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Disappointing mech death.


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#21 firequill

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Posted 05 July 2012 - 04:46 PM

TNT makes for a very poor material to build a mech out of.

AFAIK there are no explosive devices or substances other than ammo (and the funk in the sweaty cockpit) onboard a mech.


I guess i can shoehorn the idea in if i pretend every mech is fitted with sabotage charges, incase the pilot has to abandon the vehicle and wants to deny the enemy a piece of machinery..
*boom*


Yeah.. i think that can work.. just link the charges to the pilot's life-signs.. if the pilot disconnects or flatlines the mech goes at least sort of 'splodey.


which begs the question...
Self-destruct buttons ?
Do we want or need such a thing?

#22 Chunkymonkey

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Posted 05 July 2012 - 09:45 PM

Besides the fusion engine i assume?

View PostPowaBread, on 05 July 2012 - 04:31 PM, said:

I guess MWO went for more realistic than "cool"

Giant vaguely humanoid machines with manmade lightning guns is VERY realistic.

#23 Wolfman0503

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Posted 05 July 2012 - 09:51 PM

According to the videos the Warhammer is in the game too. You saw it on the internet it must be true, yea right.

#24 Skadi

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Posted 05 July 2012 - 09:52 PM

is it me or have we have a flood of these "Dissapointing X" threads based on leaked beta video/official video of BETA?
Edit: Aparently the site edits out X-X-X minus the -'s

Edited by Skadi, 05 July 2012 - 09:54 PM.


#25 Chunkymonkey

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Posted 05 July 2012 - 10:21 PM

??? I think its because we are really desprate for topics now, ive seen at least 20 ideal mech config topics and 10 were by me. ;)

#26 Vaktor

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Posted 05 July 2012 - 10:50 PM

I would like reactor failure and explosions be a very rare and fantastic thing... It does not happen all the time but when it does it should be awesome.

As for the mechs simply falling over... I like it... I think it has a simplistic beauty to it.

#27 Riino

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Posted 05 July 2012 - 10:59 PM

It would sure be great to be able to get partial cover behind a shot down mech.
But perhaps taking it to the "next level" would be fun too.
Think about leaking reactor fuel, making it damage your mech if you decide to take cover behind a shot down one.

#28 Firesteel

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Posted 05 July 2012 - 11:03 PM

View PostVaktor, on 05 July 2012 - 10:50 PM, said:

I would like reactor failure and explosions be a very rare and fantastic thing... It does not happen all the time but when it does it should be awesome.

As for the mechs simply falling over... I like it... I think it has a simplistic beauty to it.

Unless there is ammo that has a chance of exploding, the mech should not explode. Fusion reactors (I'm not sure about the ones in BattleTech though) are not able to have catastrophic failure due to how finicky a fusion reaction is. If anything prevents the environment from being perfect, the reaction will not happen.
If our mechs are outfitted with demolitions in case of capture, then I will be fine with explosions, but otherwise, no catastrophic reactor meltdowns please, it's not physically possible.

#29 Zack Delphirian

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Posted 05 July 2012 - 11:11 PM

I actually really like how mechs die right now (as seen on videos). They just fall over, nothing fancy, nothing bling-bling, they just stop working.

Of course, if ammo explosion occurs, there needs to be some explosions and flashs and stuff, but as of now I like it the way it is

#30 Adrienne Vorton

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Posted 05 July 2012 - 11:11 PM

2 things i agree with in this thread:
1st: it´s not final, and i´m sure there are more important things for now to look at.
2nd: i´d rather have mechs stay as wrecks on the field than go boom in a hollywood-style effect or just dissapear magically...
well, unless it dies by ammo-explosion, that might be a different story ;)

Edited by Adrienne Vorton, 05 July 2012 - 11:13 PM.


#31 Chunkymonkey

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Posted 06 July 2012 - 10:04 AM

http://www.sarna.net...i/Fusion_Engine

Read the 4th and 5th paragraphs. It says Boiler Explosion so still big, but not a nuke. Also the intake of air, that should just be a light show.

#32 zareth

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Posted 06 July 2012 - 10:18 AM

No Stackpoling.
Posted Image

#33 00seven

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Posted 06 July 2012 - 10:37 AM

View PostVaktor, on 05 July 2012 - 10:50 PM, said:

As for the mechs simply falling over... I like it... I think it has a simplistic beauty to it.


Falling over or a less dramatic approach for a unit going inoperable would be cool, keep it on the field. Others have mentioned the rarer demises being more extravagant and that's a great idea.

Given the dev effort vs. result equation...they can disappear in a pink poof of pixy dust at release as long as everything leading up to that moment has the bugs worked out.
I'd like to be able to pick up a shot off arm and go Babe Ruth style on an enemy if I had to.

-Edit wonky formating-

Edited by 00seven, 06 July 2012 - 10:38 AM.


#34 Thalas

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Posted 06 July 2012 - 11:34 AM

Always good to suggest if it isn't there, assume the worst and ask for the best, hopefully this will make it in.

#35 CaveMan

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Posted 06 July 2012 - 11:39 AM

Please no giant blue Microsoft light shows.

MW3 got it right, the 'Mech falls down and catches fire.

#36 Demoned

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Posted 06 July 2012 - 11:46 AM

would also be cool if when a mech gets knocked out with hp loss only, (if thats possible)
that it could rest on near by objects like building and such, could provide a tactical death
like which is seen in WoT on occasion.





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