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Orions St Will Blow Out If You Fart On It.


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#1 RustyBolts

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Posted 31 July 2015 - 11:29 AM

WOW is all I have to say about the ST on the Orions. PGI really needs to do something about these.

#2 Scout Derek

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Posted 31 July 2015 - 11:31 AM

View PostRustyBolts, on 31 July 2015 - 11:29 AM, said:

WOW is all I have to say about the ST on the Orions. PGI really needs to do something about these.

That's why orion iic will be that much better.

#3 RustyBolts

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Posted 31 July 2015 - 11:43 AM

Scout, If the IIC has the same Hitboxes, it will be crap.

#4 Mcgral18

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Posted 31 July 2015 - 11:53 AM

And that's with a +32 quirk, to each ST.

A full extra ton of IS+A

#5 Deathlike

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Posted 31 July 2015 - 11:55 AM

When the Onion Orion first came out, it was the easiest thing to core ever. People brought XL engines to compensate for that flaw.

It did get hitbox changes soon after its original release... and now it's easier to remove side-core (XL engines beware) and Clan tech will emphasize the deficiencies of the originating IS version.

Edited by Deathlike, 31 July 2015 - 11:55 AM.


#6 RustyBolts

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Posted 31 July 2015 - 12:01 PM

Yea tried the XL, bad idea.

#7 KHETTI

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Posted 31 July 2015 - 12:07 PM

Yeah theres a reason my Protector sits in its mechbay stripped of all equipment.

#8 RoboPatton

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Posted 31 July 2015 - 12:13 PM

You want an Orion that rocks?

https://www.youtube.com/watch?v=o40hT9PgQSY

The mwo Orion? Not so much.

Edited by RoboPatton, 31 July 2015 - 12:14 PM.


#9 WarHippy

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Posted 31 July 2015 - 12:39 PM

View PostKHETTI, on 31 July 2015 - 12:07 PM, said:

Yeah theres a reason my Protector sits in its mechbay stripped of all equipment.

*shrug* My Protector has a 8-1 kill/death ratio. Maybe you are just bad. :P

#10 Trev Firestorm

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Posted 31 July 2015 - 12:42 PM

View PostRustyBolts, on 31 July 2015 - 11:43 AM, said:

Scout, If the IIC has the same Hitboxes, it will be crap.

But the big missile shoulder at least will be on the arm instead of torso.

#11 cSand

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Posted 31 July 2015 - 12:45 PM

t t t t t t t t t t t t t t t t torsoooo twist!

#12 RustyBolts

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Posted 31 July 2015 - 12:52 PM

@cSand ddddddddd did.

#13 Richard Hazen

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Posted 31 July 2015 - 12:52 PM

Got really frustrated with mine and sold it today, can't take to it at all. I mean one look from anyone with lasers and out goes anything, I mean I can pound a timber wolf and it'll barely turn orange, anything looks at any part of my torso and there it goes.

Edited by Deimos Alpha, 31 July 2015 - 12:54 PM.


#14 DAYLEET

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Posted 31 July 2015 - 01:55 PM

View PostWarHippy, on 31 July 2015 - 12:39 PM, said:

*shrug* My Protector has a 8-1 kill/death ratio. Maybe you are just bad. :P


wow the people in your group must be terrible are killing or they consider you as their little kid brother and let you have all the kills. How many games and under what circumstances did you get such an awesome ratio im curious? back in the days of group in solos? Any ratio over 2 means i have less than 20 drop in a mech except for my ember.


View PostcSand, on 31 July 2015 - 12:45 PM, said:

t t t t t t t t t t t t t t t t torsoooo twist!


ppppppppppppp play an Orion. You can't torso twist for **** unless you have a 350. You're either as agile as an atlas or hgn or have the payload of a ciccada.

#15 Lightfoot

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Posted 31 July 2015 - 02:29 PM

Orion is a long range tactical mech best suited for LRMs and PPCs. Long range protects the Orion's side torsos. Unfortunately no one told PGI there were long range tactical mechs or perhaps all they heard was the "I wanna Brawler robot game!", crowd because they seriously ruined PPCs and LRMs and the Orion with them to please those folks.

Oh well, I don't know why players come to MechWarrior and then complain they don't like the long range component. MechWarrior doesn't work as a dedicated Brawler. To use any tactic, brawling or long range you have to plan and execute the tactic, not just have it gifted to you by the devs. With a genuine balance between long and short range you get a multi-layered mech combat game as opposed to laser-vomit and the Orion works very well. My Protector still holds the best stats I have on a mech, but could never do that now. Now it's just junk because it don't vomit lasers.

#16 MadMaxMKII

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Posted 31 July 2015 - 02:46 PM

I love the Orion-M, such a fun brawler. I never use him to encouter fresh mech, but it is a killing machine on already damaged mechs to finish them. it is the only heavy where I use endo and ff.

ON1-M

Edited by MadMaxMKII, 31 July 2015 - 02:47 PM.


#17 cSand

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Posted 31 July 2015 - 03:02 PM

View PostDAYLEET, on 31 July 2015 - 01:55 PM, said:

ppppppppppppp play an Orion. You can't torso twist for **** unless you have a 350. You're either as agile as an atlas or hgn or have the payload of a ciccada.


ok, I have played some Orion in my time (lots, actually)

I'm not exactly mech master either, but the torso seems to move just fine

everyone tries to play every chassis like a Timberwolf and complains cause they suck balls

Edited by cSand, 31 July 2015 - 03:03 PM.


#18 Nightshade24

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Posted 31 July 2015 - 03:05 PM

View PostScout Derek, on 31 July 2015 - 11:31 AM, said:

That's why orion iic will be that much better.

yes and no... the orion IIC does have a wider profile... trade offs are mean.

#19 DAYLEET

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Posted 31 July 2015 - 03:29 PM

View PostcSand, on 31 July 2015 - 03:02 PM, said:

everyone tries to play every chassis like a Timberwolf and complains cause they suck balls

Well...yeah. They look like mini atlas, they have the hardpoints to be mini atlas and they are called as such so expect people to do just that.

Theres another thread about ON1 that was started yesterday and i posted in it what i did with them. So i played them last night, they are not as bad as the title of this thread would make it seem. But they are unforgiving in this new age of mech shooting 10million weapon at once at you, you don't want to be a new player in an On1 i would guess. If i told them the low amount of armor i put on my back to stay alive they would dismiss me as a fool. When you enter a fight with an On1 you are stuck in it for better or worse. With a good team this mech could do great things but that would probably means the other team is good too and would take you out quickly because your model is as bad as a treb or an aws..

I don't even "buy" the people that says the Summoner is bad, i do great in them. But the ON1 is hard, even with a 350 if you enter a fight you're stuck in it. Long range mech are boring, maybe that's the problem.

#20 Rat of the Legion Vega

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Posted 31 July 2015 - 03:48 PM

Blame the gigantic side torso hitboxes on the people on this forum who whined about the CT back in the day. PGI shrank the CT and expanded the STs to appease them.

Bad move.

The Orion was actually decent when it first came out if you put an XL engine in it and were good at torso twisting.





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