Jump to content

Low Population In Cw


10 replies to this topic

#1 Volkodav

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,361 posts
  • LocationЯрославль. RDL.

Posted 05 August 2015 - 07:36 AM

Just make one planet available for the attack to the Clan, and one available for the Inner Sphere. All Clans can attack this planet and also all the IS Houses can attack the planet available to them.

Make it all the time.

Like the event on Tukayyid, only just two planets.


we get:
1. High population.
2. Less disputes(flames) because transitions between factions.
3. You can enter the rest of the clans and little factions (Clan Nova Cat and more, Pirates, Peripherals and etc, if you want). And Davion and Steiner together.

Easy to make.

Can test it?!

Edited by Volkodav, 05 August 2015 - 07:39 AM.


#2 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 16,796 posts

Posted 06 August 2015 - 03:02 PM

you could probibly get more games going if you allowed infighting. a few times ive seen a faction have enough players to get a game on, however because they couldn't get players from opposing factions, they couldn't play. so allow feuds and trials of grievance or what ever just so that players can play.

#3 LennStar

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 476 posts

Posted 06 August 2015 - 10:52 PM

Its excactly what I wrote after the last Tukayyid.

One planet IS : Clan (or maybe 2, one for IS to retake, one for clans to get) and one each for
IS : IS and Clan : Clan, on which border changes at every peace time, so at least once per week you can fight your favorite opponent, if you have one.

together with a change to more "win points".

This would it also make possible to set 12:12 and PUG against PUG.

We can always go back to more planets when there are more players.

#4 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,080 posts

Posted 06 August 2015 - 11:00 PM

Or how about just raising CW rewards so people will actually want to invest time in playing it. No need for this idea at all if the queues were larger.

#5 Zaydin

    Member

  • PipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 20 posts
  • LocationFlorida

Posted 07 August 2015 - 12:51 AM

View PostLyoto Machida, on 06 August 2015 - 11:00 PM, said:

Or how about just raising CW rewards so people will actually want to invest time in playing it. No need for this idea at all if the queues were larger.



It's low pop because solo players are recognizing that most matches are pugs verus seal-clubbing premades, and are deciding it's not fun to lose match after match.

Edited by Zaydin, 07 August 2015 - 12:51 AM.


#6 latinisator

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 564 posts
  • LocationGermany

Posted 07 August 2015 - 01:43 AM

Neg, it is low population there because
a) Oceanic Server Event
b ) people do not see the point in fighting over planets that mean nothing (Ghost Bears, looking at you especially).

PUGs can manage to win, but they have to play together. Back when I was a Falcon, we managed to defeat some premades (10 men and even 12 men at times). Thing is, PUGs mostly do not know how to move and position since there is no introduction at all. That and shi...ny Trial Mechs.
PGI, make them improve via the skill tree.

Edited by latinisator, 07 August 2015 - 01:44 AM.


#7 Kinski Orlawisch

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander III
  • Galaxy Commander III
  • 2,282 posts
  • LocationHH

Posted 07 August 2015 - 02:43 AM

PGI lkilled CW with those events and with a strange merc/reward system. Due to that CW doesn t count for achievements like assists....a lot of peopel continue Pugging.

#8 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 07 August 2015 - 04:24 AM

View PostZaydin, on 07 August 2015 - 12:51 AM, said:

It's low pop because solo players are recognizing that most matches are pugs versus seal-clubbing premades, and are deciding it's not fun to lose match after match.

That's exactly what happened. I'm surprised it took so many solo players so long to figure it out.

#9 Heart of Storm

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 155 posts
  • Location[Redacted]

Posted 07 August 2015 - 04:43 AM

View PostMarc von der Heide, on 07 August 2015 - 02:43 AM, said:

PGI lkilled CW with those events and with a strange merc/reward system. Due to that CW doesn t count for achievements like assists....a lot of peopel continue Pugging.


Wait, is this true? CW doesn't count towards your 'chievos?

#10 Kinski Orlawisch

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander III
  • Galaxy Commander III
  • 2,282 posts
  • LocationHH

Posted 07 August 2015 - 04:57 AM

CW just counts for Loyality rewards...Thats all. It is not affecting achievements or your statistic.

#11 Imigo Montoya

    Member

  • PipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 297 posts

Posted 07 August 2015 - 05:04 AM

and you get more Loyality points for kills then if you perform well and have many assists and great damage... there are some games i do 3 kills and 1500 k Damage and get 600 points. then there are games i get 8 kills and near 900 Damage and i get 1000 points.... the same with C-Bills

th Planets must give rewards, units must see what they achieve on a PGI made Map and so on....





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users