Widowmaker1981, on 05 August 2015 - 12:59 AM, said:
You are right - it is NOT how it works. How it works (in TT) is you fire the ERPPC, and your heatsinks dissipate the heat before you check the heat scale. Assuming you had 15 SHS you would dissipate all of the heat and suffer no penalty whatsoever.
However in a real time game, you fire the ERPPC and gain 15 heat instantly, putting you at 15 on the heat scale (following the post i quoted's idea), and causing you to suffer the penalties for being at 15 on the heat scale. See the difference? That is why heatsinks add to heatcap, because that is what they do in TT, as an abstraction.
There is the mistake. My 15 sinks should neutralize those 15 points of heat before they are a problem. I generate 22 points of heat firing weapons my sinks neutralize 15 that leaves me with 7 to be bled off over time or during the next heat dump. Its how An Awesome could fire 3/2/3/2/3/2/3/2 cyclic all game and not over heat. It's what made an Awesome awesome.
Heat that the sinks don't dissipate is what put you on the scale. PGI has it wrong.
As to how it's done instantly, The mech is pumping coolant throughout the mech (Like Blood if you will). It would circulate/regulate the Mechs body temp. Excess heat is then pumped out the vents.
Edited by Joseph Mallan, 05 August 2015 - 01:35 AM.