It would be nice to get some responses from the Dev's.
Some actual feedback, some sence that they are lisening. But there is none of that..
During the town halls, many IMPORTANT questions were not answered. Who ever picked questions that Russ would answer, behaved like a politician, giving him only easy questions that did not question PGI or their business model. Many things got pushed to opscurity, and PGI and their product got glorified as the best thing since bread came sliced, but many of the issues that most of the community is crying about and that have people litteraly rage quitting the game, didn't even get mentioned.
The Dev Vlogs are a nice view into the inner workings of PGI, and I applaud Tina for this. Actually getting to know a little about the people that make all the cool stuff is amazing.
But they have no direct impact on the greater issues.
They are just the mechanics of a Porsche. They are not the sleezy sales man that makes it overpriced, rediculously unavailable to the common man, nor are they the driver that parks it over two handicapped spaces.
They cannot decide to "not make mech packs cost 80$+ a pop", they are not the ones who decide to "not make a spinning wireframe of a gauss riffle with a ton of descriptive text and historical uses for immersion, becouse 5$ cammo brings home the cheddar".
Such things are not up to them..
And the people such things are up to.. they remain silent.
P.S.
For those of you who didn't get it, I apologise... Feeling really tired of the lack of immersion and trying to find reasones to keep playing the same old over and over again.. (and not wanting to pay rediculous ammounts of real money for anything new)
Edited by Vellron2005, 29 July 2015 - 03:25 AM.