Jump to content

Meaningful Captures


4 replies to this topic

#1 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 03 August 2015 - 07:46 AM

1. Mobile HQ
2. MASH Truck
3. J-27 Ordnance Transport
4. 135-K Coolant Truck
5. BattleMech Recovery Vehicle

***Communications taken from battlefield recorders***
"Alpha lance, enemy coolant truck in A-7, take it out!"
"Roger that."
"Charlie lance, there's an ammo truck in J-7, go refill your expendies."
"Yessir, we'll recon it."
"Bravo lance, on me, there's an enemy mobile HQ, I want to phone the Coordinator, let him know he's got some casualties here."
***Communication excerpt ended***

Now what does this all mean? In a perfect world we'd have more dynamic gameplay. #1 could allow one side C3-esq capabilities, #2 for pilot healing, #3 gives "limited" ammo resupply, #4 gives the owning side a slight cooling buff, #5 gives "limited" armor repairs. Nothing game breaking, but just enough of a buff to make it worth while...

Of course this is too much so I'd just settle for something other than the two we got now.

#2 Tristan Winter

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,530 posts
  • LocationNorway

Posted 03 August 2015 - 07:58 AM

I think TT & Lore-lovers are going to object to any kind of repairs. But I agree with the general premise. Add some purpose to captures. Capturing should ideally have 2 characteristics, in my opinion.
  • It should be fun. After all, people play MWO for mech combat, so the alternative to fighting needs to be entertaining as well.
  • It should be profitable. As it stands, you earn way more C-bills and XP from fighting than from capping.
Now, unless PGI creates some sort of capping mini-game a la Deus Ex hacking / lock-picking - which would potentially be quite boring in the long run - the capping should let you participate directly in the battle somehow. The best way to do this, I think, is to let each cap point be some kind of artillery or recon post for artillery.

Anyone standing on the square uncontested gets to fire artillery / airstrikes either via line of sight or via battlegrid. I'm not sure which would work better.

There's still a lot of questions about how this would actually play out. It's hard to create a new game mode for a FPS game. Which is why PGI should have been sensible enough to steal fun game modes from other games in the first place.

#3 Nathan Foxbane

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,984 posts

Posted 03 August 2015 - 11:41 AM

If there are to be J-27s about I expect them to explode when fired upon... Spectacularly... Damaging nearby 'Mechs and leaving a smoking crater behind. Why have J-27s if they are not mobile hazards to be approached with caution and more than a bit of trepidation.

#4 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 03 August 2015 - 12:30 PM

This would require giving a certain story or mission type per map rather than it being a generic map to fight on. Can't have meaning without story/purpose.

#5 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 03 August 2015 - 12:55 PM

View PostNathan Foxbane, on 03 August 2015 - 11:41 AM, said:

If there are to be J-27s about I expect them to explode when fired upon... Spectacularly... Damaging nearby 'Mechs and leaving a smoking crater behind. Why have J-27s if they are not mobile hazards to be approached with caution and more than a bit of trepidation.

Baby steps Nathan, baby steps... :D





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users