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Tired Of The Dire Wolf Nonsense


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#1 Comfy Wedgie

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Posted 29 July 2015 - 08:01 AM

For all those that just want to say nothing is broken, everything is perfect please move along, I will not answer you nor waste my time arguing with you.

This is an expression of frustration looking to illicit comments pertaining to a similar experience and how it was overcome, if it was at all.

So, after another post full of drama I bought a Clan pack for a significant amount of money that included 3 Dire wolves.

Which I have painstakingly mastered and therefore have all their speed quirks plus double to the initial skills.

And it is a horrible poorly implemented mech.

I have heard a lot about hit boxes and the like and I guess that is the problem.

Basically, even at 54 mph I can't keep up with anyone and am constantly left behind which allows for:

An ECM light that I can't see on radar (nor visually) to stay constantly behind me and pick me off with little to no effort, I am lucky to ever get a shot off.

Which brings me to another point, this game has a heavy focus on the PUG, after all the "PLAY NOW" button takes you to those matches and not to the whole CW thing. Telling me that I need a medium to escort me in PUG is useless, the other players don't care, end of story; it's that simple.

I have fought numerous heavies and lights that can take a pounding from me. The only setup I can make work is 2 AC10s, 6 med er lasers and heat sinks, CAPs and even a targeting computer, just to get the tonnage up.

I went one on one with another dire wolf put no more than 6 dbl clicks worth of dual ac10 into him and he died. Just like that. In my Dire Wolf it made me really sad because I know how he felt. Also, he started at 100% and died at around 71%; which I also thought was pathetic.

Taking on anything else it's a poundfest where I am smothering them in dual AC10 hits and they take less damage than the dire wolf I fought. And my favorite, if it gets rough, they can run away, something else you can't do as a Dire wolf. Oh, be it light, med, heavy or another assault, 1 on 1 in a brawl, fresh, you will be destroyed from CT almost ever time whilst your enemy has the advantage of damage being spread around.

I have tried so many combinations because my curiosity was peaked and they're all made irrelevant by the fact that you can't keep up with the group, are constantly picked off by lights and can't defend yourself when it happens.

I have tried dual AC20s - super hot and was not as effective as 2xAC10
Multiple ER-PPCs - horrible, slow, useless...
Missile boating
4 AC10s (barely enough ammo)
5 AC5s and med lasers

Nothing will save you from an invisible light right behind you that takes you out.; and you can't even turn around fast enough to face them.

And that's another thing, what's the use of my Clan Active Probe it can't detect an invisible light behind me? It's ridiculous.

And even though I'm a new player, I can see how the addition of the Cheetah with ECM has made the game even more miserable for Dire Wolf players.

Ironically, my first experience with assaults was the Awesome which I never had a problem with. You could get lights off you and be a useful member of the team.

As a Dire wolf if people baby sit me to get to destination that's less mechs in the brawl and we take extra damage.

If hey ignore me I am picked off before I can get there.

It is a miserable, and I mean miserable play experience.

So why did I master them? I was curious. Sometimes you just want to see how bad something is; well that's after all of the "it must be me" thoughts you go through at first.

It's not me. I've had enough situations I have been unable to resolve in a reasonable way that makes the play experience in a Dire Wolf just constant misery.

#2 Hit the Deck

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Posted 29 July 2015 - 08:11 AM

View PostComfy Wedgie, on 29 July 2015 - 08:01 AM, said:

And that's another thing, what's the use of my Clan Active Probe it can't detect an invisible light behind me? It's ridiculous.

Buy a Seismic Sensor module and equip it on your DW.

#3 Zaldier

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Posted 29 July 2015 - 08:13 AM

When I see an Atlas on the battlefield it makes me be careful. When I see a dire wolf not so much, no ferro, poor torso twisting, horribly slow movement speed.

Just my 2 cents.

#4 Vlad Striker

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Posted 29 July 2015 - 08:16 AM

Try avdanced seismic module. Though if they take you from back you have wrong movement timing. Stay near 2 mechs at range 80-200m. Learn to press R target key at instinct level - it will save you mech. Launch UAV also. Use tactical terrain advantages, Low speed to 20-25% to improve maneuvrability.
Proton somehow managed DFW to be #1...

#5 Lily from animove

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Posted 29 July 2015 - 08:19 AM

View PostBalvier, on 29 July 2015 - 08:13 AM, said:

When I see an Atlas on the battlefield it makes me be careful. When I see a dire wolf not so much, no ferro, poor torso twisting, horribly slow movement speed.

Just my 2 cents.


then you probably haven't seen the right players in these mechs. Many people pilot it, so thats why it's often not scray when someoen does not know how to use it right. But if you are in high elos, and you know some names, well things will get ugly.

