 PM

Also you don't need 3pv to see around corners Seismic Sensor and UAV do that for you...

#35 C E Dwyer

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Posted 27 July 2015 - 01:13 PM

View PostMecatamaMk2, on 27 July 2015 - 02:55 AM, said:

title is contest.
why?



Define what you mean as a penalty

I can only guess at what you call a penalty, is that you can't cam out and spin that camera to look around corners like the cheating that goes on in other games, where you can, because no other developer, has had the balls to actually provide a 3rd view system where you can't abuse a game feature.

It might seem harsh this might not be what you mean, but as you haven't actually said anything other than complain it makes it impossible to give a valid answer, to your vague if not invalid question.

some might even consider your question so broad that you are actually trolling, to cause an argument in the fan base.

p.s

Which you have successfully done.

Edited by Cathy, 27 July 2015 - 01:20 PM.


#36 Bishop Steiner

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Posted 27 July 2015 - 01:14 PM

View PostJoseph Mallan, on 27 July 2015 - 03:31 AM, said:

Funny thing. The Forum voted against 3PV resoundingly. We did it twice! And we were told that the silent MAJORITY wanted 3PV. :huh:

So people who don't say anything asked for something that was voted against by people who do actually talk??? :wacko: :blink:

Real answer: IGP thought it would help marketing to the CoD masses.

#37 Jeb

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Posted 27 July 2015 - 01:18 PM

Honlesty they need to either have it turned off by default, or turn the mini map on for it...
I get they wanted to give it disadvantages, but having a team mate that can't see the minimap is a nightmare...

The giant "kill me" beacon is really bad enough as it gives away not only the person using it's position, but anyone else near them as well... (and from 1/2 way across the map)

It's fine if it's a experienced player using it, as the downsides do deter it's use... but new players may not even realize the beacon is there... and may not realize their is a minimap (which is super important for sharing enemy locations etc...)

Edited by Jeb, 27 July 2015 - 01:39 PM.


#38 Xetelian

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Posted 27 July 2015 - 01:19 PM

3PV should be lostech.

Every time I see a champion mech in 3rd person view I try to give them tips.

#39 hargneux

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Posted 27 July 2015 - 01:21 PM

You mean you actually use it for something other than how your camo looks on the current map ?

#40 Mystere

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Posted 27 July 2015 - 01:25 PM

3PV should have been this as part of Information warfare.





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