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The Black Knight Vs. Timber Wolf Thread


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#21 El Bandito

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Posted 30 July 2015 - 06:18 PM

View PostMcgral18, on 30 July 2015 - 02:44 PM, said:

You've already got people whining that the Jenner IIC can bring 6SRM4s, ignoring the fact that the Huggin already does that.

You'll get whine everywhere, from anything. As long as it's not half burn time, triple recycle lasers, it should be fine.


Huginn is a Hero mech, therefore mercifully fewer in numbers.

If PGI idea of balancing IS vs. Clans is still letting the Clans retain superior tech while adding more bandage quirks to the IS mechs, then I will be mighty upset.

Edited by El Bandito, 30 July 2015 - 06:25 PM.


#22 BigBenn

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Posted 30 July 2015 - 06:21 PM

View PostTristan Winter, on 30 July 2015 - 02:38 PM, said:

In a perfect world, Black Knight pilots would still want to combine PPCs and lasers instead of just laservomit. But I guess there won't be any of that.

Anyway, these discussions are kind of difficult when PGI is planning some huge, mysterious balance make-over, and we have no idea what it entails.

I would like some PPC quirks though. Let the Grasshopper be the laserboat.


You guessed..... wrong. When my BK arrives the last thing I will do is to boat lazers, especially of the same kind (all ML, LL, etc). I will do my damnedest to mix and match the load outs to include PPC's. FWIW... the only laser hoars in my entire 30-some mech set is "Sparky" and a Battlemaster. Otherwise, mixed loadouts for me.

While I play to win, it is secondary to enjoying the game. I dont focus so intensly to score deh killz, yo!. I get far more enjoyment in taking on that uber Timberwolf in my CTF-IM and barely losing than if I were in a Timberwolf and easily woopin' a Quickdraw.

#23 Hit the Deck

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Posted 30 July 2015 - 06:21 PM

View PostGas Guzzler, on 30 July 2015 - 06:05 PM, said:

...I think PGI should go with this quirk philosophy... :D

Well, that's how you make IS 'Mechs viable in our current state of the game now that Clan almost have all they need (Origins pretty much completes it).

#24 El Bandito

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Posted 30 July 2015 - 06:29 PM

View PostHit the Deck, on 30 July 2015 - 06:21 PM, said:

Well, that's how you make IS 'Mechs viable in our current state of the game now that Clan almost have all they need (Origins pretty much completes it).


Damn shame. Total cop out it is.

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#25 Rear Admiral Tier 6

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Posted 30 July 2015 - 06:58 PM

8 MPL 1 LPL with STD engine and see clanners weep

#26 Hit the Deck

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Posted 30 July 2015 - 07:00 PM

View PostEl Bandito, on 30 July 2015 - 06:29 PM, said:

Damn shame. Total cop out it is.

Well, I think it's pretty much impossible to balance the tech while still conforming to the TT rules and lore at where we are right now (3050-3052). PGI have done a pretty decent job at balancing the tech though, but it alone is still not enough to close the gap.

#27 El Bandito

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Posted 30 July 2015 - 07:01 PM

View PostCookiemonter669, on 30 July 2015 - 06:58 PM, said:

8 MPL 1 LPL with STD engine and see clanners weep


Clanners will shed tears alright--tears from laughing too much at the tiny range of that set-up. :D


View PostHit the Deck, on 30 July 2015 - 07:00 PM, said:

Well, I think it's pretty much impossible to balance the tech while still conforming to the TT rules and lore at where we are right now (3050-3052). PGI have done a pretty decent job at balancing the tech though, but it alone is still not enough to close the gap.


I agree on the sheer difficulty of balancing while conforming to the TT values, but I disagree on PGI did a decent job of balancing the tech difference. It was... ...passable, like a minimally viable product.

Edited by El Bandito, 30 July 2015 - 07:03 PM.


#28 Monkey Lover

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Posted 30 July 2015 - 07:43 PM

There i no way the black night will get good quirks. Pgi has yet to give any new mech above average quirks no way it would give something like 25% range haha


Sorry to the say the black knight will be an average mech with a few other mechs doing it better. No way will it compete with the top clan mechs.


Best you can hope for is the mech to be such a pos when they do the complete re-balance pass they over quirk it :P


View PostCookiemonter669, on 30 July 2015 - 06:58 PM, said:

8 MPL 1 LPL with STD engine and see clanners weep


Might as well buy a 5ss. Its 7mpl have the range of the 1 lpl.

Edited by Monkey Lover, 30 July 2015 - 08:18 PM.


#29 Gas Guzzler

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Posted 30 July 2015 - 08:15 PM

View PostMonkey Lover, on 30 July 2015 - 07:43 PM, said:

There i no way the black night will get good quirks. Pgi has yet to give any new mech above average quirks no way it would give something like 25% range haha


Sorry to the say the black knight will be a average mech with a few other mechs doing it better. No way will it compete with the top clan mechs.


