

Projectile Drop Compensator
#1
Posted 29 July 2015 - 03:57 PM
#2
Posted 29 July 2015 - 03:58 PM
#3
Posted 29 July 2015 - 04:08 PM
#4
Posted 29 July 2015 - 04:26 PM
I can't expect actual physics from this game simply because the larger bore weapons have shorter range, which makes no sense either.
#5
Posted 29 July 2015 - 04:31 PM
#6
Posted 29 July 2015 - 04:54 PM
AlphaToaster, on 29 July 2015 - 04:26 PM, said:
as a physics nut i find it rather disturbing. it takes more energy to accelerate a bigger slug than a small one, likewise it takes more energy to slow it down. you also get less delfection from other forces (such as aerodynamic drag) acting on the projectile because it takes more force to change the velocity of a more massive object. the bismarck's 15-inch guns fire at about mach 2.4, and have a range of 35.6 kilometers, and thats 1930s tech.
but it is a game. if games had the weapons that the us military (or ww2 germany for that matter) has, everything would be op. peeking would be insta-death. engagements would be over before you even got a glimpse of the enemy.
Edited by LordNothing, 29 July 2015 - 04:54 PM.
#7
Posted 29 July 2015 - 04:54 PM
#8
Posted 29 July 2015 - 05:56 PM
#9
Posted 29 July 2015 - 05:57 PM
HumpingBunny, on 29 July 2015 - 03:57 PM, said:
Oh please. No. This game doesn't need to be dumbed down any further.
#10
Posted 29 July 2015 - 07:01 PM
I vote to remove the uncorrected trajectory from ballistics. PPC's dont have a trajectory...
#11
Posted 29 July 2015 - 07:29 PM
AlphaToaster, on 29 July 2015 - 04:26 PM, said:
I can't expect actual physics from this game simply because the larger bore weapons have shorter range, which makes no sense either.
Depends on the gun and the cartridge design.
You can have a 32 pounder carronade (larger shot) and a 4 pounder cannon, and the cannon will have a significantly longer range.
#12
Posted 29 July 2015 - 08:40 PM
#13
Posted 29 July 2015 - 11:55 PM
HumpingBunny, on 29 July 2015 - 03:57 PM, said:
Only for people that can`t aim!
*Sarcasm on* Why not auto aim for all weapons !? *Sarcasm off*
If you want a simple game, take Tetris!
Greetings Phex
Edited by Phex, 29 July 2015 - 11:56 PM.
#14
Posted 30 July 2015 - 12:17 AM
Its stupidly slow and needs to be increased anyway IMO.
#15
Posted 30 July 2015 - 01:20 AM
Brody319, on 29 July 2015 - 04:08 PM, said:
The biggest problem with this is that every mech seems to have ballistic speed quirks. Every time you drop in a different mech, you have to relearn lead times and drop all over again. It's terrible.
#16
Posted 30 July 2015 - 01:42 AM
HumpingBunny, on 29 July 2015 - 03:57 PM, said:
You want to need even less culpability for how you do in game? Really? Our AC20 rounds have a sharp Drop off? Aim a little higher. Why does the game have to do everything for us?
#17
Posted 30 July 2015 - 01:43 AM
LordNothing, on 29 July 2015 - 04:54 PM, said:
Future materials. Battletech armor is so strong that weaponry is only effective at very close range.
#18
Posted 30 July 2015 - 01:49 AM
Narcissistic Martyr, on 30 July 2015 - 01:43 AM, said:
Future materials. Battletech armor is so strong that weaponry is only effective at very close range.
"Future materials" = space magic. While materials science has significantly improved our engineering, there's a limit to how much stronger or more durable or tougher you can make something. You can't get something for nothing, and it's hard to believe that these future materials (their composition, mfg process, or application) would be so drastically different from what we have today.
#19
Posted 30 July 2015 - 01:52 AM
Dino Might, on 30 July 2015 - 01:49 AM, said:
"Future materials" = space magic. While materials science has significantly improved our engineering, there's a limit to how much stronger or more durable or tougher you can make something. You can't get something for nothing, and it's hard to believe that these future materials (their composition, mfg process, or application) would be so drastically different from what we have today.
Space magic is entirely acceptable reasoning in a fictional setting. I mean what's cooler, noble knights riding their mechanical suits of armor into epic close range battles or console monkeys in space sipping their lattes and nuking it from orbit?
#20
Posted 30 July 2015 - 01:57 AM
Dino Might, on 30 July 2015 - 01:49 AM, said:
"Future materials" = space magic. there's a limit to how much stronger or more durable or tougher you can make something. You can't get something for nothing,
Narcissistic Martyr, on 30 July 2015 - 01:52 AM, said:
Space magic is entirely acceptable reasoning in a fictional setting. I mean what's cooler, noble knights riding their mechanical suits of armor into epic close range battles or console monkeys in space sipping their lattes and nuking it from orbit?
Depends what you are into. Sometimes you just have to

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users