#6 Nyuuu

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Posted 29 July 2015 - 08:20 AM

It is not a beginner friendly mech, positioning is more important than in almost any other mech.
It is neither an optimal pugging mech due to its speed, especially in conjunction with point 1.

Also
http://mwo.smurfy-ne...8dbf5dd666b20d7
or
http://mwo.smurfy-ne...e2ac258532ae9a9
Your build sounds quite honestly terrible.

The Direwhale in itself is a terrific machine.

#7 Zaldier

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Posted 29 July 2015 - 08:21 AM

View PostLily from animove, on 29 July 2015 - 08:19 AM, said:


then you probably haven't seen the right players in these mechs. Many people pilot it, so thats why it's often not scray when someoen does not know how to use it right. But if you are in high elos, and you know some names, well things will get ugly.


One or two players yes, mostly nope.

Edited by Balvier, 29 July 2015 - 08:21 AM.


#8 Sarlic

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Posted 29 July 2015 - 08:21 AM

You know some Assaults are hard to pilot. DW requires situational awarenes. You can pilot it with one finger but that does not matter that it still requires situational awareness.

Piloting a Assault is something you don't learn in one day.

http://mwomercs.com/...ssaults-behind/

Have a read on this. Same kind of thread.

They're great to play as far i know. But it requires just like the Atlas proper support. You are right about the PUGs. Some matches are terrible and others are smooth like butter.

Edited by Sarlic, 29 July 2015 - 08:22 AM.


#9 Lily from animove

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Posted 29 July 2015 - 08:24 AM

View PostBalvier, on 29 July 2015 - 08:21 AM, said:


One or two players yes, mostly nope.


Not only one or two, quite a lot, but even more are just bad in it. But A mech is not bad just because the majority of derps choose it because it has more dakka.

#10 Zaldier

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Posted 29 July 2015 - 08:27 AM

View PostLily from animove, on 29 July 2015 - 08:24 AM, said:


Not only one or two, quite a lot, but even more are just bad in it. But A mech is not bad just because the majority of derps choose it because it has more dakka.


I never said it was a bad mech, but infer what you want to make a point.

#11 Comfy Wedgie

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Posted 29 July 2015 - 08:33 AM

View PostHit the Deck, on 29 July 2015 - 08:11 AM, said:

Buy a Seismic Sensor module and equip it on your DW.


I don't see a point.

First, it only works when stationary, I am moving.

Second, I know when I am being hit from behind, there is nothing I can do to spin around fast enough to stop the light from being behind me.

Feel free to elaborate how seismic solves these problems?

#12 Comfy Wedgie

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Posted 29 July 2015 - 08:39 AM

View PostVlad Striker, on 29 July 2015 - 08:16 AM, said:

Try avdanced seismic module. Though if they take you from back you have wrong movement timing. Stay near 2 mechs at range 80-200m. Learn to press R target key at instinct level - it will save you mech. Launch UAV also. Use tactical terrain advantages, Low speed to 20-25% to improve maneuvrability.
Proton somehow managed DFW to be #1...


Game starts everyone goes thumping off into the distance.

I hit [Num 0]

I can't keep up.

Whist trying to catch up to the herd I am: hammered by LRMS, harassed by lights.

Please explain to me how I stay with 80 - 200m of them? Oh, you must mean those PUG games where you aren't the only assault and aren't surrounded by heavies twice your speed? I think those incredibly rare games exist.

P.s. I press the r key repeatedly people in the game don't care.

Tactical terrain advantages? I have to get to them first...

#13 Rogue Jedi

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Posted 29 July 2015 - 08:42 AM

I personally am hopeless with the Dire Wolf. it is way too slow and sluggish for my playstyle, however the Dire Wolf can carry more firepower than any other Mech in the game, it is a simple tradeoff overwhelming firepower for almost no mobility.

the Direwolf is scary as a mid to long range fire support platform but it in serious trouble if any other Mech gets close, when I am in a Light Mech a lone Dire Wolf is a really easy target.

for a Dire Wolf to be effective it needs friends to protect it from other Mechs.

edit: the Dire Wolf can be great in the group queue or if your teammates are prepared to work with you, as you get better you are more likely to find your self on a team who are prepared to work with you.

Edited by Rogue Jedi, 29 July 2015 - 08:47 AM.


#14 Comfy Wedgie

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Posted 29 July 2015 - 08:50 AM

View PostNyuuu, on 29 July 2015 - 08:20 AM, said:

It is not a beginner friendly mech, positioning is more important than in almost any other mech.
It is neither an optimal pugging mech due to its speed, especially in conjunction with point 1.

Also
http://mwo.smurfy-ne...8dbf5dd666b20d7
or
http://mwo.smurfy-ne...e2ac258532ae9a9
Your build sounds quite honestly terrible.

