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Mech Select Preview Video!


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#81 Jody Von Jedi

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Posted 03 August 2015 - 10:14 AM

I really like the changes. Nice job!

Now, make a feature to reset a mech to Stock config.

#82 Nayous

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Posted 03 August 2015 - 10:42 AM

It looks much better right now.

But: What's about our 'Favourites'?

(and maybe some 'saved Dropship tabs'?)

#83 Arctur

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Posted 03 August 2015 - 11:23 AM

Good.. but where is the tab "favorites"? Well, i have 100 mechs.. and play 5-6 more or less regular... But there are 1 light, 2 meds, 2 heavies and assault.. so i still need to scroll that lists down and up to select this mechs... why not to place on its "favorite" marker and make "favorite" tab somewhere near "heros"?

#84 KursedVixen

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Posted 03 August 2015 - 11:51 AM

So where can I get two sets of adders and timbers?

#85 Myke Pantera

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Posted 03 August 2015 - 12:11 PM

Looks pretty good! Looking 4ward to this patch!

The only thing that I would still like to see added is a 'favourites' functionality.

#86 ACWILD

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Posted 03 August 2015 - 12:32 PM

Very good.
Only one thing i would put in the mech selection: Mech Xp.
Would make mastering the mechs much easier.

#87 Fat Amy

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Posted 03 August 2015 - 12:43 PM

Whats with the purple text color? I can´t read that.

#88 AdamBaines

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Posted 03 August 2015 - 04:17 PM

View PostTennex, on 02 August 2015 - 12:57 PM, said:

I hope it doesn't block off half of my mech visuals in the final version

Posted Image


Seriously? All this great work on the UI and that's all you have to say? Wow......

EDIT: Im an Ass.

Edited by AdamBaines, 03 August 2015 - 04:22 PM.


#89 Tennex

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Posted 03 August 2015 - 04:19 PM

View PostAdamBaines, on 03 August 2015 - 04:17 PM, said:


Seriously? All this great work on the UI and that's all you have to say? Wow......


Scroll up and you'll see my first post.

The second post, which is the only thing you singled out, is honest feedback. Its not going to do them any favors to only post the good (which there are plenty of)

The UI is done very well. And if they fixed this it would be perfect

Edited by Tennex, 03 August 2015 - 04:22 PM.


#90 AdamBaines

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Posted 03 August 2015 - 04:22 PM

Yes, you are right! My bad. Fixed.

#91 Pilotshark

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Posted 03 August 2015 - 06:06 PM

A welcome improvement and a step in the right direction! Looking forward to patch.

#92 Pz_DC

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Posted 04 August 2015 - 03:13 AM

Thanks for the job, for me mechlab now looks much better then 1.0 and 2.0; while still need some minor tweaks and improwements its works well enoth to make my playtime comfortable.

P.S. Make a new layer for those "mechlab", "mech selection" etc screens so we will o see those sad backgrounds anymore.

Edited by MGA121285, 04 August 2015 - 03:16 AM.


#93 G SE7EN7

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Posted 04 August 2015 - 03:22 AM

Brilliant PGI

#94 Evil Ed

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Posted 04 August 2015 - 03:32 AM

...but favorites?

#95 Speedy Plysitkos

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Posted 04 August 2015 - 03:57 AM

View PostEvil Ed, on 04 August 2015 - 03:32 AM, said:

...but favorites?

All mechs I own.

#96 Rasc4l

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Posted 04 August 2015 - 06:38 AM

Looks good.

I still didn't see the mech's engine being easily visible from the right side screen. This is still an important feature.

Also modules could be little symbols on the mech so all you needed to do is scroll the menu and not click each mech individually when searching for stuff. Also the engine could be on the mech itself. It's just 3-5 characters to add, e.g. 300 would mean STD and XL300 would mean XL.

Good work PGI!

#97 Almond Brown

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Posted 04 August 2015 - 07:50 AM

View PostEvil Ed, on 04 August 2015 - 03:32 AM, said:

...but favorites?


Just name your Mechs such that they List First in their categories. A Favorites tab will be along surely. It was not worth making everyone wait another 2 weeks just for that.

Good job lads and lasses... :)

#98 Appogee

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Posted 04 August 2015 - 10:34 AM

Is it just me, or is it still not possible to see what engine is equipped unless you select each Mech in turn...?!

#99 Trev Firestorm

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Posted 04 August 2015 - 10:53 AM

You have to click through each and mouse over the ct in the hardpoint window under mechstats but you don't have to close the mech select window atleast. ::shrug::

#100 Grayson Sortek

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Posted 04 August 2015 - 12:17 PM

Thanks PGI! Can't wait to check it out when I get home today.

Question: Would it be possible to sort by cockpit items, modules, and engines?

I am going to try naming my 'Mechs with a description of what engine they need/have like some have described on here, but I don't know how plausible that is for the cockpit items, modules, plus whatever other info.

Thanks again for listening to user feedback!





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