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#81 stjobe

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Posted 28 July 2015 - 08:26 AM

View PostxWiredx, on 28 July 2015 - 06:59 AM, said:

not to the point of people all of a sudden boating MGs

And if, by some miracle of the balance and refactoring gods, MGs became good enough to "boat", would that destroy MWO as we know it?

I submit it would not.

It would, however, give people a reason to mount a pair of MGs for that "stay the hell away from me you lunatic" effect (something assault pilots in particular seem to complain about vis-à-vis light 'mechs), and it would give lights with ballistic hard points something worthwhile to mount in them.

#82 Joseph Mallan

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Posted 28 July 2015 - 08:35 AM

View Poststjobe, on 28 July 2015 - 08:26 AM, said:

And if, by some miracle of the balance and refactoring gods, MGs became good enough to "boat", would that destroy MWO as we know it?

I submit it would not.

It would, however, give people a reason to mount a pair of MGs for that "stay the hell away from me you lunatic" effect (something assault pilots in particular seem to complain about vis-à-vis light 'mechs), and it would give lights with ballistic hard points something worthwhile to mount in them.

It would make a new GoTo, One I would not care for. But being fair I didn't care for the idea that bringing 6 PPCs to alpha and shut down was a good idea. It offended my combat soul.

I'm still of the mind that MGs are for killing PBI and since we don't have PBI They are removable just like they have been on TT for over 30 years.

Edited by Joseph Mallan, 28 July 2015 - 08:37 AM.


#83 stjobe

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Posted 28 July 2015 - 08:42 AM

View PostJoseph Mallan, on 28 July 2015 - 08:35 AM, said:

I'm still of the mind that MGs are for killing PBI and since we don't have PBI They are removable just like they have been on TT for over 30 years.

And I still think you and those that think like you are fools to remove their heat-less extra through-armour crit chances (talking about TT there). Snake-eyes come up at a terrifying rate when you don't want them to ;)

Also, you think 500 kg machine guns are for killing PBI? Mallan, please. M2 Brownings weigh a tenth of that (with tripod!) and they're not for killing PBI but for killing soft-skinned vehicles.

A 500 kg MG is about the weight of a GAU-8, and we all know what that one's for. It's not for killing PBI, it's for killing armoured targets like tanks.

#84 TheCharlatan

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Posted 28 July 2015 - 09:19 AM

View Poststjobe, on 28 July 2015 - 08:42 AM, said:

A 500 kg MG is about the weight of a GAU-8, and we all know what that one's for. It's not for killing PBI, it's for killing armoured targets like tanks.


Posted Image

0,8 DPS my ***.
Buff 'em!

Edited by TheCharlatan, 28 July 2015 - 09:19 AM.


#85 Dino Might

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Posted 28 July 2015 - 09:37 AM

View Poststjobe, on 28 July 2015 - 08:42 AM, said:


A 500 kg MG is about the weight of a GAU-8, and we all know what that one's for. It's not for killing PBI, it's for killing armoured targets like tanks.


Combat mix works just fine on infantry (and buildings for that matter). GAU-8 is good for shooting anything on the ground that you don't want functioning anymore.

#86 stjobe

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Posted 28 July 2015 - 09:42 AM

View PostDino Might, on 28 July 2015 - 09:37 AM, said:


Combat mix works just fine on infantry (and buildings for that matter). GAU-8 is good for shooting anything on the ground that you don't want functioning anymore.

Sure, just like the BT MG does 2 damage to 'mechs and kills 2-12 infantry per trigger pull.

That doesn't mean its primary job is to kill infantry, just like the GAU-8's primary job isn't to kill infantry - but it kills those dead too.

Edited by stjobe, 28 July 2015 - 09:42 AM.


#87 Dino Might

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Posted 28 July 2015 - 10:02 AM

View Poststjobe, on 28 July 2015 - 09:42 AM, said:

Sure, just like the BT MG does 2 damage to 'mechs and kills 2-12 infantry per trigger pull.

That doesn't mean its primary job is to kill infantry, just like the GAU-8's primary job isn't to kill infantry - but it kills those dead too.


Yup, I'm agreeing with you :)

6 MGs up close enough should shred a mech.

#88 Eyepop

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Posted 28 July 2015 - 10:29 AM

Muuuuuuust be time to Twitter crusade for MGs again! Why, last time I did that, Russ even promised to look at them! :o

#89 the hedgehog

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Posted 28 July 2015 - 10:39 AM

I would enjoy a damage buff to either .50 or 1 and reduce to cone of fire and if need be reduce the firerate.

of course this would include a crit debuff. because really who cares about crit...

Edited by the hedgehog, 28 July 2015 - 10:40 AM.


#90 Kmieciu

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Posted 28 July 2015 - 11:01 PM

View PostDino Might, on 28 July 2015 - 10:02 AM, said:


Yup, I'm agreeing with you :)

6 MGs up close enough should shred a mech.

You know what shreads mechs even faster? 6xERSL. I use 6xERSL+UAC20 on a Hellbringer and cannot decide wchich one punches bigger holes through mechs... 30 damage vs 20-40 (with a chance of jam).

If an enemy shuts down you can headshot him with small lasers, try doing that with a machinegun.

Machineguns need a serious Cone of Fire reduction. Maybe introduce spread reduction quirks instead of range and ROF quirks?

Edited by Kmieciu, 28 July 2015 - 11:05 PM.


#91 Clownwarlord

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Posted 28 July 2015 - 11:20 PM

Ineffective ... that is the word I would use when describing machine guns. It is not that they are completely useless just ineffective over all because to make a dent so as it where you need 4 or more and even then the only use they have was a crit chance. Sadly though criting was there only use and that was again not effective to the point of usefulness.

Flamers are worse. They first of all do not do what they are intended to do (over heat enemy mechs). They heat the mech up to the over heat limit and then any heat from the flamer does nothing. The flamer also does nothing in criting internals except when the mech goes and over heats (but again never because of the flamer itself). Lastly its damage out put is the same as a machine gun if not less making it pointless.





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