I suggest removing ~5% range and ~5% damage efficiency per grouped player in a team.
Reason : To stop bleeding out players by antagonizing them with group vs solo matches.
0
Group Penalty
Started by Warning incoming Humble Dexterer, Jul 22 2017 05:02 PM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users