The Direwhale in itself is a terrific machine.


And your attitude sounds quite honestly equally as terrible. I know smurfy, it was the first place I went. I made the 5 UAC Dire wolf with the med laser vomit. You do realize that it's .. "technically" a bit smaller DPS than my build with the 2xAC10s, right?

Assuming you get the dbl click off without jams.

5 x UAC5 = 25x2 + 4 x 7 with the er med lasers = 50+28 = 78

2 x UAC10 = 20x2 + 6 x 7 er med lasers = 40 + 42 = 82

So I'm not sure where you're attitude about the terrible build is coming from.

On top of that the AC10s use less rounds and do more damage, so if you can stay alive and get to cover and shoot stuff with them you end up with a higher score because you have more rounds that do more damage.. Case in point, both of the ammo packs for AC10 / AC5 give you 60 rounds.

You do the math, 5 guns firing volleys will go through that ammo MUCH faster than 2 guns given that the ammo pack for the 5 and the 10 is the same size. Understand what I am saying?

And on top of that, you can use a targeting computer for crits because the same ammo is doing around the same damage but you have a LOT more of it...

As for Gauss, don't like the charge rubbish, it's not for me.

#15 Hit the Deck

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Posted 29 July 2015 - 09:00 AM

View PostComfy Wedgie, on 29 July 2015 - 08:33 AM, said:

I don't see a point.

First, it only works when stationary, I am moving.

Second, I know when I am being hit from behind, there is nothing I can do to spin around fast enough to stop the light from being behind me.

Feel free to elaborate how seismic solves these problems?

You mentioned about how Clan Active Probe can't detect an invisible light behind you. Well, nothing in this game can detect something that you are not looking at. The only exception is the Seismic Sensor. And UAV.

#16 Comfy Wedgie

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Posted 29 July 2015 - 09:00 AM

View PostLily from animove, on 29 July 2015 - 08:24 AM, said:


Not only one or two, quite a lot, but even more are just bad in it. But A mech is not bad just because the majority of derps choose it because it has more dakka.


Honestly, I have no idea what you're talking about and it sounds a bit foolish.

I mastered my Dire wolves because they came in a pack I paid money for. I couldn't give a rats **** about "dakka" or crap like that.

All I wanted was a half pleasant play experience.

I love my Awesomes and enjoy playing them. I was hoping for a similarly enjoyable experience in the Dire wolf. It wasn't. I have explained why.

As for empty claims that there are great Dire wolf pilots out there, that's all it is, an empty claim with no provided evidence. If all it is, is knowing where to hide at the beginning of each map then all I can say is "meh".

#17 Repasy Cooper

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Posted 29 July 2015 - 09:03 AM

View PostComfy Wedgie, on 29 July 2015 - 08:01 AM, said:

For all those that just want to say nothing is broken, everything is perfect please move along, I will not answer you nor waste my time arguing with you.

This is an expression of frustration looking to illicit comments pertaining to a similar experience and how it was overcome, if it was at all.

So, after another post full of drama I bought a Clan pack for a significant amount of money that included 3 Dire wolves.

Which I have painstakingly mastered and therefore have all their speed quirks plus double to the initial skills.

And it is a horrible poorly implemented mech.

I have heard a lot about hit boxes and the like and I guess that is the problem.

Basically, even at 54 mph I can't keep up with anyone and am constantly left behind which allows for:

An ECM light that I can't see on radar (nor visually) to stay constantly behind me and pick me off with little to no effort, I am lucky to ever get a shot off.

Which brings me to another point, this game has a heavy focus on the PUG, after all the "PLAY NOW" button takes you to those matches and not to the whole CW thing. Telling me that I need a medium to escort me in PUG is useless, the other players don't care, end of story; it's that simple.

I have fought numerous heavies and lights that can take a pounding from me. The only setup I can make work is 2 AC10s, 6 med er lasers and heat sinks, CAPs and even a targeting computer, just to get the tonnage up.

I went one on one with another dire wolf put no more than 6 dbl clicks worth of dual ac10 into him and he died. Just like that. In my Dire Wolf it made me really sad because I know how he felt. Also, he started at 100% and died at around 71%; which I also thought was pathetic.

Taking on anything else it's a poundfest where I am smothering them in dual AC10 hits and they take less damage than the dire wolf I fought. And my favorite, if it gets rough, they can run away, something else you can't do as a Dire wolf. Oh, be it light, med, heavy or another assault, 1 on 1 in a brawl, fresh, you will be destroyed from CT almost ever time whilst your enemy has the advantage of damage being spread around.

I have tried so many combinations because my curiosity was peaked and they're all made irrelevant by the fact that you can't keep up with the group, are constantly picked off by lights and can't defend yourself when it happens.