Best you can hope for is the mech to be such a pos when they do the complete re-balance pass they over quirk it :P




Might as well buy a 5ss. Its 7mpl have the range of the 1 lpl.


My greatest fear...

#30 Aggravated Assault Mech

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Posted 30 July 2015 - 08:51 PM

Timberwolf will be better on the basis that any blanket nerf that moves the game away from laser vom is going to kill the BK.

Edited by vnlk65n, 30 July 2015 - 08:58 PM.


#31 Ultimax

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Posted 30 July 2015 - 08:55 PM

View PostMonkey Lover, on 30 July 2015 - 07:43 PM, said:

Might as well buy a 5ss. Its 7mpl have the range of the 1 lpl.



Or he can roll it on a Clan mech.

CMPLs have more range than the 5SS does with MPLs, and you only need 10 tons of CMPLs to do the job of 14 tons of IS MPLs.


5x CMPL SCR/HBR and 6x CMPL TBR are effective and fun.

View PostMcgral18, on 30 July 2015 - 02:44 PM, said:

You've already got people whining that the Jenner IIC can bring 6SRM4s, ignoring the fact that the Huggin already does that.


The Huggin doesn't really do that.

It's much better to go big alpha, and then GTFO for this kind of build IMO - and the IIC will do it better.

#32 627

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Posted 31 July 2015 - 03:00 PM

View PostCookiemonter669, on 30 July 2015 - 06:58 PM, said:

8 MPL 1 LPL with STD engine and see clanners weep

hmmm....

you'll end up like this:
Getto Knight

Let the gauss be 1xLPL(7t) and 4xMPL(8t) this will give you 19DHS and 5 Crits empty (the gauss is a bit too big but that's no prob here. So you could fit anotherDHS if you drop a ton armor.

Still, 20 DHS won't be enough for that. Maybe two alphas and that's it. Without good quirks this will just not work. 9 MPL could be a good lol build, though.

#33 Nightmare1

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Posted 31 July 2015 - 03:05 PM

Of course, if PGI just keeps nerfing Timbies then it won't really matter what you use against them; anything will be able to beat them.

Even my LRM Timby Prime got nerfed. All it's got are twin CERLLs, a TAG, and twin CLRM/20s. The CERLLs got nerfed despite it being an LRM-centric build and not a laser vomit build. <_<

#34 Gas Guzzler

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Posted 31 July 2015 - 03:07 PM

View PostNightmare1, on 31 July 2015 - 03:05 PM, said:

Of course, if PGI just keeps nerfing Timbies then it won't really matter what you use against them; anything will be able to beat them.

Even my LRM Timby Prime got nerfed. All it's got are twin CERLLs, a TAG, and twin CLRM/20s. The CERLLs got nerfed despite it being an LRM-centric build and not a laser vomit build. <_<


They rolled those nerfs back didn't you hear? You can have 5 E hardpoints with no downside if you only use single hardpoint omnipods. The arms with 2Es have 4% duration/cooldown and the A LT has 8% duration/cooldown, but other than that you are good.

#35 Nightmare1

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Posted 31 July 2015 - 03:37 PM

View PostGas Guzzler, on 31 July 2015 - 03:07 PM, said:


They rolled those nerfs back didn't you hear? You can have 5 E hardpoints with no downside if you only use single hardpoint omnipods. The arms with 2Es have 4% duration/cooldown and the A LT has 8% duration/cooldown, but other than that you are good.


Ah, thanks! Haven't played it since they rolled them back. Last time I tried it was when the nerfs were first implemented; was so disgusted that I nearly sold all my Timbies right then and there.

It's really hard to like the Clans in this game. :(

#36 Gas Guzzler

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Posted 31 July 2015 - 03:53 PM

View PostNightmare1, on 31 July 2015 - 03:37 PM, said:


Ah, thanks! Haven't played it since they rolled them back. Last time I tried it was when the nerfs were first implemented; was so disgusted that I nearly sold all my Timbies right then and there.

It's really hard to like the Clans in this game. :(



I love Clan mechs..

#37 Ultimax

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Posted 31 July 2015 - 03:59 PM

View PostGas Guzzler, on 31 July 2015 - 03:07 PM, said:

They rolled those nerfs back didn't you hear? You can have 5 E hardpoints with no downside if you only use single hardpoint omnipods. The arms with 2Es have 4% duration/cooldown and the A LT has 8% duration/cooldown, but other than that you are good.


Indeed.

#38 Monkey Lover

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Posted 31 July 2015 - 04:57 PM

View PostGas Guzzler, on 31 July 2015 - 03:53 PM, said:



I love Clan mechs..


True clan easy mode is nice every so often.

#39 SgtMagor

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Posted 31 July 2015 - 04:59 PM

where's Col Lawhorn's Black knight, a TWolf would be in for a good beat down!

#40 WazOfOz

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Posted 31 July 2015 - 07:17 PM

I think you may have been a little overly optimistic with your weapon quirks there Gas. any other IS mech that rocks ECM doesn't have quirks anywhere near the the lines your thinking of.





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