Inner Sphere Knock Offs?
#1
Posted 18 July 2015 - 12:22 PM
and i got thinking what other IS knock offs are there of clan mechs i know
there's the black hawk but thats all i can think of so are there any others or just these 2?
http://www.sarna.net/wiki/Rakshasa
http://www.sarna.net...i/Black_Hawk-KU
#2
Posted 18 July 2015 - 12:48 PM
#3
Posted 18 July 2015 - 01:11 PM
#4
Posted 18 July 2015 - 02:00 PM
Other designs like the Hauptmann have been inspired by clan mechs ( Dire Wolf ) but aren't direct translations attemps like the two above.
Edited by ChapeL, 18 July 2015 - 02:01 PM.
#5
Posted 18 July 2015 - 02:12 PM
for IS tech
#6
Posted 18 July 2015 - 02:19 PM
Speaking of which, I'd be curious to se how the MWO art team would handle that ugly thing
#7
Posted 18 July 2015 - 02:56 PM
The Ha Otoko was literally designed by Clan Diamond Shark so the IS could make a clone of it. The Draconis Combine did just that by replacing the engine and heat sinks with an XL and DHS respectively, the saved weight consumed by heavier IS weapons.
The O-Bakemono, for all intents and purposes, is the non-Omni clone of the Naga.
The Stiletto is a non-Omni Fire Falcon clone.
The Arctic Fox is a derived directly from the Kit Fox.
The Osiris is based on the Viper.
Edited by Nathan Foxbane, 18 July 2015 - 02:57 PM.
#8
Posted 19 July 2015 - 06:39 AM
Nathan Foxbane, on 18 July 2015 - 02:56 PM, said:
Afaik, the Hollander was an attempt to mount the only weapon that could compete with the Clan's range/damage advantage on as cheap a chassis as possible. No back-up weapon even. A kind of stop gap weaponsystem really.
#9
Posted 19 July 2015 - 12:35 PM
the stiletto and Osiris are new to me witch is surprising given the amount of time iv spent reading sarna
#10
Posted 19 July 2015 - 02:04 PM
http://www.sarna.net/wiki/Raptor
While not a Knock off per se, since it isn't a copy of a single mech, it is still the first attempt to copy the omni'mech technic.
#11
Posted 19 July 2015 - 04:56 PM
SnagaDance, on 19 July 2015 - 06:39 AM, said:
And the irony being the Kit Fox A config offered the best heat efficient way to do so and ultimately inspired the weapon choice. Coventry Metal Works had to cut the backup weapon and armor from the original design to use the standard engine which keeps the 'Mech cheap (not including the gyro, an XL 175 for a 35 ton 'Mech costs almost 4 times more than a standard, increasing the cost of the 'Mech by almost 1.2 mil C-bills) and relatively safe from ammo explosions. The BZK-F5 Hollander II is a return to something closer to the original design specs at the cost of having the 'Mech weigh ten tons more.
Edited by Nathan Foxbane, 19 July 2015 - 04:56 PM.
#13
#14
Posted 08 August 2015 - 01:59 PM
http://www.sarna.net/wiki/Battle_Cobra
#15
Posted 09 August 2015 - 03:55 PM
Precentor Martial Jarcaddy, on 08 August 2015 - 01:59 PM, said:
http://www.sarna.net/wiki/Battle_Cobra
thanks i should have remembered this one
#16
Posted 09 August 2015 - 08:48 PM
Precentor Martial Jarcaddy, on 08 August 2015 - 01:59 PM, said:
#17
Posted 09 August 2015 - 10:41 PM
RedDevil, on 09 August 2015 - 08:48 PM, said:
I find it interesting that there's a subset of BattleTech players who think that any mech that doesn't suck horribly in some way is munchkin-like, and if said mech is outright good instead, that's munchkinism for sure. To those people, I say, "Not everyone shares your playstyle. Some of us don't like playing intro-tech/3025 games where firing even half of a mech's weapons causes it to overheat and/or explode. Instead we like playing games where most of our units are capable or even good. Yes, playing crappy mechs can be a fun challenge occasionally, but all-crappy-mechs-all-the-time is nothing more than a form of masochism."
That said, there are a few mechs out there that are just a bit too good (I'm looking at you, Vapor Eagle, with your speed and your jumping and your pulse lasers and your targeting computer).
Anyway, if this doesn't apply to you then please disregard.
Edited by Wrayeth, 09 August 2015 - 10:43 PM.
#18
Posted 10 August 2015 - 12:42 AM
In this it also helps to compensate for actions like running and jumping, helping to keep your own to-hit numbers in a good range while making yourself harder to hit.
Add in a Targeting Computer and you're really stacking the odds.
In some way they feel like you're playing the system. If you consider the rules to truly be a reflection of weapons their battlefield performance (something which an esoteric system like BV clearly isn't, no battletech general has ever heard of BT), then pulse lasers tend to be superior to a lot of the other systems in terms of performance. Which should lead to an abundance of pulse laser mech designs as they are clearly the superior system.
Or to draw a real world comparison. Bolt action rifles were replaced by assault rifles because the latter is the superior system in most military engagements.
(regardles of the bolt action rifle having a far lower BV)
#19
Posted 10 August 2015 - 12:00 PM
Also I'm a Clanner, so I will follow your advice and disregard the odd 3025 comment
Edited by RedDevil, 10 August 2015 - 12:01 PM.
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