Mech Select Preview Video!
#81
Posted 03 August 2015 - 10:14 AM
Now, make a feature to reset a mech to Stock config.
#82
Posted 03 August 2015 - 10:42 AM
But: What's about our 'Favourites'?
(and maybe some 'saved Dropship tabs'?)
#83
Posted 03 August 2015 - 11:23 AM
#84
Posted 03 August 2015 - 11:51 AM
#85
Posted 03 August 2015 - 12:11 PM
The only thing that I would still like to see added is a 'favourites' functionality.
#86
Posted 03 August 2015 - 12:32 PM
Only one thing i would put in the mech selection: Mech Xp.
Would make mastering the mechs much easier.
#87
Posted 03 August 2015 - 12:43 PM
#89
Posted 03 August 2015 - 04:19 PM
AdamBaines, on 03 August 2015 - 04:17 PM, said:
Seriously? All this great work on the UI and that's all you have to say? Wow......
Scroll up and you'll see my first post.
The second post, which is the only thing you singled out, is honest feedback. Its not going to do them any favors to only post the good (which there are plenty of)
The UI is done very well. And if they fixed this it would be perfect
Edited by Tennex, 03 August 2015 - 04:22 PM.
#90
Posted 03 August 2015 - 04:22 PM
#91
Posted 03 August 2015 - 06:06 PM
#92
Posted 04 August 2015 - 03:13 AM
P.S. Make a new layer for those "mechlab", "mech selection" etc screens so we will o see those sad backgrounds anymore.
Edited by MGA121285, 04 August 2015 - 03:16 AM.
#93
Posted 04 August 2015 - 03:22 AM
#94
Posted 04 August 2015 - 03:32 AM
#96
Posted 04 August 2015 - 06:38 AM
I still didn't see the mech's engine being easily visible from the right side screen. This is still an important feature.
Also modules could be little symbols on the mech so all you needed to do is scroll the menu and not click each mech individually when searching for stuff. Also the engine could be on the mech itself. It's just 3-5 characters to add, e.g. 300 would mean STD and XL300 would mean XL.
Good work PGI!
#98
Posted 04 August 2015 - 10:34 AM
#99
Posted 04 August 2015 - 10:53 AM
#100
Posted 04 August 2015 - 12:17 PM
Question: Would it be possible to sort by cockpit items, modules, and engines?
I am going to try naming my 'Mechs with a description of what engine they need/have like some have described on here, but I don't know how plausible that is for the cockpit items, modules, plus whatever other info.
Thanks again for listening to user feedback!
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