I have tried dual AC20s - super hot and was not as effective as 2xAC10
Multiple ER-PPCs - horrible, slow, useless...
Missile boating
4 AC10s (barely enough ammo)
5 AC5s and med lasers

Nothing will save you from an invisible light right behind you that takes you out.; and you can't even turn around fast enough to face them.

And that's another thing, what's the use of my Clan Active Probe it can't detect an invisible light behind me? It's ridiculous.

And even though I'm a new player, I can see how the addition of the Cheetah with ECM has made the game even more miserable for Dire Wolf players.

Ironically, my first experience with assaults was the Awesome which I never had a problem with. You could get lights off you and be a useful member of the team.

As a Dire wolf if people baby sit me to get to destination that's less mechs in the brawl and we take extra damage.

If hey ignore me I am picked off before I can get there.

It is a miserable, and I mean miserable play experience.

So why did I master them? I was curious. Sometimes you just want to see how bad something is; well that's after all of the "it must be me" thoughts you go through at first.

It's not me. I've had enough situations I have been unable to resolve in a reasonable way that makes the play experience in a Dire Wolf just constant misery.



Hah! Just the other day, I snuck up behind an enemy Dire Wolf in my EXE-Prime, had the time to type "They call me master blaster!!!" and cored his rear torso in 5 seconds.

Dire Wolf is a great mech, but you need a support mech like an Adder or Kit Fox to watch your back. Based on your complaints on the DWF, I'd suggest that the EXE is more suited to you, as it has the agility to watch its own back and still deal lots of damage.

#18 Comfy Wedgie

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Posted 29 July 2015 - 09:06 AM

View PostHit the Deck, on 29 July 2015 - 09:00 AM, said:

You mentioned about how Clan Active Probe can't detect an invisible light behind you. Well, nothing in this game can detect something that you are not looking at. The only exception is the Seismic Sensor. And UAV.


Ok, thank you for clarifying this.

My understanding of the CAP description was that it nullified ECM within it's range. If this isn't the case it doesn't seem to be doing much for me at all.

I know when I'm sniped, but these are alphas being done to me at relatively close range and they're for all intents invisible.

I could spend 40k or 6c to pop a UAV, but why. It will tell me the location of something I can't turn around to face anyway...

#19 Suspect

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Posted 29 July 2015 - 09:10 AM

Ask the team to stay with you until the engagement begins. You will often be ignored but if you don't ask you will always be left behind.

As mentioned before, positioning is key. You will need to move as soon as possible. Learn each map, and every spawn and how to get to a "safer" location as quickly as possible. Using a build with one S torso can help navigate some of the small hills and ridges that slow you down by pulsing the jump jet. Don't stop to target a squirrel or enemy that is 3 grids away. If you can shoot it on the fly then take the shot if not, keep moving. I know how this sounds. I was told this buy a teammate and I thought he was being a ***** but I listened and it paid off. It took me a while but I know where to go in my DW's now.

Some maps put you into a terrible spawn location and you are pretty much screwed. Do what you can and go down swinging.

Seismic Sensor and Radar derp are the go to for any serious build.

A Direwolf can shine with precision aiming and a high alpha. You can core most mechs with one alpha and kill most mechs that are hurt. That is your job in the DW. Get to the fight and punch holes in the enemy. I have had luck with UAC5 builds in group queue but for solo I prefer dual Gauss and an assortment of lasers. UAC requires face time and it gives away your position. It's great if you can solo an enemy but that does not happen all that often. Charging gauss rifles is a skill you will need to master. It's not rubbish. It's part of the game and it has become second nature to me and many others who have taken the time to get used to it.

On a final note, check out TwinkyOverlords twitch stream, he often runs the Dires and is plain vicious.

Edited by Suspect, 29 July 2015 - 09:12 AM.


#20 Comfy Wedgie

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Posted 29 July 2015 - 09:11 AM

View PostRepasy, on 29 July 2015 - 09:03 AM, said:



Hah! Just the other day, I snuck up behind an enemy Dire Wolf in my EXE-Prime, had the time to type "They call me master blaster!!!" and cored his rear torso in 5 seconds.

Dire Wolf is a great mech, but you need a support mech like an Adder or Kit Fox to watch your back. Based on your complaints on the DWF, I'd suggest that the EXE is more suited to you, as it has the agility to watch its own back and still deal lots of damage.


Thanks for that and I agree. And actually I am quite a PITA with my Awesome, which is an assault I love.

It just gets to me that this big whale crap thing came in a pack I paid more money than I should have and out of stubbornness I mastered it to see if there was anything to it and I've been nothing but frustrated and angry from the experience.

And that makes me a sad panda.





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